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Tim Schafer

American video game designer


American video game designer

FieldValue
nameTim Schafer
imageTim 120A354-crop (cropped).jpg
captionSchafer in 2016
birth_nameTimothy John Schafer
birth_date
birth_placeSonoma, California, U.S.
occupationGame designer, game programmer, game writer
spouseRachael Schafer

Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.

Career

College and LucasArts (1989–2000)

Tim Schafer was born on July 26, 1967, in Sonoma, California, the youngest of five children. His father was a doctor and his mother was a nurse. While studying computer science at UC Berkeley, Schafer became interested in writing, and took inspiration from Kurt Vonnegut, who while a publicist at General Electric wrote short stories in the evenings. Schafer opted for a similar course, interning to help develop databases for small companies while trying to position himself for an opening in a larger corporation such as Atari and Hewlett-Packard, but he was rejected by these. He saw an offering at Lucasfilm Games, looking for programmers who could also write game dialog, which piqued his interest.

During his application process for the job, he had a somewhat disastrous phone interview with David Fox in which he mentioned being a fan of Ballblaster. Fox informed him that the Lucasfilm Games title was Ballblazer, and that only the pirated version was known as Ballblaster, but despite the misstep, Fox asked Schafer to submit his resume for further consideration. To make up for the phone interview, Schafer sent in a comic of himself applying for and getting the job at Lucasfilm Games, drawn as a text adventure.

Schafer was hired by LucasArts in 1989, and his first position was as a "scummlet", a programmer who helped to implement features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest Indiana Jones and the Last Crusade: The Action Game and implement the NES version of Maniac Mansion. Schafer and Grossman, along with two others, were taught by Ron Gilbert as part of a "SCUMM University" on how to use the engine to set up rooms and puzzles.

Later, Gilbert approached Schafer and Grossman, offering them the chance to work on his new project, which would ultimately become the pirate-themed adventure game The Secret of Monkey Island.

According to series creator Gilbert, Schafer and Grossman were responsible for about two thirds of the game's dialogue. The Secret of Monkey Island became one of the most acclaimed games of its kind. The same team created the sequel, Monkey Island 2: LeChuck's Revenge.

In his first lead role on a game project, Schafer co-designed (with Dave Grossman) Day of the Tentacle, a time-travel comedy adventure and the sequel to Ron Gilbert's Maniac Mansion. Schafer's first solo project, the biker adventure Full Throttle, was released in 1995. He went on to design the highly acclaimed Grim Fandango, a noir adventure game set in the Aztec afterlife featuring characters similar to the papier-mâché skeleton decorations from the Mexican holiday Dia De Los Muertos. Grim Fandango won many awards, including GameSpot's Game of the Year award of 1998, and Computer Adventure Game of the Year at the 2nd Annual Interactive Achievement Awards.

Double Fine Productions (2000–present)

Schafer worked on an unannounced PlayStation 2 action-adventure game at LucasArts, but it never entered production. Prior to his departure, a number of other developers were leaving LucasArts as the studio shifted away from adventure games. Schafer was approached by his colleagues with the idea of leaving the company to develop PlayStation 2 games on their own; Schafer was initially wary of this believing he felt secure in his position at LucasArts. He left the company in January 2000, to found Double Fine Productions, where he created the platform game Psychonauts. The game was first released on Xbox in North America on April 19, 2005. While the game was met with critical acclaim, including a Game of the Year award from Eurogamer, it sold poorly at its initial release and led to financial troubles for its publisher Majesco Entertainment. Double Fine reacquired full rights to Psychonauts by 2012, allowing them to release the game with improvements for modern systems, and in that year, Schafer stated that "We made more on Psychonauts [in 2012] than we ever have before."

On March 7, 2007, he hosted the annual Game Developers Choice Awards. He later hosted it again in 2009. To coincide, Double Fine released a free Flash minigame entitled Host Master and the Conquest of Humor, a pastiche of Schafer's LucasArts games in which the player takes on the role of Schafer backstage at the GDC Awards.

Schafer led the development of Double Fine's next game, Brütal Legend, released on October 13, 2009, after a tortuous development route due to having its original publisher Vivendi Games drop the title following its merge with Activision in 2008 to be picked up later by Electronic Arts. The game was Schafer's tribute to the music and art of heavy metal and featured voice acting from actor/musician Jack Black and cameos from rock musicians including Lemmy Kilmister, Rob Halford, Ozzy Osbourne and Lita Ford. Schafer said "For Brütal Legend, I've always seen this overlap between medieval warfare and heavy metal. You see heavy metal singers and they'll have like a brace around their arm and they'll be singing about Orcs. So let's just make a world where that all happens. That all gets put together, the heavy metal, and the rock, and the battling, actually does happen. Let's not flirt around with this; let's just do it."

During Brütal Legend development, Schafer had Double Fine's staff take two weeks away from the game's development to participate in Amnesia Fortnights once a year starting in 2007. This was an internal game jam where the company was split into four teams to make a pitchable game prototype, an idea he compared to what film director Wong Kar-Wai had used previously. After Brütal Legend release, the game had generally positive reviews but did not perform as well as expected, and Electronic Arts cancelled the preliminary work Double Fine had started on the sequel. To keep Double Fine above water financially, Schafer went back to the past Amnesia Fortnight projects and selected games they could reasonably expand into full releases. From these, four smaller games were picked up by publishers, and were the first games in Double Fine's history to have project leaders other than Schafer: Costume Quest, Stacking, Iron Brigade and Once upon a Monster. The titles helped to keep Double Fine financially stable, and Schafer has continued to implement the Amnesia Fortnight as a yearly process; most of the games that result from these are led by someone other than Schafer.

On February 1, 2012, Schafer returned to the role of director in the Kinect-based Double Fine Happy Action Theater, a game concept he devised based on Once Upon a Monster to be able to play a game with his two-year-old daughter that she would be able to enjoy as well.

In February 2012, Schafer launched a crowdfunded project for an unnamed adventure game via the crowd-sourced Kickstarter, using the placeholder title "Double Fine Adventure"; Schafer stated that he had found publishers extremely wary of an adventure in the current video game industry, and decided to turn to crowdfunding to seek player interest. The game and accompanying documentary were projected to cost . Contributions exceeded that amount by more than three times in less than 24 hours, making it the first Kickstarter project to reach a $2 million figure, and the second most successful project on the website at the time. When the project ended on March 13, funding reached a level of $3,336,371 in Kickstarter with an additional $110,000 from premium pledges. Ultimately, the project culminated in Broken Age, released in two acts over 2014 and 2015.

Schafer and Double Fine had been able to negotiate with The Walt Disney Company, who acquired Lucasfilm in 2012, to obtain the rights to three of the titles that Schafer had directed there: Day of the Tentacle, Full Throttle, and Grim Fandango, by 2014. Double Fine subsequently released remastered versions of all three games over the following years.

Schafer stood in support of Anita Sarkeesian and other game developers that were being harassed by supporters of Gamergate, a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, that started in August 2014.

Schafer hosted the 2015 Game Developer’s Choice Awards on March 5; during the event one of his jokes referenced the #NotYourShield tag connected to the harassment Campaign. Gamergate supporters claimed #NotYourShield was used to demonstrate women and minorities supported their cause, but Schafer's remarks spoke to the wider assessment that the tag's use was largely composed of sockpuppets. Following the event, Gamergate supporters targeted Schafer for harassment by claiming he had been making a joke that mocked the minorities using this hashtag.

Gamergate supporters also found other opportunities to target Schafer for harassment, including a decision to expand the scope of Broken Age after its Kickstarter crowdfunding campaign raised far more than the amount asked for, and a later decision to seek additional funding for the studio by offering the game's first half for sale on early access. Since then he continues to be an occasional target of harassment from either GamerGate supporters or those who were swayed by the campaign's claims.

Schafer joined with other industry leaders with crowdfunding experience to help create the crowdfunding platform Fig in August 2015, serving on its advisory board until March 2020. Through Fig, Schafer announced the sequel Psychonauts 2 in December 2015.

In June 2019, Microsoft announced that it had acquired Double Fine as part of Xbox Game Studios. Schafer stated that while he had not been looking to be acquired, he found the opportunity in his talks with Microsoft to be promising; the acquisition would not affect Double Fine's independence and would still allow the company to publish its pending titles on its own choice of platforms, and would provide the financial security needed for Double Fine to be able to concentrate on developing a quality product. Through this support, Double Fine was able to retain several gameplay elements within Psychonauts 2, which was eventually released on August 25, 2021, to critical praise.

Influences and philosophy

In an interview at the Game Developers Conference in 2003, Schafer stated that he strives for integrating story into the gameplay, setting a creative goal of someday creating a video game without any cutscenes at all. Furthermore, he said he often sets a story in an established world:

"[O]ften, the world is the initial inspiration for the game. One day I was listening to someone tell me their stories of spending the summer in Alaska. They had hung around this one biker bar, with these people with names like Smilin' Rick and Big Phil. And I thought, 'Wow, what a crazy world that is.' It's so apart from everybody's life, and yet it's right there, it's so mundane in a way. And that's where Full Throttle came from."

Recognition

The press first previewed Psychonauts at the E3 trade show in 2002, where it won the Game Critics Award for Best Original Game. An hour-long episode of Icons on the G4 Network documented the last week of the production of Psychonauts and explored Schafer's career. At the 2006 Game Developers Choice Awards, Schafer and Erik Wolpaw won the award for Best Writing for Psychonauts. Schafer and Double Fine Executive Producer & COO Caroline Esmurdoc also won the award for Best New Studio. In October 2006, Schafer received a BAFTA video game Best Screenplay award for Psychonauts. In 2012, the Australian Centre for the Moving Image (ACMI) organized the "Game Masters" exhibition, where Schafer was featured as the creator of Grim Fandango, among a few other visionary designers, credited for having "pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games" In 2015, he won the Vanguard Award at Bilbao's Fun & Serious Game Festival. Schafer received the Lifetime Achievement Award from the Game Developers Choice Awards in March 2018. He received a BAFTA Fellowship as "a true pioneer of game design, who has pushed the boundaries of the medium through his extraordinary talents" at the British Academy Games Awards in April 2018. In February 2023, Schafer was recognized as "a beacon of creativity and innovation in the games industry" by being selected as a Hall of Fame Inductee at the 26th Annual D.I.C.E. Awards by the Academy of Interactive Arts & Sciences.

Ludography

NameYearCredited WithPublisher
The Secret of Monkey Island1990co-writer, programmer, assistant designerLucasArts
Monkey Island 2: LeChuck's Revenge1991co-writer, programmer, assistant designerLucasArts
Day of the Tentacle1993co-designer, co-producer, co-director, co-writerLucasArts
Full Throttle1995project leader, writer, designerLucasArts
The Curse of Monkey Island1997additional designLucasArts
Grim Fandango1998project leader, writer, designer, programmerLucasArts
Star Wars Episode I: Racer1999"never actively tried to sabotage the project"LucasArts
Psychonauts2005creative director, co-writer, designerDouble Fine, Majesco
Brütal Legend2009creative director, writer, co-designerDouble Fine, Electronic Arts
Costume Quest2010studio creative director, co-writerDouble Fine, THQ
Stacking2011studio creative directorDouble Fine, THQ
Iron Brigade2011studio creative directorDouble Fine, Microsoft Studios
Sesame Street: Once Upon a Monster2011studio creative director, writerDouble Fine, Warner Bros. Interactive Entertainment
Haunt2012voice actorNanaOn-Sha, Zoë Mode, Microsoft Studios
Double Fine Happy Action Theater2012directorDouble Fine, Microsoft Studios
Middle Manager of Justice2012studio creative directorDouble Fine, Dracogen
Kinect Party2012studio creative directorDouble Fine, Microsoft Studios
The Cave2013studio creative directorDouble Fine, Sega
Dropchord2013studio creative directorDouble Fine, Dracogen
Broken Age2014director, writerDouble Fine
Spacebase DF-92014studio creative directorDouble Fine, Indie Fund
Grim Fandango Remastered2015creative directorDouble Fine
Massive Chalice2015studio creative directorDouble Fine
Day of the Tentacle Remastered2016creative directorDouble Fine
Headlander2016studio creative directorDouble Fine, Adult Swim Games
Psychonauts in the Rhombus of Ruin2017studio creative director, writerDouble Fine
Full Throttle Remastered2017creative directorDouble Fine
Psychonauts 22021creative director, writerDouble Fine, Xbox Game Studios

References

References

  1. (March 23, 2014). "DFGameClub – Broken Age, Act 1". Twitch.
  2. Schafer, Tim. (March 23, 2014). "Cheese talks to: Tim Schafer (as a part of the Double Fine Game Club)". DFGameClub.
  3. "Tim Schafer".
  4. Warren, Jamin. (June 14, 2011). "Tim Schafer".
  5. ''Rogue Leaders: The Story of LucasArts'' pg. 54
  6. Ringell, Jaz. (June 22, 2015). ""I Don't Know if a Duck is Going to Swallow me Whole." The Tim Schafer Interview.". [[USgamer]].
  7. (September 27, 2009). "Double Fine – Action News". [[Double Fine Productions]].
  8. (1990). "The Secret of Creating Monkey Island – An Interview With Ron Gilbert". LucasFilm Adventurer vol. 1, number 1 (online transcript).
  9. Remo, Chris. (July 6, 2009). "Back in the Water: The Monkey Island Interview".
  10. (2010). "Behind the Scenes: Maniac Mansion + Day of the Tentacle". [[Imagine Publishing]].
  11. Suellentrop, Chris. (April 15, 2017). "Full Throttle's Tim Schafer on Mark Hamill and Being Asked Not to Touch George Lucas".
  12. (1999). "Best and Worst of 1998: Game of the Year". [[GameSpot]].
  13. "D.I.C.E. Awards By Video Game Details Grim Fandango". [[Academy of Interactive Arts & Sciences]].
  14. (June 2, 2015). "10 years of Psychonauts – In conversation with Tim Schafer". [[GamesTM]].
  15. Mullen, Michael. (January 7, 2000). "Tim Schafer Leaves LucasArts". [[GameSpot]].
  16. Adkins, John. (November 12, 2007). "Life After Shelf Death". The Escapist.
  17. (December 13, 2012). "Double Fine Double Feature".
  18. Cavalli, Earnest. (March 24, 2009). "Double Fine Unveils Tim Schafer Flash Game".
  19. (October 19, 2007). "Sierra Entertainment and Double Fine Productions unearth ancient tome and decrypt Brütal Legend". [[Double Fine Productions]].
  20. "James Gunn & Brutal Legend".
  21. (November 5, 2014). "Tim Schafer confirms Brutal Legend 2 canceled, announces four games".
  22. Cifaldi, Frank. (February 3, 2012). "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine".
  23. Palacios, Tina. (January 24, 2012). "Talking Happy Action Theater with Double Fine". [[IGN]].
  24. (February 10, 2012). "When making a game is a game in itself". cnn.com.
  25. "Double Fine Adventure".
  26. (March 14, 2012). "Double Fine Day".
  27. "Double Fine™ – Action News". doublefine.com.
  28. (November 5, 2014). "PAX: Double Fine's adventure game is called Broken Age". Destructoid.
  29. Nunnely, Stephany. (June 9, 2014). "Grim Fandango remastered coming to PlayStation". [[VG247]].
  30. Gera, Emily. (June 9, 2014). "Grim Fandango is coming to PS4 and PS Vita (update)". [[Polygon (website).
  31. Siddiky, Asif. (June 10, 2014). "A Closer Look at Grim Fandango's Surprise Revival". [[PlayStation Blog]].
  32. Albert, Brian. (December 6, 2014). "DAY OF THE TENTACLE SPECIAL EDITION ANNOUNCED". [[IGN]].
  33. Frank, Jenn. (September 1, 2014). "How to attack a woman who works in video gaming". [[The Guardian]].
  34. Conen, Rebecca. (October 18, 2014). "These 7 Geek Icons Have Had Enough of #Gamergate. Here's How They're Fighting Back.". [[Mother Jones (magazine).
  35. Gera, Emily. (April 28, 2015). "Tim Schafer on his Broken Age Kickstarter adventure: 'I'd do it again'". [[The Guardian]].
  36. Griffin, Andrew. (March 5, 2015). "Gamergate: Tim Schafer Provokes Rage with 'Not your Shield' Joke About Online Gaming Activists at Industry Awards". [[Belfast Telegraph]].
  37. Mulkerin, Tim. (September 26, 2017). "Why is video game development so secretive? Online harassment, one developer says.". [[Mic (magazine).
  38. Rouner, Jef. (January 26, 2016). "Gamers Have Become the New Religious Right". [[Houston Press]].
  39. (2015-12-07). "Tim Schafer on why he chose Fig to crowdfund Psychonauts 2".
  40. Hall, Charlie. (December 3, 2015). "Psychonauts 2 is in Development, and Anyone Can Profit from its Success". [[Polygon (website).
  41. Favis, Elise. (June 23, 2019). "Tim Schafer On Microsoft Acquisition And The Future Of Double Fine".
  42. Dring, Christopher. (July 9, 2020). "How Minecraft and Mojang taught Xbox how to buy studios". [[GamesIndustry.biz]].
  43. (August 24, 2021). "Psychonauts 2 is vintage Double Fine in strengths and flaws | Critical Consensus".
  44. Celia Pearce. (March 7, 2003). "A Conversation with Tim Schafer". Game Studies.
  45. "Winners 2002". Game Critics Awards.
  46. "Icons: Tim Schafer Recap". [[TV.com]].
  47. "Games Nominations 2006". BAFTA.
  48. (June 24, 2012). "Let the Games Begin". Sunday Herald Sun.
  49. (April 25, 2015). "Tim Schafer recibirá el premio honorífico del festival". Hobby Consolas.
  50. (January 30, 2018). "Nolan Bushnell, Tim Schafer, and Rami Ismail to be honored at the 2018 GDC Awards!". Gamasutra.
  51. Handrahan, Matthew. (February 21, 2018). "Tim Schafer to receive BAFTA Fellowship". [[GamesIndustry.biz]].
  52. Stuart, Keith. (April 24, 2018). "Tim Schafer: 'There were so many occasions when I thought my career in games was over'". [[The Guardian]].
  53. "Double Fine Productions' Tim Schafer Selected as Hall of Fame Inductee at the 26th Annual D.I.C.E. Awards". [[Academy_of_Interactive_Arts_%26_Sciences.
  54. Schafer, Tim. (May 17, 2023). "The Podracing team sat right next to the Grim team at LucasArts. Once, hanging out in their office, I asked, "What credit are you going to give me on Podracer?" "Why would we give you a credit? You didn't do anything to help make this project!" I said, "True, but on the other hand, I did nothing to hurt it." They just couldn't shake the logic I guess!".
  55. Sheffield, Brandon. (December 29, 2011). "NanaOn-Sha: Changing The World Of Games". Gamasutra.
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