Skip to content
Surf Wiki
Save to docs
general/board-games-introduced-in-1978

From Surf Wiki (app.surf) — the open knowledge base

The Sorcerer's Cave

Fantasy board and card game, published 1978


Summary

Fantasy board and card game, published 1978

FieldValue
titleThe Sorcerer's Cave
subtitleA game of exploration, magic, and adventure
image_linkTheSorcerersCave.jpg
designerTerence Donelly
publisherAriel, Philmar, Gibson
date
players1–4
setup_time1–5 minutes
playing_time1–3 hours
random_chanceModerate
skillsStrategy, Luck

The Sorcerer's Cave is a fantasy board/card game designed by Terence Peter Donnelly and first published in 1978. Though greatly simplified, it was inspired by the fantasy role-playing game Dungeons & Dragons. Unlike D&D, however, Sorcerer's Cave does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures.

Playing

Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by Fighting Strength, Magic Power and various unique abilities. All explorers start on the central "Gateway" tile, and progress by drawing area tiles (tunnel, chamber, or various special chambers). If the tile is a chamber, the player then draws a number of smaller 'encounter' cards (one card plus one for each deeper level up to four), and must deal with the characters and objects drawn. Encounter cards represent valuables, magical items and characters. If a chamber is occupied by non-player characters, the player must either withdraw, attack or approach – in which case a die roll determines whether characters are neutral (indifferent), friendly (joining your party), or hostile (prepare for combat).

The winning player is the one who escapes the cave with the most treasure. Rules for both solo play and competitive play are given, with several variations on victory conditions offered.

Inspiration and assessment

Donnelly wrote that, after trying Dungeons & Dragons, "while I had enjoyed being a participant in a fantasy role-playing adventure, I wasn't ready to do the work needed to set one up... if only the concept could be translated into a format that would require no laborious set-up and no referee — a game that could be taken out of the box and played instantly, yet be different every time".

Ian Livingstone said of The Sorcerer's Cave: "As a family game, for the hour or two playing with the kids type market The Sorcerer's Cave works, and works well, but real Fantasy buffs will be disappointed by its simplicity when compared to D&D and the like".

Publication history

Fantasy Games Unlimited became the American distributor for Philmar/Ariel Games in the late 1970s, and were therefore able to distribute Sorcerer's Cave.

Other versions and expansions

An expansion set called The Sorcerer's Cave Extension Kit, containing 30 extra cave tiles and additional cards, was published in 1980. The Mystic Wood, another somewhat different randomly generated maze game designed by Donnelly, is a spiritual successor to Sorcerer's Cave set in a forest with each player having their own specific quest.

Circa 1995, Donnelly created a version of The Sorcerer's Cave for Microsoft Windows computers; as of 2020 it is distributed via his personal website. The ZX Spectrum computer game Goblin Mountain, by Martin Page (from Sinclair User #63, June 1987), also has clear similarities (especially the Friendly/Indifferent/Hostile reactions by strangers).

Reviews

  • Games & Puzzles #74

References

References

  1. Shannon Appelcline. (2011). "Designers & Dragons". Mongoose Publishing.
  2. "Games and Puzzles magazine | Wiki | BoardGameGeek".
  3. Andy Davidson. (1980). "Open Box Review". [[White Dwarf (magazine).
  4. Ian Livingstone. (1978). "Open Box Review". [[White Dwarf (magazine).
  5. Terence Peter Donnelly. (1980). "The Sorcerer's Cave and Its Sequel". [[Games & Puzzles]].
  6. Terence Peter Donnelly. "Skookum".
  7. (1995). "Sorcerer's Cave: Peter Donnelly".
Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

Want to explore this topic further?

Ask Mako anything about The Sorcerer's Cave — get instant answers, deeper analysis, and related topics.

Research with Mako

Free with your Surf account

Content sourced from Wikipedia, available under CC BY-SA 4.0.

This content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.

Report