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Tennis (paper-and-pencil game)

Abstract strategy game

Tennis (paper-and-pencil game)

Abstract strategy game

Tennis is an (abstract) strategic paper-and-pencil game for two players. The game field consists of 4 fields and a centre line. These are called (-2,-1,0,1,2), with negative numbers belonging to player 1, positive to player 2. At start, the ball is at the centre line (0).

Both players start with the same initial number (e.g. 50 points). In each draw, both players choose a number, and the ball is moved towards the player with the smallest number. The number chosen reduces the points for the next draws. The aim of the game is to move the ball beyond the second field of the opponent. The game is described in Das große Buch der Block- und Bleistiftspiele.

Mathematical description

For a simple description, we include the numbers -3 and 3 to denote the ball being beyond the second field. This results in a playfield as (-3,-2,-1,0,1,2,3).

The draw of player i at time t will be denoted as S_{i,t}, the ball is at time t in B_{t}.

At start is B_0=0 and for both players is S_{i,0}=50.

Each player chooses a whole number 0\le Z_{i,t}\le S_{i,t-1} , with Z_{i,t}=0 only if S_{i,t}=0. The number reduces the points of this player (S_{i,t}=S_{i,t-1}-Z_{i,t}).

The ball is moved as follows:

  • If Z_{1,t}Z_{2,t}, then the ball is moved towards player 2.
    • If the ball was on a field of player 1, it will be moved over the centre line (B_t=1).
    • Otherwise, the ball will be moved one field towards player 2 (B_{t}=B_{t-1}+1).
  • Symmetrically, the ball will be moved towards player 1 if Z_{1,t}.
  • If Z_{1,t}=Z_{2,t}, the ball remains where it is.

For the result of the game, the following rules apply:

  • The game ends if the ball is moved beyond the field of any player, of if both players do not have any points left.
  • In both cases, the game is lost for that player on whose side the ball is.
  • If the game is played repeatedly, it can be defined to give two win points if the ball is moved beyond the field, otherwise only one point.

Example games

In the first example, player one wins, but the ball is still on the playfield when both players do not have any points left.

tPlayer 1
Draw Z_{1,t}Player 2
Draw Z_{2,t}Player 1
Status S_{1,t}Player 2
Status S_{2,t}Ball B_tComment
050500Start
15104540-1
25104030-2
3151025201
4151010102
51010002Player 1 wins
Game to table 1

In the second example, player 1 wins again, by hitting the ball beyond the other playfield using the last points he has left.

tPlayer 1
Draw Z_{1,t}Player 2
Draw Z_{2,t}Player 1
Status S_{1,t}Player 2
Status S_{2,t}Ball B_tComment
050500Start
111339471
21103837-1
3151123261
4192217-1
5361911-2
6113881
743452
81530-1
920101
1010102
1110003Player 1 wins
Spielverlauf nach Tabelle 2

References

References

  1. M. Mala. Das große Buch der Block- und Bleistiftspiele. Irisiana. 1998 (in German)
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