From Surf Wiki (app.surf) — the open knowledge base
Tekken Advance
2001 video game
2001 video game
| Field | Value |
|---|---|
| image | Tekken advance.jpg |
| title | Tekken Advance |
| caption | US box art |
| developer | Eighting |
| publisher | |
| director | Yasuhiro Noguchi |
| producer | Yuichi Toyama |
| designer | Yasuhiro Noguchi |
| programmer | Yasunari Watanabe |
| Katsuhiro Sugita | |
| Kenji Shibayama | |
| artist | Shinichi Ōnishi |
| Satoru Yoshimura | |
| Shoji Mizumoto | |
| composer | Hitoshi Sakimoto |
| Atsuhiro Motoyama | |
| released | |
| series | Tekken |
| genre | Fighting |
| modes | Single-player, multiplayer |
| platforms | Game Boy Advance |
Katsuhiro Sugita Kenji Shibayama Satoru Yoshimura Shoji Mizumoto Atsuhiro Motoyama
is a 2001 fighting game developed by Eighting and published by Namco for the Game Boy Advance. It uses sprites based on Tekken 3 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament. It was the first Tekken game to be released on a Nintendo platform.
Synopsis
It is non-canonical to the Tekken storyline, but follows the events of Tekken 3.
Gameplay
The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with kick mapped to the A button, punch to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature.
Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.
Characters
The game features most of the starter characters from Tekken 3, with the exceptions of Eddy Gordo and Lei Wulong. Gun Jack, who was unlockable in Tekken 3, is playable from the start, with Heihachi Mishima being the sole unlockable character and final boss in lieu of Ogre.
- Ling Xiaoyu
- Yoshimitsu
- Nina Williams
- Forest Law
- GUN JACK
- Hwoarang
- Heihachi Mishima (unlockable)
- Paul Phoenix
- King
- Jin Kazama
Reception
Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN, and an 8 out of 10 from GameSpot saying "It looks and feels close enough to its counterpart to succeed." GameSpy gave it a much more favourable score with 88 out of 100, calling it an impressive game for the Game Boy Advance. Electronic Gaming Monthly gave it a mediocre score with 5.83 out of 10. Nintendo Power gave the game a 3.5 out of 5.
Tekken Advance was a runner-up for GameSpots annual "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3.
Notes
References
References
- (December 2001). "GBA Top 10 Games - 2001".
- "Tekken Advance for Game Boy Advance". [[CBS Interactive]].
- "Tekken Advance for Game Boy Advance Reviews".
- "Tekken Advance Reviews and Articles for Game Boy Advance". [[CBS Interactive]].
- Craig Harris. (31 January 2002). "Tekken Advance - Game Boy Advance Review at IGN". Gameboy.ign.com.
- Gerstmann, Jeff. (2002-01-28). "Tekken Advance Review". GameSpot.com.
- Christopher Buecheler. (2008-10-20). "GameSpy.com - Reviews: Tekken Advance (GBA)".
- ''GameSpot'' Staff. (December 30, 2002). "''GameSpot''{{'}}s Best and Worst of 2002". [[GameSpot]].
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about Tekken Advance — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report