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Tekken Advance

2001 video game


Summary

2001 video game

FieldValue
imageTekken advance.jpg
titleTekken Advance
captionUS box art
developerEighting
publisher
directorYasuhiro Noguchi
producerYuichi Toyama
designerYasuhiro Noguchi
programmerYasunari Watanabe
Katsuhiro Sugita
Kenji Shibayama
artistShinichi Ōnishi
Satoru Yoshimura
Shoji Mizumoto
composerHitoshi Sakimoto
Atsuhiro Motoyama
released
seriesTekken
genreFighting
modesSingle-player, multiplayer
platformsGame Boy Advance

Katsuhiro Sugita Kenji Shibayama Satoru Yoshimura Shoji Mizumoto Atsuhiro Motoyama

is a 2001 fighting game developed by Eighting and published by Namco for the Game Boy Advance. It uses sprites based on Tekken 3 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament. It was the first Tekken game to be released on a Nintendo platform.

Synopsis

It is non-canonical to the Tekken storyline, but follows the events of Tekken 3.

Gameplay

The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with kick mapped to the A button, punch to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature.

Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.

Characters

The game features most of the starter characters from Tekken 3, with the exceptions of Eddy Gordo and Lei Wulong. Gun Jack, who was unlockable in Tekken 3, is playable from the start, with Heihachi Mishima being the sole unlockable character and final boss in lieu of Ogre.

  • Ling Xiaoyu
  • Yoshimitsu
  • Nina Williams
  • Forest Law
  • GUN JACK
  • Hwoarang
  • Heihachi Mishima (unlockable)
  • Paul Phoenix
  • King
  • Jin Kazama

Reception

Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN, and an 8 out of 10 from GameSpot saying "It looks and feels close enough to its counterpart to succeed." GameSpy gave it a much more favourable score with 88 out of 100, calling it an impressive game for the Game Boy Advance. Electronic Gaming Monthly gave it a mediocre score with 5.83 out of 10. Nintendo Power gave the game a 3.5 out of 5.

Tekken Advance was a runner-up for GameSpots annual "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3.

Notes

References

References

  1. (December 2001). "GBA Top 10 Games - 2001".
  2. "Tekken Advance for Game Boy Advance". [[CBS Interactive]].
  3. "Tekken Advance for Game Boy Advance Reviews".
  4. "Tekken Advance Reviews and Articles for Game Boy Advance". [[CBS Interactive]].
  5. Craig Harris. (31 January 2002). "Tekken Advance - Game Boy Advance Review at IGN". Gameboy.ign.com.
  6. Gerstmann, Jeff. (2002-01-28). "Tekken Advance Review". GameSpot.com.
  7. Christopher Buecheler. (2008-10-20). "GameSpy.com - Reviews: Tekken Advance (GBA)".
  8. ''GameSpot'' Staff. (December 30, 2002). "''GameSpot''{{'}}s Best and Worst of 2002". [[GameSpot]].
Wikipedia Source

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