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Sampling (music)

Reuse of sound recording in another recording


Reuse of sound recording in another recording

In sound and music, sampling is the reuse of a portion (or sample) of a sound recording in another recording. Samples may comprise elements such as rhythm, melody, speech, or sound effects. A sample might comprise only a fragment of sound, or a longer portion of music, such as a drum beat or melody. Samples are often layered, equalized, sped up or slowed down, repitched, looped, or otherwise manipulated. They are usually integrated using electronic music instruments (samplers) or software such as digital audio workstations.

A process similar to sampling originated in the 1940s with musique concrète, experimental music created by splicing and looping tape. The mid-20th century saw the introduction of keyboard instruments that played sounds recorded on tape, such as the Mellotron. The term sampling was coined in the late 1970s by the creators of the Fairlight CMI, a synthesizer with the ability to record and playback short sounds. As technology improved, cheaper standalone samplers with more memory emerged, such as the E-mu Emulator, Akai S950 and Akai MPC.

Sampling is a foundation of hip-hop, which emerged when producers in the 1980s began sampling funk and soul records, particularly drum breaks. It has influenced many other genres of music, particularly electronic music and pop. Samples such as the Amen break, the "Funky Drummer" drum break and the orchestra hit have been used in thousands of recordings, and James Brown, Loleatta Holloway, Fab Five Freddy and Led Zeppelin are among the most sampled artists. The first album created entirely from samples, Endtroducing by DJ Shadow, was released in 1996.

Sampling without permission can infringe copyright or may be fair use. Clearance, the process of acquiring permission to use a sample, can be complex and costly; samples from well-known sources may be prohibitively expensive. Courts have taken different positions on whether sampling without permission is permitted. In Grand Upright Music, Ltd. v. Warner Bros. Records Inc (1991) and Bridgeport Music, Inc. v. Dimension Films (2005), American courts ruled that unlicensed sampling, however minimal, constitutes copyright infringement. However, VMG Salsoul v Ciccone (2016) found that unlicensed samples constituted de minimis copying, and did not infringe copyright. In 2019, the European Court of Justice ruled that modified, unrecognizable samples could be used without authorization. Though some artists sampled by others have complained of plagiarism or lack of creativity, many commentators have argued that sampling is a creative act.

Precursors

The Phonogene, a 1940s instrument which plays back sounds from tape loops

In the 1940s, the French composer Pierre Schaeffer developed musique concrète, an experimental form of music created by recording sounds to tape, splicing them, and manipulating them to create sound collages. He used sounds from the human body, locomotives, and kitchen utensils. The method also involved tape loops, splicing lengths of tape end to end so a sound could be played indefinitely. Schaeffer developed the Phonogene, which played loops at 12 different pitches triggered by a keyboard.

Composers including Pierre Henry, Karheinz Stockhausen, John Cage, Edgar Varèse, and Iannis Xenakis experimented with musique concrète. In the UK, it was brought to a mainstream audience by the BBC Radiophonic Workshop, which used the techniques to produce soundtracks for shows including Doctor Who in the early 1960s.

In the 1960s, Jamaican dub reggae producers such as King Tubby and Lee "Scratch" Perry began using recordings of reggae rhythms to produce riddim tracks, which were then deejayed over. Jamaican immigrants introduced the techniques to American hip-hop in the 1970s. Holger Czukay of the experimental German band Can spliced tape recordings into his music before the advent of digital sampling.

Techniques and tools

Samplers

Main article: Sampler (musical instrument)

The Fairlight CMI, a sampler and synthesizer released in 1979. The designers coined the term ''sampling'' to describe one of its features.

The Guardian described the Chamberlin as the first sampler, developed by the American engineer Harry Chamberlin in the 1940s. The Chamberlin used a keyboard to trigger a series of tape decks, each containing eight seconds of sound. Similar technology was popularised in the 60s with the Mellotron. In 1969, the English engineer Peter Zinovieff developed the first digital sampler, the EMS Musys.

The term sample was coined by Kim Ryrie and Peter Vogel to describe a feature of their Fairlight CMI synthesizer, launched in 1979. While developing the Fairlight, Vogel recorded around a second of piano performance from a radio broadcast and discovered that he could imitate a piano by playing the recording back at different pitches. The result better resembled a real piano than sounds generated by synthesizers. Compared to later samplers, the Fairlight was limited; it allowed control over pitch and envelope, and could only record a few seconds of sound. However, the sampling function became its most popular feature. Though the concept of reusing recordings in other recordings was not new, the Fairlight's design and built-in sequencer simplified the process.[[File:Akai MPC60.jpg|thumb|The [[Akai MPC]], an influential sampler produced from 1988]]The Fairlight inspired competition, improving sampling technology and driving down prices. Early competitors included the E-mu Emulator and the Akai S950. Drum machines such as the Oberheim DMX and Linn LM-1 incorporated samples of drum kits and percussion rather than generating sounds from circuits. Early samplers could store samples of only a few seconds in length, but this increased with improved memory. In 1988, Akai released the first MPC sampler, which allowed users to assign samples to pads and trigger them independently, similarly to playing a keyboard or drum kit. It was followed by competing samplers from companies including Korg, Roland and Casio.

Today, most samples are recorded and edited using digital audio workstations (DAWs) such as Pro Tools and Ableton Live. As technology has improved, the possibilities for manipulation have grown.

Sample libraries

Samples are distributed in sample libraries, also known as sample packs. In the 1990s, sample libraries from companies such as Zero-G and Spectrasonics were widely used in contemporary music. In the 2000s, Apple introduced "Jam Pack" sample libraries for its DAW GarageBand. In the 2010s, producers began releasing sample packs on online platforms such as Splice.

The Kingsway Music Library, created in 2015 by the American producer Frank Dukes, has been used by artists including Drake, Kanye West, Kendrick Lamar, and J. Cole. In 2020, the US Library of Congress created an open-source web application that allows users to sample its library of copyright-free audio.

Interpolation

Main article: Interpolation (popular music)

Instead of sampling, artists may recreate a recording, a process known as interpolation. This requires only the permission of the owners of the musical content, rather than the owners of the recording. It also creates more freedom to alter constituent components such as separate guitar and drum tracks.

Impact

Sampling has influenced many genres of music, particularly pop, hip-hop and electronic music. The Guardian journalist David McNamee likened its importance in these genres to the importance of the guitar in rock. In August 2022, the Guardian noted that half of the singles in the UK Top 10 that week used samples. Sampling is a fundamental element of remix culture.

Early works

Using the Fairlight, the "first truly world-changing sampler", the English producer Trevor Horn became the "key architect" in incorporating sampling into pop music in the 1980s. Other users of the Fairlight included Kate Bush, Peter Gabriel and Thomas Dolby. In the 1980s, samples were incorporated into synthesizers and music workstations, such as the bestselling Korg M1, released in 1988.

The Akai MPC, released in 1988, had a major influence on electronic and hip-hop music, allowing artists to create elaborate tracks without other instruments, a studio or formal music knowledge. Its designer, Roger Linn, anticipated that users would sample short sounds, such as individual notes or drum hits, to use as building blocks for compositions; however, users sampled longer passages of music. In the words of Greg Milner, author of Perfecting Sound Forever, musicians "didn't just want the sound of John Bonham's kick drum, they wanted to loop and repeat the whole of 'When the Levee Breaks'." Linn said: "It was a very pleasant surprise. After 60 years of recording, there are so many prerecorded examples to sample from. Why reinvent the wheel?"

Stevie Wonder's 1979 album Journey Through the Secret Life of Plants may have been the first album to make extensive use of samples. The Japanese electronic band Yellow Magic Orchestra were pioneers in sampling, constructing music by cutting fragments of sounds and looping them. Their album Technodelic (1981) is an early example of an album consisting mostly of samples. My Life in the Bush of Ghosts (1981) by David Byrne and Brian Eno is another important early work of sampling, incorporating samples of sources including Arabic singers, radio DJs and an exorcist. Musicians had used similar techniques before, but, according to the Guardian writer Dave Simpson, sampling had never before been used "to such cataclysmic effect". Eno felt the album's innovation was to make samples "the lead vocal". Big Audio Dynamite pioneered sampling in rock and pop with their 1985 album This Is Big Audio Dynamite.

Hip-hop

Before the rise of sampling, DJs used turntables to loop breaks from records, which MCs would rap over. Compilation albums such as Ultimate Breaks and Beats compiled tracks with drum breaks and solos intended for sampling, aimed at DJs and hip-hop producers*.* In 1986, the tracks "South Bronx", "Eric B. is President" and "It's a Demo" sampled the funk and soul tracks of James Brown, particularly a drum break from "Funky Drummer" (1970), helping popularize the technique.

The advent of affordable samplers such as the Akai MPC (1988) made looping easier. Guinness World Records cites DJ Shadow's acclaimed hip-hop album Endtroducing (1996), made on an MPC60, as the first album created entirely from samples. The E-mu SP-1200, released in 1987, had a ten-second sample length and a distinctive "gritty" sound, and was used extensively by East Coast producers during the golden age of hip-hop of the late 1980s and early 90s.

Common samples

Commonly sampled elements include strings, basslines, drum loops, vocal hooks or entire bars of music, especially from soul records. Samples may be layered, equalized, sped up or slowed down, repitched, looped or otherwise manipulated.

A seven-second drum break in the 1969 track "Amen, Brother", known as the Amen break, became popular with American hip-hop producers and then British jungle producers in the early 1990s. It has been used in thousands of recordings, including songs by rock bands such as Oasis and theme tunes for television shows such as Futurama, and is among the most sampled tracks in music history. Other widely sampled drum breaks include the break from the 1970 James Brown song "Funky Drummer"; the Think break, sampled from the 1972 Lyn Collins song "Think (About It)", written by Brown; and the drum intro from Led Zeppelin's 1971 song "When the Levee Breaks", played by John Bonham and sampled by artists including the Beastie Boys, Dr. Dre, Eminem and Massive Attack.

In 2014, the Smithsonian cited the most sampled track as "Change the Beat" (1982) by Fab Five Freddy. According to WhoSampled, a user-edited website that catalogs samples, James Brown is sampled in more than 3000 tracks, more than any other artist. In 2011, The Independent named Loleatta Holloway, whose vocals were sampled in house and dance tracks such as "Ride on Time" (1989) by Black Box, as the most sampled female singer.

The orchestra hit originated as a sound on the Fairlight, sampled from Stravinsky's 1910 orchestral work Firebird Suite, and became a hip-hop cliché. MusicRadar cited the Zero-G Datafiles sample libraries as a major influence on 90s dance music, becoming the "de facto source of breakbeats, bass and vocal samples".

References

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