From Surf Wiki (app.surf) — the open knowledge base
Retro gaming
Cultural activity with old video games
Cultural activity with old video games
Retro gaming, also known as classic gaming and old school gaming, is the playing and collection of personal computers, consoles, and video games from earlier decades. Usually, retro gaming is based upon systems that are outmoded or discontinued, although ported retro gaming allows games to be played on modern hardware via ports, emulations or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective, as well as chip-tune styled music.
Retro gaming has existed since the early years of the video game industry, and was popularized with the Internet and emulation technology. It is argued that the main reasons players are drawn to retro games are nostalgia for different eras, the idea that older games are more innovative and original, and the simplicity of the games.
Retro gaming and retrocomputing have been described as preservation activity and as aspects of the remix culture.
Games
The distinction between retro and modern is heavily debated, but it usually coincides with either the shift from 2D to 3D games (making the fourth the last retro generation, and the fifth the first modern), the turn of the millennium and the increase in online gaming (making the fifth the last retro generation, and the sixth the first modern), or the switch from analog to digital for audiovisual output and from 4:3 to 16:9 aspect ratio (making the sixth the last retro generation, and the seventh the first modern). They can be played on original hardware or in modern emulation. The retro game focused television program GameCenter CX determines that a console has to be 20 years or older to be included in the retro game challenges.
History
In the early to mid-1990s, a fanbase for older video games grew through self-published fanzines such as Tim Duarte's 2600 Connection, Joe Santulli's Digital Press and Frank Polosky's Video Magic. In 1997, Ralph Barbagallo of Digital Diner magazine stated that the contemporary interest of older video games grew with the emergence of the internet through Usenet discussion groups like rec.games.video.classic and its own dedicated IRC channel. Several regulars from these discussion groups began developing their own personal web pages, such as popular sites like Greg Chance's The History of Home Video Games Homepage.
Prior to the mid 1990s, older video games would occasionally be re-released for a few consoles with Barbagallos summarizing that "for a while it seemed the game industry had no memory of the years before 1985." In 1995, Next Generation highlighted the revival of long dormant video game franchises. This included Activision releasing Return to Zork (1993) and Pitfall: The Mayan Adventure (1994), Atari with Tempest 2000 (1994), and Nintendo with Donkey Kong, with Donkey Kong Country (1994) and Donkey Kong (1994).
Following the new interest of these games, companies began re-releasing their back catalog in video game compilations commercially, such as Microsoft Arcade (1993) for Windows, and the 1995 releases of the first games in the Atari 2600 Action Pack series for home computers and the Namco Museum series for the PlayStation.
Fans also began developing releases independently, such as Stella Gets a New Brain, a re-release on compact disc of cassette tape-based games for the Atari 2600. New games also began appearing for the Atari 2600, such as the 1995 release of Ed Federmeyer's rendition of Tetris titled EdTris 2600. Barbagallo stated that Video game emulators became increasingly popular as personal computers were now fast enough to simulate hardware from consoles such as the ColecoVision, Nintendo Entertainment System, and the Game Boy as well as computers such as the MSX and Commodore 64.
Retro gaming methods
With increasing nostalgia and success of retro compilations in the fifth, sixth, and seventh generations of consoles, retro gaming has become a motif in modern games. Modern retro games impose limitations on color palette, resolution, and memory well below the actual limits of the hardware, to mimic the look of old hardware. These may be based on a general concept of retro, as with Cave Story, or an attempt to imitate a specific piece of hardware, as with the MSX color palette of La Mulana.
This concept, known as deliberate retro and NosCon, gained popularity due part to the independent gaming scene, where the short development time was attractive and commercial viability was not a concern. Major publishers have embraced modern retro gaming with releases such as Mega Man 9 which mimics NES hardware; Retro Game Challenge, a compilation of new games on faux-NES hardware; and Sega's Fantasy Zone II remake, which uses emulated System 16 hardware running on PlayStation 2 to create a 16-bit reimagining of the 8-bit original (an actual arcade release of the game was also made in limited quantities as well).
Vintage retro gaming
Vintage retro gaming can involve collecting original cartridge and disc media and arcade and console hardware, which can be expensive and rare. Most are priced lower than their original retail prices. The popularity of vintage retro gaming has led to counterfeit media, which generally lack collectible value.
During the COVID-19 pandemic, prices for vintage hardware began to spike as the millennial generation pursued the hobby during lockdowns due to boredom as well as nostalgia.
Retro game emulation
Main article: Video game console emulator
Retro gaming may involve older game systems being emulated on modern hardware. It bypasses the need to collect older consoles and original games. Read-only memory (ROM) files are copied by third parties, directly from the original media. They are then typically put online through file sharing sites. They are often sold as re-releases, typically in compilations containing multiple games running on emulation software. The accessibility of emulation popularized and expanded on retro gaming.
Ported retro gaming
Ported retro gaming involves original games being converted to native on new systems, just as in emulation but without original ROM files. Ported games are available through official collections, console-based downloads, and plug and play systems. Ported retro gaming is comparatively rare, since emulation is a much easier and more accurate method.
Remakes
Main article: Video game remake
Modern retro gaming may be more broadly applied to retro-style designs and reimaginings with more modern graphics. These enhanced remakes include Pac-Man: Championship Edition, Space Invaders Extreme, Super Mega Worm, and 3D Dot Game Heroes. Some are based directly upon the enhanced emulation of original games, as with Nintendo's NES Remix.

When remakes are created by an individual or a group of enthusiasts without commercial motivation, such games sometimes are also called fangames. These are often motivated by the phenomenon of abandonware, which is the discontinuation of sales and support by the original producers. Examples of fan-made remakes are King's Quest I: Quest for the Crown, King's Quest II: Romancing the Stones, and Freeciv.
The nostalgia-based revival of past game styles has also been accompanied by the development of the modern chiptune genre of game music. Chiptunes are characterized by severe limitations of sound imposed by the author's self-restriction to using only the original sound chips from 8-bit or 16-bit games. These compositions are featured in many retro-style modern games and are popular in the demoscene.
Re-releases
With the new possibility of online distribution in the mid-2000s, the commercial distribution of older games became feasible, as deployment and storage costs dropped significantly:
A digital distributor specialized in bringing older games out of abandonware is GOG.com (formerly called Good Old Games) who started in 2008 to search for copyright holders of older games to re-release them legally and DRM-free. Other companies have also been established to rerelease retro games, including Limited Run Games and iam8bit.
Online platforms for older video game re-releases include Nintendo's Virtual Console and Sony's PlayStation Network.
Mobile application developers have been purchasing the rights and licensing to re-release older arcade games on iOS and Android operating systems. Some publishers are creating spinoffs to their older games, keeping the core gameplay while adding new features, levels, and styles of play.
Plug-and-play systems
Plug-and-play systems have been released or licensed by companies such as Atari, Sega, and Nintendo. These systems include stand-alone game libraries and plug directly into the user's television.
Retro gaming community

The retro gaming market is active with online and physical spaces where retro games are discussed, collected, and played.
Online
Several websites and online forums are devoted to retro gaming. The content on these online platforms typically includes reviews of older games, interviews with developers, fan-made content, game walkthroughs, and message boards for discussions. Many gameplay videos posted online feature attempts at breaking speedrun or high score records.
Some YouTube channels dedicated to retro gaming have gained a considerable following, such as the Angry Video Game Nerd and Game Sack.
Fighting games
The competitive Fighting game community comes from arcades, such as Street Fighter and Mortal Kombat. Some fighting games have continued to receive arcade releases after the end of the arcade era. Face-to-face competition of Super Street Fighter II Turbo has been featured in the Evolution Championship Series.
Exhibitions
Events typically include vendors, gameplay, tournaments, costumes, and live music. The Classic Tetris World Championship has been streamed online to millions of views and recaps have been broadcast on ESPN2. The International Festival of Comics and Games in Poland annually features a large retro gaming area open to all visitors.
Museums
Retro gaming is recognized by museums worldwide. For example, the RetroGames arcade museum of Karlsruhe, Germany was founded in 2002 and the Computerspielemuseum Berlin was founded in 1997. Some classical art museums bear a video gaming retrospective, as with 2012's Smithsonian American Art Museum exhibition titled The Art of Video Games or as part of the Museum of Modern Art "Applied Design" exhibition in 2013. Starting in 2015, The Strong National Museum of Play adds games annually to the World Video Game Hall of Fame. In 2016, the first museum dedicated solely to the history of the videogame industry, The National Videogame Museum, was opened in Frisco, Texas.
Legal issues
An exemption in the United States' Digital Millennium Copyright Act allows consumers to modify video games they already own to make them playable. However, the duration of copyright on creative works in most countries is far longer than the era of home computing, leading to criticism that software piracy is the only way to preserve some titles. In some cases, such as No One Lives Forever, the rights remain ambiguous, preventing legal distribution.
Emulators are typically created by third parties, and the software they run is often taken directly from the original games and put online for free download. While it is completely legal for anyone to create an emulator for any hardware, unauthorized distribution of the code for a retro game is an infringement of the game's copyright. Some companies have made public statements, such as Nintendo, stating that "the introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date in the intellectual property rights of video game developers". However, video game developers and publishers typically ignore emulation. One reason for this is that at any given time, most of the games illegally distributed for emulation are not presently being sold by the company which owns the game, and so the financial damages in a successful lawsuit would likely be negligible.
Copyright infringement cases
''Nintendo of America Inc. v. Tropic Haze LLC, No.'' ====
Nintendo filed a lawsuit in 2024 against Tropic Haze, claiming Yuzu, Tropic Haze's emulator, infringed copyright by reverse engineering Nintendo's hardware. The settlement that was reached included Tropic Haze paying $2.4 million and halting their emulator projects.
''Nintendo of America Incorporated v. Mathias Designs LLC.''
Nintendo sued the owner of LoveROMs.com and LoveRETRO.co in 2018 for hosting copyrighted game files and facilitating piracy. The court awarded Nintendo $12,230,000 in damages, leading to the shutdown of the sites.
''Sony Computer Entertainment Inc. v. Connectix Corp.''
Main article: Sony Computer Entertainment, Inc. v. Connectix Corp.
In 1999, Sony sued Connectix, and the court issued a preliminary injunction against Connectix for copyright infringement on their Virtual Game Station, an emulator enabling PC users to play PlayStation games, violating Sony's BIOS copyright. The Ninth Circuit Court reversed the district court's decision both on the copyright infringement and the trademark tarnishing claims, lifting the injunction against Connectix. Video game emulation advocates have asserted that Sony vs. Connectix established the legality of emulators within the United States.
''Sega Enterprises Ltd. v. Accolade, Inc.''
Main article: Sega v. Accolade
Sega Enterprises sued Accolade in 1992 for reverse engineering Sega's technology to develop compatible games for the Sega Genesis console. The court sided with Accolade, supporting certain reverse engineering efforts for compatibility.
''Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.''
Main article: Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
In 1992, Lewis Galoob Toys was sued by Nintendo over the Game Genie, a device allowing game modifications for personal use. The 9th District Court of Appeals ruled in favor of Lewis Galoob Toys, stating such modifications did not infringe copyright, permitting the continued sale of the Game Genie.
References
References
- (April 1997). "Revival of the Fittest". [[Imagine Media]].
- Yuri Takhteyev. (2013). "Retrocomputing as Preservation and Remix". [[University of Toronto]].
- "GameCenter CX Adds PlayStation 2, Nintendo GameCube, Gameboy Advance Games to Retro Game Line Up".
- Barbagallo, Ralph. (June 1997). "Retro-Inter-Active". Metropolis Publications.
- Barbagallo, Ralph. (June 1997). "Retro-Inter-Active". Metropolis Publications.
- (February 1995). "Revival of the Fittest". GP Publications.
- (February 1995). "Revival of the Fittest". GP Publications.
- Barbagallo, Ralph. (June 1997). "Retro-Inter-Active". Metropolis Publications.
- "Deliberately Retro". giantbomb.com.
- "NosCon". giantbomb.com.
- (April 25, 2014). "9 indie games shamelessly inspired by retro ancestors". gamesradar.com.
- (September 12, 2012). "Crippled by Nostalgia: The Fraud of Retro Gaming".
- "What is Retrogaming?".
- "What Happened to Classic Video Game Packaging? - IGCritic".
- (February 21, 2018). "The Rarest and Most Valuable Super Nintendo (SNES) Games".
- (April 1997). "The Real Thing". [[Imagine Media]].
- Heubl, Ben. (May 12, 2020). "Retro-gaming boom during lockdown".
- (April 1997). "Classic Game Collections". [[Imagine Media]].
- Heineman, David S.. (January 22, 2014). "Public Memory and Gamer Identity: Retrogaming as Nostalgia".
- Knight, Jason. "Paku Paku – A game for early PC/MS-DOS Computers". deathshadow.com.
- Walker, John. (2007-11-22). "RPS Exclusive: Gabe Newell Interview".
- Caron, Frank. (September 9, 2008). "First look: GOG revives classic PC games for download age".
- Thorpe, Nick. (January 1, 2021). "Let's get physical: Meet the companies reissuing retro classics for audiences new and old". [[GamesRadar]].
- "'Angry Video Game Nerd' tackles Atari cartridge legend". USA TODAY.
- (10 February 2016). "'Game Sack' Went On Hiatus Because It's Hard to Be in YouTube's Middle Class".
- Bowman, Mitch. (February 6, 2014). "Why the fighting game community is color blind".
- "A Brief History of 2D Fighting Games".
- Walker, Ian. "Evo 2015 Super Street Fighter II Turbo Side Tournaments Unveiled, Registration Now Live".
- "Organize This - Talking Tetris Champs With Vincent Clemente".
- "Strefa gier wideo".
- (2025-09-17). "Łódź zaprasza miłośników retro i grania. Międzynarodowy Festiwal Komiksu i Gier rusza już we wrześniu".
- "RetroGames e.V. {{!}} Erhalt und Pflege der Videospielkultur in Deutschland".
- Schmitz, Peter. (July 19, 2002). "Erster eingetragener Verein für Computer- und Konsolenspiele-Oldies eröffnet". [[Heise.de]].
- Snider, Mike. (March 13, 2012). "Are video games art? Draw your own conclusions". [[Gannett]].
- Antonelli, Paola. (November 29, 2012). "Video Games: 14 in the Collection, for Starters". [[Museum of Modern Art]].
- Orphanides, K. G.. (October 28, 2015). "Explained: new US copyright exclusions for abandoned games".
- Cobbett, Richard. (May 10, 2015). "Why it shouldn't be left to pirates to keep our games alive". [[TechRadar]].
- (April 1997). "Emulations". [[Imagine Media]].
- "{{!}} Nintendo – Corporate Information {{!}} Legal Information (Copyrights, Emulators, ROMs, etc.)".
- Lyles, Taylor. (2024-03-04). "Yuzu Creators Will Pay Nintendo $2.4 Million in Damages and End Development of Switch Emulator".
- (2024-03-04). "Makers of Switch emulator Yuzu quickly settle with Nintendo for $2.4 million".
- Carpenter, Nicole. (2024-03-04). "Nintendo wins $2.4M in Switch emulator lawsuit, Yuzu to shut down".
- Zwiezen, Z. (2021, August 14). Nintendo orders ROM site to 'Destroy' all its games, or else. Kotaku. Archived from the original on 14 August 2021. Retrieved from [https://www.kotaku.com. https://www.kotaku.com.]
- Valentine, Rebekah. (2018-11-12). "Nintendo reaches final judgment agreement with ROM site owners".
- (2018-07-23). "Nintendo Suing Pirate Websites For Millions".
- Lee, C. A. (2022). Video game modding in the U.S. intellectual property law: Controversial issues and gaps. Digital Law Journal, 3(4), 8-31.
- "CNN - Judge rules against PlayStation emulator - April 21, 1999".
- "Court Upholds PlayStation Rival".
- Pettus, Sam. "EmuFAQ Addendum - Sony v. Connectix".
- (1993-01-01). "The Games People Play: Sega v. Accolade and the Right to Reverse Engineer Software". UC Law SF Communications and Entertainment Journal.
- When Nintendo fought a device that gave Mario 'new superpowers'. (2020, November 18). CBC News. Retrieved January 19, 2023, from https://www.cbc.ca/news
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about Retro gaming — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report