Skip to content
Surf Wiki
Save to docs
general/video-game-culture

From Surf Wiki (app.surf) — the open knowledge base

PlayerAuctions

Digital marketplace


Digital marketplace

FieldValue
namePlayerAuctions
logo[[File:PlayerAuctions LLC.pngPA logo]]
logo_altPlayerAuctions logo
typePrivately held company
location_cityShanghai
industryVirtual goods, secondary markets, collectible card games, gaming accessories, cosplay, video games
productsVirtual currency, game accounts, in-game items, PowerLeveling, game coaching, CD keys, game mews / media, game stat tools
num_employees70 (2009)
homepagehttps://www.playerauctions.com

PlayerAuctions is a digital marketplace that connects buyers and sellers of various types of gaming genre such as Massively multiplayer online game (MMO) games, First-person shooters (FPS), Multiplayer online battle arena (MOBA), Mobile game, survival games, battle royale game etc. so they can buy and sell digital assets. These include in-game currency (gold, coins, and cash shop currency), items, skins, accounts, power leveling and boosting services, and CD keys for games and applications. The site is a neutral marketplace that supports player-to-player trading for popular online games such as RuneScape, Old School RuneScape, World of Warcraft, CSGO, PUBG, Path of Exile, League of Legends, Fortnite, Overwatch, GTA V, Warframe, Pokémon Go, Clash of Clans, EverQuest, ArcheAge, Final Fantasy XIV, Apex Legends, The Elder Scrolls Online, Habbo, Fallout 76, and over 250 other games.

Their international office locations: Shanghai

History

PlayerAuctions started in November 1999 as an auction hosting platform for MMORPG players interested in digital asset trading. The buying and selling of in-game assets such as virtual currency is also a practice known as "real money trading" or RMT. On 1 April 2004, the site was purchased by IGE. In July 2007, PlayerAuctions was taken over by Korean digital asset exchange ItemMania. PlayerGuardian technology was introduced by way of a Public Beta in May 2008. The site was then officially relaunched in November 2008.

Controversy over secondary markets for MMOGs

The RMT or secondary market for in-game MMOG assets has been controversial for a number of years, with many publishers forbidding the practice in their end-user license agreements (EULA). However, current research estimates that approximately $1.4 billion (US) dollars of virtual goods are bought and sold by players around the world every year. Pro-RMT advocates argue that the secondary market increases the overall market by keeping "used" goods in circulation and bringing in new players, similar to secondary markets for autos and houses in the real world.

References

References

  1. [https://venturebeat.com/2008/11/11/playerauctions-sets-up-exchange-for-digital-assets-in-online-games/ "PlayerAuctions Sets up Exchange for Digital Assets in Online Games" 11 November 2008. Venturebeat Digital Media]
  2. "Buy & Sell – Game Currency, Gold, Items, Skins, Accounts".
  3. http://www.playerauctions.com/"PlayerAuctions Website
  4. https://blog.playerauctions.com/ Official Blog and Company News
  5. "拍奥网络科技(上海)有限公司 – 企查查".
  6. [https://arstechnica.com/gaming/news/2008/11/diary-of-a-black-market-mmo-profiteer.ars "Diary of a Black Market Profiteer" 13 November 2008. Ars Tecnica]
Info: Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

Want to explore this topic further?

Ask Mako anything about PlayerAuctions — get instant answers, deeper analysis, and related topics.

Research with Mako

Free with your Surf account

Content sourced from Wikipedia, available under CC BY-SA 4.0.

This content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.

Report