Skip to content
Surf Wiki
Save to docs
general/card-games-introduced-in-1904

From Surf Wiki (app.surf) — the open knowledge base

Pit (game)

Card game

Pit (game)

Card game

FieldValue
titlePit
italic titleno
image_captionThe box and cards for Pit
imagePIT game, photo1.JPG
publisherParker Brothers (Hasbro)
years1904–present
genrefast paced trading card game
players3 to 8 players
setup_time1 to 2 minutes
playing_time1 to 10 minutes per round, any number of rounds
random_chanceDealing cards, blind trades
skillsHand management, Deal making

Pit is a fast-paced card game for three to eight players, designed to simulate open outcry bidding for commodities. The game first went on sale in 1904 by the American games company Parker Brothers.

The inspirations were the Chicago Board of Trade (known as the Pit) and the US Corn Exchange. The game itself was likely based on the very successful game Gavitt's Stock Exchange, invented in 1903 by Harry E. Gavitt of Topeka, Kansas.

While the name Pit remains trademarked in many countries by Hasbro, versions of the game have been marketed under names, including Billionaire, Business, Cambio, Deluxe Pit, Quick 7, Zaster. As early as 1904, the attributed clairvoyant Edgar Cayce claimed he had developed the game and sent it to Parker Brothers.

Contents

Different versions of the game contain different numbers of cards. The original edition has 63 cards, with nine cards each of the seven different commodities. Later editions added an eighth commodity, along with a Bear card and a Bull card, for 74 cards total.

Originally, the commodities and values were the following:

CommodityValue
Wheat100
Barley85
Corn75
Rye70
Oats60
Hay50
Flax40

Newer versions include seven or eight commodities, with Flax, Hay and Rye removed from the list of commodities:

CommodityValue
Wheat100
Barley85
Coffee80
Corn75
Sugar65
Oats60
Soybeans55
Oranges50

The 100th anniversary edition, released in 2004, included a reproduction of the original edition as well as a brand new edition that featured 8 "modernized" commodities:

CommodityValue
Cocoa100
Platinum85
Gold80
Cattle75
Oil65
Rice60
Silver55
Gas50

Versions of the game starting in the 1970s contained a bell used to start trading. The first player to hold all nine cards of a commodity would ring the bell.

Play

A group of people playing ''Pit''.

The number of commodities included in each round is equal to the number of players. Each player is dealt nine cards; two players get ten if the Bear and the Bull are included in play.

Pit has no turns and everyone plays at once. Players trade commodities among one another by each blindly exchanging one to four cards of the same commodity. The trading process involves calling out the number of cards one wishes to trade until another player holds out an equal number of commodity cards. The two parties then exchange the cards face down.

Winning

As soon as a player has nine cards of the same commodity in hand, they must reveal their entire hand (e.g., by throwing the cards onto the middle, or the corner board if available) and call out "Corner on (the name of the commodity they are holding)!", ending the round. That player then earns points equal to the number value of the commodity they were holding. In deluxe editions of the game, the player with a full set of nine has to ring the bell before revealing their hand.

The first player to reach an agreed-upon point total wins the game.

The Bear and the Bull

The Bear card serves as a hazard for all players, as its holder may not declare a Corner even while holding all cards of the same commodity.

The Bull card is considered wild and can be used to complete any set. When it is in play, a player can win a round in any of the following ways:

  • Holding all nine cards of the same commodity, as described above, with or without a tenth card in hand
  • Holding eight cards of one commodity and the Bull ("Bull Corner")
  • Holding all nine cards of the same commodity and the Bull ("Double Bull Corner"), which awards double value

At the end of a round, the Bear and the Bull each impose a 20-point penalty on any non-winning player holding them. It is possible for a player's score to go below zero. The Bull and Bear may be traded individually or with any number of cards of one commodity. However, the four-card limit for a single trade still applies.

Reviews

  • Games and Puzzles
  • 1980 Games 100 in Games
  • Family Games: The 100 Best

References

References

  1. [http://www.boardgamegeek.com/game/140 History of Pit] at boardgamegeek.com. Accessed August 2007
  2. Bro, Harmon. (1904). "The Pit: Copies of Game Invented by Bowling Green Man Received Here". Bowling Green Times Journal.
  3. (December 1972). "Games and Puzzles 1972-12: Iss 8". A H C Publications.
  4. (November 1980). "GAMES Magazine #20".
  5. (2010). "Family games : The 100 best". Green Ronin.
Info: Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

Want to explore this topic further?

Ask Mako anything about Pit (game) — get instant answers, deeper analysis, and related topics.

Research with Mako

Free with your Surf account

Content sourced from Wikipedia, available under CC BY-SA 4.0.

This content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.

Report