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OpenPipeline
| Field | Value |
|---|---|
| name | openPipeline |
| logo | ProducedWithOpenPipeline.jpg |
| screenshot | OpenPipeline uiCapture.jpg |
| caption | openPipeline's main interface |
| developer | Pratt Institute Digital Arts Lab |
| latest preview version | 0.9.2 |
| latest preview date | |
| released | |
| platform | Autodesk Maya |
| license | BSD License |
| programming language | MEL |
| genre | Graphics pipeline |
| website |
openPipeline is an open-source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.
Development
Created in Maya Embedded Language, openPipeline was initiated at Eyebeam Atelier and further developed at Pratt Institute in the Digital Arts Lab. The initial release date was December 28, 2006.
Contributors
- Rob O'Neill (Creator)
- Paris Mavroidis
- Meng-Han Ho
References
- Computer Graphics World (2009) "Building the Perfect Production Pipeline"
- ACM Siggraph Educator's Program (2007) "openPipeline: teaching and implementing animation production pipelines in an academic setting"
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
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