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NBA Courtside 2002
2002 video game
2002 video game
| Field | Value |
|---|---|
| title | NBA Courtside 2002 |
| image | NBA Courtside 2002.jpg |
| caption | North American box art with Kobe Bryant |
| developer | Left Field Productions |
| publisher | Nintendo |
| producer | Umrao Mayer |
| designer | Bob Baker |
| programmer | Phillip Watts |
| artist | Allan Spong |
| composer | Joel Simmons |
| released | |
| genre | Sports |
| modes | Single-player, multiplayer |
| platforms | GameCube |
NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.
Gameplay
The game features every player from the 2001-02 NBA season, each with his own unique stats, and has season and arcade modes.
The player can customize their team and players, from their statistical attributes to their names and faces. There is a practice gameplay mode as well as a mode to compete against other teams.
Development
The game was first released in the United States. The European release followed three weeks later. Left Field, the developer, was not expected to work with Nintendo again after this release.
Reception
Overall, NBA Courtside 2002 received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 32 out of 40. The game did receive criticism; IGN had issues with the game's artificial intelligence and GameSpy said the "Skills Mode" was "nothing to spend too much time on".
NBA Courtside 2002 had sold over 120,000 copies since its release.
Tom Bramwell of Eurogamer described the game as having great depth and completely outclassing its competitor, NBA Live 2002. He wrote that the game highlighted what Electronic Arts was missing from their own basketball games. In addition to matching their statistical accuracy, Bramwell felt that NBA Courtside was a better simulation and offered an "arcade mode" that competed with the scope of the also-praised NBA Street. Bramwell praised the graphics, gameplay, artificial intelligence, and ball physics. He had particular praise for the sound effects' level of detail.
References
References
- I. G. N. Staff. (2001-10-09). "Release Date Shuffle".
- "NBA Courtside 2002 for GameCube Reviews". [[CBS Interactive]].
- EGM staff. (March 2002). "NBA Courtside 2002". [[Ziff Davis]].
- Bramwell, Tom. (May 28, 2002). "NBA Courtside 2002". [[Gamer Network]].
- (June 30, 2006). "ニンテンドーゲームキューブ - NBAコートサイド 2002". [[Enterbrain]].
- Leeper, Justin. (March 2002). "NBA Courtside 2002". [[GameStop.
- Dr. Moo. (January 2002). "NBA Courtside 2002 Review". [[CraveOnline]].
- Dan Elektro. (January 14, 2002). "NBA Courtside 2002 Review for GameCube on GamePro.com". [[International Data Group.
- Ahmed, Shahed. (January 14, 2002). "NBA Courtside 2002 Review". CBS Interactive.
- Collins, Derek. (January 22, 2002). "NBA Courtside 2002". IGN Entertainment.
- Mirabella III, Fran. (January 23, 2002). "NBA Courtside 2002". Ziff Davis.
- (February 2002). "NBA Courtside 2002". [[Nintendo.
- (January 29, 2003). "Sales Numbers to end all sales numbers". IGN Entertainment.
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