From Surf Wiki (app.surf) — the open knowledge base
NASA RealWorld-InWorld Engineering Design Challenge
Engineering design challenge
Engineering design challenge
The NASA Real World-In World Engineering Design Challenge is an educational program targeting students in grades 7–12 to foster skills relevant to STEM careers. The program is structured into two phases: project-based learning and team competitions. Participants tackle engineering challenges, collaborating with university students and mentors in a virtual reality environment. The projects focus on technologies such as the James Webb Space Telescope and the Robonaut 2 humanoid robot. The Real World-In World initiative is a collaboration among NASA, the National Institute of Aerospace (NIA), and USA TODAY Education. It builds on the foundation of the Sight/Insight design challenge by NASA and USA TODAY Education, and the Virtual Exploration Sustainability Challenge (VESC), a joint effort of NIA and NASA.
Scheme followed in 2011
Phase 1: RealWorld
Participants
Teachers, coaches, and high school-aged students who are involved in the RealWorld-InWorld Engineering Design Challenge collaborated to address engineering problems inspired by NASA.
Objective
Small teams of high school students and coaches or teachers worked together on two real-world problems associated with either the James Webb Space Telescope or Robonaut 2. The final project solutions submitted by teams were showcased on the RealWorld-InWorld website.
Phase 2: InWorld
Participants
Participating college students form teams consisting of 3-5 high school-aged students and their teacher or coach. Each team chose an engineering mentor from among the participants. Many of the participants were also involved in NASA's INSPIRE program.
Objective
To collaborate within a 3D virtual environment to improve designs and generate 3D models of the James Webb Space Telescope and Robonaut 2. Engineers from both projects engaged in virtual conversations within the InWorld phase of the challenge. In contrast to the RealWorld phase, the InWorld challenge took place in a virtual environment hosted within the NIA Universe virtual reality world. Teams developed and constructed their solutions to the given problems within this virtual setting.
References
References
- [[NASA INSPIRE]]
- "NASA - INSPIRE Students Speak Out".
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about NASA RealWorld-InWorld Engineering Design Challenge — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report