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Multi-Color Graphics Array
Video subsystem built into the motherboard of the IBM PS/2 Model 30
Video subsystem built into the motherboard of the IBM PS/2 Model 30
| Field | Value |
|---|---|
| name | Multi-Color Graphics Array |
| created | |
| entry | IBM PS/2 Model 30 & 25 motherboards; Epson Equity Ie motherboard; Delta Computer DG-630 motherboard |
| predecessor | Color Graphics Adapter |
| successor | Video Graphics Array |




The Multi-Color Graphics Array or MCGA is a video subsystem built into the motherboard of the IBM PS/2 Model 30, introduced in April 1987, and Model 25, introduced later in August 1987; no standalone MCGA cards were ever made.
The MCGA supports all CGA display modes plus monochrome at a refresh rate of 60 Hz, and with 256 colors (out of an 18-bit RGB palette of 262,144) at 70 Hz. The display adapter uses a DE-15 connector, sometimes referred to as HD-15.
MCGA is similar to VGA in that it had a 256-color mode (the 256-color mode in VGA was sometimes referred to as MCGA) and uses 15-pin analog connectors. The PS/2 chipset's limited abilities prevent EGA compatibility and high-resolution multi-color VGA display modes.
The tenure of MCGA was brief; the PS/2 Model 25 and Model 30 were discontinued by 1990, and the only manufacturer to produce a clone of this display adapter was Epson, in the Equity Ie and PSE-30, since the VGA standard introduced at the same time was considered superior.
Software support
The 256-color mode proved most popular for gaming. 256-color VGA games ran fine on MCGA as long as they stuck to the basic 256-color mode and didn't attempt to use VGA-specific features such as multiple screen pages.
Games lacking support for 256-color graphics were either forced to fall back to four-color CGA mode, the two-color CGA mode (or never run at all) due to the incompatibility with EGA video modes (, , or , all in 16 colors). Some games, including point-and-click adventures from Sierra On-line and Lucasfilm Games, as well as simulation and strategy titles from Microprose, solved this problem for low-resolution titles by supporting the MCGA's 256-color mode and picking the colors most resembling the EGA 16-color RGB palette, while leaving the other available colors in that mode unused.
Higher resolution titles were often unsupported unless graphics could be converted into either MCGA low or high ( monochrome, which would also support and with some letterboxing) resolution mode in an acceptable fashion. An alternative approach used by a small number of (generally earlier) games was to use four-color CGA assets but make use of the adaptor's ability to freely change the palette for a slightly enhanced appearance.
Output capabilities
MCGA offered:
- ** monochrome** (mode 11h)
- ** in 256 colors** (from a palette of 262,144; mode 13h)
CGA compatible modes:
- ** text mode** with 8×8 pixel font (effective resolution of ; mode 0/1h)
- ** text mode** with 8×8 pixel font (effective resolution of ; mode 2/3h)
- ** in four colors** from a 16 color hardware palette with a pixel aspect ratio of 1:1.2. (mode 4/5h)
- ** in two colors** with a pixel aspect ratio of 1:2.4 (mode 6h)
References
References
- Brownstein, Mark. (May 30, 1988). "Delta Announces PC-Compatible Product Line". IDG Publications.
- Petzold, Charles. (July 1987). "Triple Standard - Three New Video Modes from IBM". PC Magazine.
- (1988). "U-M Computing News". Computing Center.
- (2003). "The PC Graphics Handbook". CRC Press.
- "MCGA Games (PC/DOS) - LCD vs CRT \ VOGONS".
- (20 December 2014). "Epson Equity 1e".
- Hierophant, Great. (28 April 2012). "Unique PC Hardware & Game Support".
- (4 August 2015). "Epson Equity 1e".
- (23 May 2022). "Epson Equity 1e a second look".
- Sokół, Radosław. (26 December 2020). "The secret story of MCGA".
- Austerlitz, Howard. (2014-06-28). "Data Acquisition Techniques Using PC". Academic Press.
- REM. (1989). "Equity Ie - CGA/EGA/VGA/MCGA Video Mode Compatibility". Epson.
- Farquhar, Dave. (May 2022). "MCGA vs VGA".
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
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