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Mob (video games)

Computer-controlled non-player character in video games


Computer-controlled non-player character in video games

A mob, short for mobile or mobile object, is a computer-controlled non-player character (NPC) in a video game such as an MMORPG or MUD. Depending on the context, every and any such character in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack.

In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that a player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked. Most mobs are capable of no complex behaviors beyond attacking or moving around. "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin", "a citizen", etc.).

Purpose of mobs

Defeating mobs may be required to gather experience points, money, items, or to complete quests. Combat between player characters (PCs) and mobs is called player versus environment (PvE). PCs may also attack mobs because they aggressively attack PCs. Monster versus monster (MvM) battles also take place in some games.

Etymology

The term "mobile object" was used by Richard Bartle for objects that were self-mobile in MUD1. Later source code in DikuMUD used the term "mobile" to refer to a generic NPC, shortened further to "mob" in identifiers. DikuMUD was a heavy influence on EverQuest, and the term as it exists in MMORPGs is derived from the MUD usage. The term is an abbreviation, not an acronym.

References

References

  1. Bartle, Richard. (2003). "[[Designing Virtual Worlds]]". New Riders.
  2. Bartle, Richard. (2003). "[[Designing Virtual Worlds]]". New Riders.
  3. Bartle, Richard. (2003). "[[Designing Virtual Worlds]]". New Riders.
  4. Bartle, Richard. (2003). "[[Designing Virtual Worlds]]". New Riders.
  5. Bartle, Richard. (2003). "[[Designing Virtual Worlds]]". New Riders.
  6. Bartle, Richard. (2003). "[[Designing Virtual Worlds]]". New Riders.
  7. Carton, Sean. (1995). "Internet Virtual Worlds Quick Tour". Ventana Press.
  8. Busey, Andrew. (1995). "Secrets of the MUD Wizards". [[SAMS Publishing]].
  9. (1995). "Playing MUDs on the Internet". John Wiley & Sons, Inc..
  10. (1994). "Net Games". Random House / Michael Wolff & Company, Inc..
  11. (1996). "Yahoo! Wild Web Rides". IDG Books Worldwide Inc..
  12. Hecht, Eliah. (2007-02-20). "The compleat WoW abbreviations". WoW Insider.
  13. Poisso, Lisa. (2009-06-08). "WoW Rookie: Rares, elites and nameds". WoW Insider.
  14. (1991). "mobact.c, Mobile action module". MUDBytes.
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