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Moai (software)

Free game development engine


Free game development engine

FieldValue
nameMoai
developerZipline Games
programming_languageLua, C++
genreGame engine, Cloud computing
licenseCommon Public Attribution License, Proprietary
website(down since 2018)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates, Invisible, Inc., and Broken Age. Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History

A public beta of Moai was launched in July 2011. The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011. The 1.0 release of Moai was announced in March 2012. As of 2017, the platform is no longer supported.

Notable games

YearTitleDeveloper
2011Crimson: Steam PiratesHarebrained Schemes
2011Wolf TossZipline Games
2014-2015Broken AgeDouble Fine
2014Spacebase DF-9Double Fine
2015Invisible, Inc.Klei Entertainment
2017The Franz Kafka VideogameDenis Galanin
2021EastwardPixpil

References

References

  1. Wawro, Alex. (17 February 2015). "Road to the IGF: Klei Entertainment's Invisible, Inc.".
  2. Orland, Kyle. (2011-07-06). "Moai Mobile Game Development Platform Launches Open Beta".
  3. Takahashi, Dean. (2012-03-23). "With 6,000 followers, Zipline launches Moai game-dev platform".
  4. Meehan, Patrick. (18 November 2017). "Commit changing repository readme to reflect no support".
  5. Woodward, Curt. (2011-06-06). "Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace".
  6. Bolden, Aljernon. (2011-09-26). "How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks.".
  7. Takahashi, Dean. (8 December 2011). "Zipline Games launches its first Moai-based mobile game Wolf Toss".
  8. Woodward, Curt. (2011-12-08). "Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome".
  9. (2 May 2012). "Video: Double Fine Adventure built with Moai".
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