From Surf Wiki (app.surf) — the open knowledge base
Moai (software)
Free game development engine
Free game development engine
| Field | Value |
|---|---|
| name | Moai |
| developer | Zipline Games |
| programming_language | Lua, C++ |
| genre | Game engine, Cloud computing |
| license | Common Public Attribution License, Proprietary |
| website | (down since 2018) |
Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates, Invisible, Inc., and Broken Age. Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.
History
A public beta of Moai was launched in July 2011. The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011. The 1.0 release of Moai was announced in March 2012. As of 2017, the platform is no longer supported.
Notable games
| Year | Title | Developer |
|---|---|---|
| 2011 | Crimson: Steam Pirates | Harebrained Schemes |
| 2011 | Wolf Toss | Zipline Games |
| 2014-2015 | Broken Age | Double Fine |
| 2014 | Spacebase DF-9 | Double Fine |
| 2015 | Invisible, Inc. | Klei Entertainment |
| 2017 | The Franz Kafka Videogame | Denis Galanin |
| 2021 | Eastward | Pixpil |
References
References
- Wawro, Alex. (17 February 2015). "Road to the IGF: Klei Entertainment's Invisible, Inc.".
- Orland, Kyle. (2011-07-06). "Moai Mobile Game Development Platform Launches Open Beta".
- Takahashi, Dean. (2012-03-23). "With 6,000 followers, Zipline launches Moai game-dev platform".
- Meehan, Patrick. (18 November 2017). "Commit changing repository readme to reflect no support".
- Woodward, Curt. (2011-06-06). "Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace".
- Bolden, Aljernon. (2011-09-26). "How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks.".
- Takahashi, Dean. (8 December 2011). "Zipline Games launches its first Moai-based mobile game Wolf Toss".
- Woodward, Curt. (2011-12-08). "Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome".
- (2 May 2012). "Video: Double Fine Adventure built with Moai".
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about Moai (software) — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report