From Surf Wiki (app.surf) — the open knowledge base
Markus Persson
Swedish video game programmer (born 1979)
Swedish video game programmer (born 1979)
| Field | Value | |
|---|---|---|
| name | Markus Persson | |
| image | GDC 2016 awards 16-20 42 56-01-7D2 0739 (cropped).jpg | |
| caption | Persson at the 2016 Game Developers Conference | |
| birth_date | ||
| birth_place | Stockholm, Sweden | |
| birth_name | Markus Alexej Persson | |
| other_names | Notch | |
| occupation | {{flatlist | |
| years_active | 2004–present | |
| notable_works | Minecraft | |
| title | Founder of Mojang Studios | |
| spouse | ||
| children | 1 |
- Video game programmer
- designer
Markus Alexej Persson ( , ; born 1 June 1979), known by the pseudonym Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, the best-selling video game in history. He founded the video game development company Mojang Studios in 2009.
Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over four million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced his intention to leave Mojang, and in November of that year the company was sold to Microsoft reportedly for US$2.5 billion, which made him a billionaire.
Since 2016 several of Persson's posts on Twitter regarding feminism, race, and transgender rights have caused public controversies. He has been described as "an increasingly polarizing figure, tweeting offensive statements regarding race, the LGBTQ community, gender, and other topics." In an effort to distance itself from Persson, Microsoft removed mentions of his name from Minecraft (excluding one instance in the game's end credits) and did not invite him to the game's tenth anniversary celebration.
In 2015 he co-founded a separate game studio called Rubberbrain, which was relaunched in 2024 as Bitshift Entertainment.
Early life
Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, and a Swedish father, Birger, on 1 June 1979. He has one sister. He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm. In Edsbyn, Persson's father worked for the railroad, and his mother was a nurse. He spent much time outdoors in Edsbyn, exploring the woods with his friends.
When Persson was about seven years old, his parents divorced, and he and his sister lived with their mother. His father moved to a cabin in the countryside. Persson said in an interview that they experienced food insecurity around once a month. Persson lost contact with his father for several years after the divorce.
According to Persson, his father suffered from depression, bipolar disorder, alcoholism, and medication abuse, and went to jail for robberies. While his father had somewhat recovered during Persson's early life, his father relapsed, contributing to the divorce. His sister also experimented with drugs and ran away from home.
He had gained interest in video games at an early age. His father was "a really big nerd", who built his own modem and taught Persson to use the family's Commodore 128. On it, Persson played bootleg games and loaded in various type-in programs from computer magazines with the help of his sister. The first game he purchased with his own money was The Bard's Tale. He began programming on his father's Commodore 128 home computer at the age of seven. He produced his first game at the age of eight, a text-based adventure game.
By 1994 Persson knew he wanted to become a video game developer, but his teachers advised him to study graphic design, which he did from ages 15 to 18.
Persson, although introverted, was well-liked by his peers, but after entering secondary school was a "loner" and reportedly had only one friend. He spent most of his spare time with games and programming at home. He managed to reverse-engineer the Doom engine, which he continued to take great pride in . He never finished high school, but was reportedly a good student.
Career
Persson started his career working as a web designer. He later found employment at Game Federation, where he met Rolf Jansson. The pair worked in their spare time to build the 2006 video game Wurm Online. The game was released through a new entity, "Mojang Specifications AB". Persson left the project in late 2007. As Persson wanted to reuse the name "Mojang", Jansson agreed to rename the company to Onetoofree AB.
Between 2004 and 2009 Persson worked as a game developer for Midasplayer (later known as King). There, he worked as a programmer, mostly building browser games made in Flash. He later worked as a programmer for jAlbum.
''Minecraft'' and Mojang
Inspiration for ''Minecraft''
Prior to creating Minecraft, Persson developed multiple, small games. He also entered a number of game design competitions and participated in discussions on the TIGSource forums, a web forum for independent game developers.
One of Persson's more notable personal projects was called RubyDung, an isometric three-dimensional base-building game like RollerCoaster Tycoon and Dwarf Fortress. While working on RubyDung, Persson experimented with a first-person view mode similar to that found in Dungeon Keeper. However, he felt the graphics were too pixelated and omitted this mode.
In 2009 Persson found inspiration in Infiniminer, a block-based open-ended mining game. Infiniminer heavily influenced his future work on RubyDung, and was behind Persson's reasoning for returning the first-person mode, the "blocky" visual style and the block-building fundamentals to the game.
RubyDung is the earliest known Minecraft prototype created by Persson.
Release and success of ''Minecraft''
On 17 May 2009 Persson released the original edition (later called "Classic version*"*) of Minecraft on the TIGSource forums. He regularly updated the game based on feedback from TIGSource users. Persson released several new versions of Minecraft throughout 2009 and 2010, going through several phases of development including Survival Test, Indev, and Infdev. On 30 June 2010 Persson released the game's Alpha version.
While working on the pre-Alpha version of Minecraft, Persson continued working at jAlbum. In 2010, after the release and subsequent success of Minecraft's Alpha version*,* Persson moved from a full-time role to a part-time role at jAlbum. He left jAlbum later that same year.
In September 2010 Persson travelled to Valve Corporation's headquarters in Bellevue, Washington, United States, where he took part in a programming exercise and met Gabe Newell. Persson was subsequently offered a job at Valve, which he turned down in order to continue work on Minecraft.
On 20 December 2010 Minecraft moved into its beta phase and began expanding to other platforms, including mobile. In January 2011 Minecraft reached one million registered accounts. Six months afterwards, it reached ten million. The game has sold over four million copies by 7 November 2011. Mojang held the first Minecon from 18 to 19 November 2011 to celebrate its full release, and subsequently made it an annual event. Following this, on 11 December 2011, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another game title, 0x10c, although he reportedly abandoned the project around 2013.
In 2013 Mojang recorded revenues of $330 million and profits of $129 million.
Leaving Mojang
Persson has stated that, due to the intense media attention and public pressure, he became exhausted with running Minecraft and Mojang.
In a September 2014 blog post he shared his realization that he "didn't have the connection to my fans I thought I had", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation.
In June 2014 Persson tweeted "Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for trying to do the right thing is not my gig", reportedly partly as a joke. Persson controlled a 71% stake in Mojang at the time. The offer attracted significant interest from Activision Blizzard, EA, and Microsoft. Forbes later reported that Microsoft wanted to purchase the game as a "tax dodge" to turn their taxable excess liquid cash into other assets.
In September 2014 Microsoft agreed to purchase Mojang for $2.5 billion, making Persson a billionaire. He then left the company after the deal was finalised in November.
Activities after leaving Mojang
Since leaving Mojang, Persson has worked on several small projects. On 23 June 2014 he founded a company with Porsér called Rubberbrain AB; the company had no games by 2021, despite spending SEK 60 million. The company was relaunched as Bitshift Entertainment, LLC on 28 March 2024. Persson expressed interest in creating a new video game studio in 2020, and in developing virtual reality games. He has also since created a series of narrative-driven immersive events called ".party()", which uses extensive visual effects and has been hosted in multiple cities.
At the beginning of 2025 Persson decided to create a spiritual successor to Minecraft, referred to as "Minecraft 2", in response to the results of a poll on X. However, after speaking to his team, he shortly went against this in favour of developing the other choice on his Twitter poll, a roguelike titled Levers and Chests.
Games

''Minecraft''
Main article: Minecraft{{!}}''Minecraft''
Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later their second, and several more their third. Mojang hired several new staff members for the Minecraft team, while Persson passed the lead developer role to Jens Bergensten. He stopped working on Minecraft after a deal with Microsoft to sell Mojang for $2.5 billion. This brought his net worth to US$1.5 billion.
''Caller's Bane''
Main article: Caller's Bane{{!}}''Caller's Bane''
Persson and Jakob Porsér came up with the idea for Scrolls including elements from board games and collectible card games. Persson noted that he will not be actively involved in development of the game and that Porsér will be developing it. Persson revealed on his Tumblr blog on 5 August 2011 that he was being sued by a Swedish law firm representing Bethesda Softworks over the trademarked name of Scrolls, claiming that it conflicted with their The Elder Scrolls series of games. On 17 August 2011 Persson challenged Bethesda to a Quake 3 tournament to decide the outcome of the naming dispute. On 27 September 2011 Persson confirmed that the lawsuit was going to court. ZeniMax Media, owner of Bethesda Softworks, announced the lawsuit's settlement in March 2012. The settlement allowed Mojang to continue using the Scrolls trademark. In 2018, Scrolls was made available free of charge and renamed to Caller's Bane.
''Cliffhorse''
Cliffhorse is a humorous game programmed in two hours using the Unity game engine and free assets. The game took inspiration from Skyrims physics engine, "the more embarrassing minimum-effort Greenlight games", Goat Simulator, and Big Rigs: Over the Road Racing. The game was released to Microsoft Windows systems as an early access and honourware game on the first day of E3 2014, instructing users to donate Dogecoin to "buy" the game before downloading it. The game accumulated over 280,000 dogecoins.
''0x10c''
Main article: 0x10c{{!}}''0x10c''
Following the end to his involvement with Minecraft, Persson began pre-production of an alternate reality space game set in the distant future in March 2012. On April Fools' Day Mojang launched a satirical website for Mars Effect (parody of Mass Effect), citing the lawsuit with Bethesda as an inspiration. However, the gameplay elements remained true and on 4 April, Mojang revealed 0x10c (pronounced "Ten to the C") as a space sandbox title. Persson officially halted game production in August 2013. However, C418, the composer of the game's soundtrack (as well as that of Minecraft), released an album of the work he had made for the game.
''Shambles''
In 2013, Persson made a free game called Shambles in the Unity game engine.
Ludum Dare entries
Persson has also participated in several Ludum Dare 48-hour game making competitions.
- Breaking the Tower was a game Persson developed for the entry to the Ludum Dare No. 12 competition. The game takes place on a small island, where the player must gather resources, construct buildings, and train soldiers in order to destroy a large tower on this island. The game received brief gaming media attention.
- Metagun is a 2D platformer created for Ludum Dare No. 18.
- Prelude of the Chambered is a game Persson developed for the entry to the Ludum Dare No. 21 competition. Prelude of the Chambered is a short first-person dungeon crawler video game.
- Minicraft is a game developed for Ludum Dare No. 22, held 16–19 December 2011. It is a small top-down survival game with similarities to Zelda and influenced by Minecraft. It is written in Java.
Personal life
In 2011 Persson married Elin Zetterstrand, whom he had dated for four years before. Zetterstrand was a former moderator on the Minecraft forums. They had a daughter together, but by mid-2012, he began to see little of her. On 15 August 2012 he announced that he and his wife had filed for divorce. The divorce was finalised later that year.
On 14 December 2011 Persson's father committed suicide with a handgun after drinking heavily. In an interview with The New Yorker, Persson said of his father:
Persson later admitted that he himself suffered from depression and various highs and lows in his mood.
Persson has criticised the stance of large game companies on piracy. He once stated that "piracy is not theft", viewing unauthorised downloads as potential future customers.
Persson stated himself to be a member of the Pirate Party of Sweden in 2011. He is also a member of Mensa.
He has donated to numerous charities, including Médecins Sans Frontières (Doctors Without Borders). Under his direction, Mojang spent a week developing Catacomb Snatch for the Humble Indie Bundle and raised US$458,248 for charity. He also donated $250,000 to the Electronic Frontier Foundation in 2012. In 2011 he gave $3 million in dividends back to Mojang employees.
According to Forbes, his net worth in 2023 was around $1.2 billion. In 2014 Persson was one of the biggest taxpayers in Sweden. Around 2014, he lived in a multi-level penthouse in Östermalm, Stockholm, an area he described as "where the rich people live". In December 2014 Persson purchased a home in Trousdale Estates, a neighbourhood in Beverly Hills, California, in the United States, for $70 million, a record sales price for Beverly Hills at the time. Persson reportedly outbid Beyoncé and Jay-Z for the property.
Social media comments
Persson began receiving criticism for political and social opinions he expressed on social media as early as 2016.
In 2017, he proposed a heterosexual pride holiday, and wrote that those who opposed the idea "deserve to be shot." After facing backlash, he deleted the tweets and rescinded his statements, writing, "So yeah, it's about pride of daring to express, not about pride of being who you are. I get it now." Later in the year, he wrote that feminism is a "social disease" and called the video game developer and feminist Zoë Quinn a "cunt", although he was generally critical of the GamerGate movement. He has described intersectional feminism as a "framework for bigotry" and the use of the word mansplaining as being sexist. Also in 2017, Persson tweeted that "It's okay to be white". Later that year, he stated that he believed in the Pizzagate conspiracy theory.
In 2019, he tweeted referencing QAnon, saying "Q is legit. Don't trust the media." Later in 2019, he tweeted in response to a pro-transgender internet meme that, "You are absolutely evil if you want to encourage delusion. What happened to not stigmatizing mental illness?" He then also promoted claims that people were fined for "using the wrong pronoun". However, after facing backlash, he tweeted a day afterwards that he had "no idea what [being trans is] like of course, but it's inspiring as hell when people open up and choose to actually be who they know themselves as. Not because it's a cool choice, because it's a big step. I gues that's actually cool nvm". Later that year, Microsoft removed two mentions of Persson's name in the "19w13a" snapshot of Minecraft and did not invite him to the 10-year anniversary celebration of the game. A spokesperson for Microsoft stated that his views "do not reflect those of Microsoft or Mojang". He is still mentioned in the End Poem ("a flat, infinite world created by a man called Markus").
Awards
|- | 2011 | Minecraft | Best Debut Game, Innovation Award, Best Downloadable Game | Game Developers Choice Awards | | | |- | 2012 | Minecraft | BAFTA Special Award | BAFTA | | | |- | 2016 | Minecraft | Pioneer Award Winner | Game Developers Choice Awards | | Award formerly known as the First Penguin Award |
References
References
- Peisner, David. (7 May 2014). "The Wizard of Minecraft".
- Gartenberg, Chaim. (Mar 28, 2019). "Minecraft update removes most references to original creator: Persson's name still appears in the credits, but not in main menu splash texts". [[The Verge]].
- Johnson, Eric. (9 December 2013). "Book Excerpt: How Minecraft Creator Markus Persson Almost Took a Job at Valve".
- (21 April 2015). "Markus Persson".
- Cat_Fernim. (21 September 2011). "20 Things You Might Not Know About Notch". [[IGN]].
- (5 April 2013). "The Creator".
- (8 November 2013). "Minecraft: The Story of Mojang". [[2 Player Productions]].
- Glasgow, Brad. (3 August 2016). "The Tao of Notch – Beyond Twitter".
- Handy, Alex. (23 March 2010). "Interview: Markus 'Notch' Persson Talks Making Minecraft".
- Russell, Jamie. (14 March 2012). "Markus Persson: Interview". Bafta Guru.
- McDougall, Jaz. (29 July 2010). "Community heroes: Notch, for Minecraft".
- Cheshire, Tom. (15 September 2014). "Changing the game: how Notch made Minecraft a cult hit".
- Clark, Kristoff. (5 March 2012). "Minecraft mastermind Markus Persson to receive Bafta special award".
- (8 November 2013). "Minecraft: The Story of Mojang". [[2 Player Productions]].
- Handy, Alex. (23 March 2010). "Interview: Markus 'Notch' Persson Talks Making ''Minecraft''". [[Gamasutra]].
- Clark, Kristoff. (5 March 2012). "MINECRAFT MASTERMIND MARKUS PERSSON TO RECEIVE BAFTA SPECIAL AWARD".
- Cox, Alex. (13 June 2018). "The history of Minecraft".
- Persson, Markus. (30 October 2009). "The origins of Minecraft". [[Tumblr]].
- Whitworth, Spencer. (27 March 2022). "When was Minecraft first created? Exploring history behind most popular sandbox game".
- "Minecraft (alpha)".
- Smith, Graham. (6 February 2012). "The First Moments of Minecraft". [[Future plc]].
- (11 December 2013). "Notch turned down job offer at Valve to create Mojang".
- Makuch, Eddie. (2011-07-01). "Minecraft passes 10 million registered users".
- Downin, Jonathan. (2011-11-07). "Minecraft beta cracks 4 million".
- Grant, Christopher. (2 December 2011). "Notch steps down as lead developer on Minecraft to focus on 'new project'". [[Joystiq]].
- (18 March 2014). "Minecraft Is Still Generating Insane Amounts of Cash for Developer Mojang".
- Persson, Markus "Notch". (2024-09-15). "I’m leaving Mojang".
- Mac, Ryan. (3 March 2015). "Inside The Post-Minecraft Life Of Billionaire Gamer God Markus Persson".
- Tamburro, Paul. (14 January 2018). "Notch Could be Working on a Minecraft Successor".
- (23 June 2014). "Rubberbrain AB".
- Pettersson, Leo. (4 August 2021). "nota för nya studion: 60 miljoner kronor". [[Aftonbladet]].
- (28 March 2024). "Bitshift Entertainment, LLC".
- Obedkov, Evgeny. (3 April 2024). "Minecraft creator Notch teases new studio Bitshift Entertainment and first-person roguelike Levers and Chests".
- Contaldi, Lou. (4 January 2020). "Minecraft Beleaguered Co-Creator Notch Mulls Creating a New Studio".
- Lang, Ben. (21 January 2020). "'Minecraft' Creator Praises 'Boneworks', Considers Starting a VR Game Studio".
- Beer, Jeff. (14 July 2022). "This narrative-driven party, hosted by the creator of Minecraft, could be the future of live events". Fast Company.
- Serin, Kaan. (4 January 2025). "OG Minecraft creator "basically announced Minecraft 2" in the oddest way, but he won't "sneakily infringe" on Mojang's work".
- Fischer, Tyler. (3 January 2025). "Minecraft Spiritual Successor Announced by Creator ("Basically Minecraft 2")".
- Blake, Vikki. (4 January 2024). "Notch has "basically announced" Minecraft 2".
- (15 January 2025). "Why Minecraft 2 Isn't Real, and Likely Never Will Be". Game Rant.
- (17 May 2019). "Minecraft was released 10 years ago. Do you feel old?".
- "Minecraft founder Markus Persson: From 'indie' tech champion to potential billionaire on Microsoft deal".
- Webster, Andrew. (10 August 2011). "Elder Scrolls vs. Minecraft dev: "scrolls" is our word".
- Schreier, Jason. (19 August 2011). "Minecraft maker jokingly calls Quake challenge "poor choice," vows fight".
- Persson, Markus. (27 September 2011). "The Scrolls case is going to court! Weee! :D".
- Parrish, Kevin. (12 March 2012). "ZeniMax, Mojang Settle "Scrolls" Dispute".
- Persson, Markus. (29 September 2011). "The eventual release, and the legal documents". [[Tumblr]].
- Orland, Kyle. (12 March 2012). "Bethesda, Mojang settle trademark dispute over Scrolls name".
- "Status update – Caller's Bane".
- Khaw, Cassandra. (9 June 2014). "'Minecraft' creator's new game makes a statement with weird horse physics".
- (9 June 2014). "Minecraft creator accepts Dogecoin donations for new game".
- Savage, Phil. (9 June 2014). "Notch's new game is Cliffhorse. It's free, and features cliffs and a horse".
- (9 June 2014). "Notch launches Cliffhorse, a game about horses on cliffs".
- Fields, Rebecca. (31 March 2012). "Minecraft creator scores April fool with 'Mars effect'". Shadowlocked.
- Knapp, Alex. (3 April 2012). "Mojang Registers Website For Its New Game '0x10c'".
- Andy Chalk, [http://www.pcgamer.com/minecraft-composer-releases-0x10c-tracks-muses-on-notchs-departure-from-mojang/ Minecraft composer releases 0x10c tracks, muses on Notch's departure from Mojang] {{Webarchive. link. (23 October 2019, PC Gamer, 17 September 2014.)
- Persson, Markus. (2013). "Shambles".
- Persson, Markus. (2011). "Notch Ludum Dare".
- Rossignol, Jim. (20 August 2008). "Breaking The Tower".
- Tim W.. (19 August 2008). "Browser Game Pick: Breaking the Tower (Markus Persson)". IndieGames.com.
- Meer, Alec. (26 August 2010). "Person Shooter: Metagun".
- Bradford, Matt. (20 December 2011). "Markus "Notch" Persson creates Minicraft in two days". GamesRadar.
- Yin-Poole, Wesley. (19 December 2011). "Notch makes Minicraft in two days". Eurogamer.net.
- Persson, Markus. (15 August 2012). "As of today, I am single. #mixedemotions".
- Edwards, Tim. (2 March 2011). "Notch on piracy: "if a pirated game is a lost sale, should bad reviews be illegal?"".
- (28 March 2012). "Minecraft Creator Notch Tells Players to Pirate His Game - Forbes".
- Maxwell. (3 March 2011). "Piracy is Theft? Ridiculous. Lost Sales? They Don't Exist, Says Minecraft Creator". TorrentFreak.
- (1 September 2015). "Minecraft's Markus Persson Moans About Wealth".
- Morris, Kevin. (5 December 2011). "Reddit atheists upvote fundraising for Doctors Without Borders". The Daily Dot.
- Yin-Poole, Wesley. (20 February 2012). "Humble Bundle Mojam raises nearly $500k for charity".
- Stone, Madeline. "The Fabulous Life Of Notch, The Hard-Partying Founder Of Minecraft".
- "Markus Persson".
- Carlyle, Erin. (18 December 2014). "'Minecraft' Billionaire Markus Persson Buys $70 Million Beverly Hills Contemporary with Car Lift". [[Forbes]].
- Stone, Madeline. "The Fabulous Life Of Notch, The Hard-Partying Founder Of Minecraft".
- (29 April 2019). "Minecraft creator Notch unwelcome at 10th anniversary due to online conduct". [[Ars Technica]].
- Persson, Markus. (November 30, 2017). "It's ok to be white".
- Saavedra, John. (28 August 2020). "Minecraft Creator Notch Deletes Twitter Account After Asking GMTK to "Drop the Politics"".
- Morris, David Z.. (2 July 2017). "Minecraft Creator Sparks Cries of Homophobia". [[Time Inc.]].
- Bonazzo, John. (13 June 2017). "Minecraft Creator Tells Women on Twitter 'Act Like a Cunt, Get Called a Cunt'". Observer.
- Kane, Vivian. (29 April 2019). "Minecraft's Creator Excluded From the Game's 10th Anniversary Due to Racist, Sexist, Transphobic Comments". The Mary Sue.
- Smith, Gwendolyn. (12 March 2019). "The Minecraft creator went on a transphobic rant & Twitter wasn't having it". LGBTQ Nation.
- "The Creator of 'Minecraft' Tweeted Some Dumb Stuff About Race". GQ.
- (29 April 2019). "'Minecraft' Creator Excluded From Anniversary Due to 'Comments and Opinions' (Exclusive)". Variety.
- Valens, Ana. (30 August 2017). "Minecraft's Notch thinks bogus Pizzagate conspiracy theory has some merits". [[Daily Dot]].
- (11 March 2019). "From Q-Anon to transphobia, the creator of 'Minecraft' has takes".
- (28 March 2019). "Microsoft removes references to game creator Notch in latest Minecraft update". TechSpot.
- Wood, Charlie. "Minecraft deleted references to its controversial creator Notch after his increasingly erratic behaviour".
- (28 March 2019). "Some References to 'Minecraft' Creator Notch Removed From Game".
- Crecente, Brian. (29 April 2019). "'Minecraft' Creator Excluded From Anniversary Due to 'Comments and Opinions' (EXCLUSIVE)".
- Arif, Shabana. (29 April 2019). "Minecraft creator Notch won't be included in the game's 10 year anniversary event". [[VG247]].
- (27 April 2021). "Archive – 11th Annual Game Developers Choice Awards".
- (2 March 2012). "Markus Persson – BAFTA Special Award".
- Clark, Kristoff. (5 March 2012). "Minecraft mastermind Markus Persson to receive Bafta special award".
- (23 April 2021). "Archive – 16th Annual Game Developers Choice Awards".
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about Markus Persson — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report