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Lexicographic code
Lexicographic codes or lexicodes are greedily generated error-correcting codes with remarkably good properties. They were produced independently by Vladimir Levenshtein{{citation | trans-title = A class of systematic codes
Construction
A lexicode of length n and minimum distance d over a finite field is generated by starting with the all-zero vector and iteratively adding the next vector (in lexicographic order) of minimum Hamming distance d from the vectors added so far. As an example, the length-3 lexicode of minimum distance 2 would consist of the vectors marked by an "X" in the following example:
:{| class="wikitable" |- ! Vector ! In code? |- | 000
| X |
|---|
| 001 |
| |- | 010 | |- | 011
| X |
|---|
| 100 |
| |- | 101
| X |
|---|
| 110 |
| X |
| - |
| 111 |
| |}
Here is a table of all n-bit lexicode by d-bit minimal hamming distance, resulting of maximum 2m codewords dictionary. For example, F4 code (n=4,d=2,m=3), extended Hamming code (n=8,d=4,m=4) and especially Golay code (n=24,d=8,m=12) shows exceptional compactness compared to neighbors. :{| class="wikitable"
|- ! n \ d ! 1 ! 2 ! 3 ! 4 ! 5 ! 6 ! 7 ! 8 ! 9 ! 10 ! 11 ! 12 ! 13 ! 14 ! 15 ! 16 ! 17 ! 18 |- ! 1 | 1 | | | | | | | | | | | | | | | | |
|- ! 2 | 2 | 1 | | | | | | | | | | | | | | | |
|- ! 3 | 3 | 2 | 1 | | | | | | | | | | | | | | |
|- ! 4 | 4 | | 1 | 1 | | | | | | | | | | | | | |
|- ! 5 | 5 | 4 | 2 | 1 | 1 | | | | | | | | | | | | |
|- ! 6 | 6 | 5 | 3 | 2 | 1 | 1 | | | | | | | | | | | |
|- ! 7 | 7 | 6 | 4 | 3 | 1 | 1 | 1 | | | | | | | | | | |
|- ! 8 | 8 | 7 | 4 | | 2 | 1 | 1 | 1 | | | | | | | | | |
|- ! 9 | 9 | 8 | 5 | 4 | 2 | 2 | 1 | 1 | 1 | | | | | | | | |
|- ! 10 | 10 | 9 | 6 | 5 | 3 | 2 | 1 | 1 | 1 | 1 | | | | | | | |
|- ! 11 | 11 | 10 | 7 | 6 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | | | | | | |
|- ! 12 | 12 | 11 | 8 | 7 | 4 | 4 | 2 | 2 | 1 | 1 | 1 | 1 | | | | | |
|- ! 13 | 13 | 12 | 9 | 8 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | | | | |
|- ! 14 | 14 | 13 | 10 | 9 | 6 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | | | |
|- ! 15 | 15 | 14 | 11 | 10 | 7 | 6 | 5 | 4 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | | |
|- ! 16 | 16 | 15 | 11 | 11 | 8 | 7 | 5 | 5 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | |
|- ! 17 | 17 | 16 | 12 | 11 | 9 | 8 | 6 | 5 | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
|- ! 18 | 18 | 17 | 13 | 12 | 9 | 9 | 7 | 6 | 3 | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1
|- ! 19 | 19 | 18 | 14 | 13 | 10 | 9 | 8 | 7 | 4 | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1
|- ! 20 | 20 | 19 | 15 | 14 | 11 | 10 | 9 | 8 | 5 | 4 | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 1
|- ! 21 | 21 | 20 | 16 | 15 | 12 | 11 | 10 | 9 | 5 | 5 | 3 | 3 | 2 | 2 | 1 | 1 | 1 | 1
|- ! 22 | 22 | 21 | 17 | 16 | 12 | 12 | 11 | 10 | 6 | 5 | 4 | 3 | 2 | 2 | 1 | 1 | 1 | 1
|- ! 23 | 23 | 22 | 18 | 17 | 13 | 12 | 12 | 11 | 6 | 6 | 5 | 4 | 2 | 2 | 2 | 1 | 1 | 1
|- ! 24 | 24 | 23 | 19 | 18 | 14 | 13 | 12 | | 7 | 6 | 5 | 5 | 3 | 2 | 2 | 2 | 1 | 1
|- ! 25 | 25 | 24 | 20 | 19 | 15 | 14 | 12 | 12 | 8 | 7 | 6 | 5 | 3 | 3 | 2 | 2 | 1 | 1
|- ! 26 | 26 | 25 | 21 | 20 | 16 | 15 | 12 | 12 | 9 | 8 | 7 | 6 | 4 | 3 | 2 | 2 | 2 | 1
|- ! 27 | 27 | 26 | 22 | 21 | 17 | 16 | 13 | 12 | 9 | 9 | 7 | 7 | 5 | 4 | 3 | 2 | 2 | 2
|- ! 28 | 28 | 27 | 23 | 22 | 18 | 17 | 13 | 13 | 10 | 9 | 8 | 7 | 5 | 5 | 3 | 3 | 2 | 2
|- ! 29 | 29 | 28 | 24 | 23 | 19 | 18 | 14 | 13 | 11 | 10 | 8 | 8 | 6 | 5 | 4 | 3 | 2 | 2
|- ! 30 | 30 | 29 | 25 | 24 | 19 | 19 | 15 | 14 | 12 | 11 | 9 | 8 | 6 | 6 | 5 | 4 | 2 | 2
|- ! 31 | 31 | 30 | 26 | 25 | 20 | 19 | 16 | 15 | 12 | 12 | 10 | 9 | 6 | 6 | 6 | 5 | 3 | 2
|- ! 32 | 32 | 31 | 26 | 26 | 21 | 20 | 16 | 16 | 13 | 12 | 11 | 10 | 7 | 6 | 6 | 6 | 3 | 3
|- ! 33 | ... | 32 | ... | 26 | ... | 21 | ... | 16 | ... | 13 | ... | 11 | ... | 7 | ... | 6 | ... | 3
|} All odd d-bit lexicode distances are exact copies of the even d+1 bit distances minus the last dimension, so an odd-dimensional space can never create something new or more interesting than the d+1 even-dimensional space above.
Since lexicodes are linear, they can also be constructed by means of their basis.{{citation
Implementation
Following C generate lexicographic code and parameters are set for the Golay code (N=24, D=8).
#include <stdio.h>
#include <stdlib.h>
int main() { /* GOLAY CODE generation */
int i, j, k;
int _pc[1<<16] = {0}; // PopCount Macro
for (i=0; i < (1<<16); i++)
for (j=0; j < 16; j++)
_pc[i] += (i>>j)&1;
#define pc(X) (_pc[(X)&0xffff] + _pc[((X)>>16)&0xffff])
#define N 24 // N bits
#define D 8 // D bits distance
unsigned int * z = malloc(1<<29);
for (i=j=0; i < (1<<N); i++)
{ // Scan all previous
for (k=j-1; k >= 0; k--) // lexicodes.
if (pc(z[k]^i) < D) // Reverse checking
break; // is way faster...
if (k == -1) { // Add new lexicode
for (k=0; k < N; k++) // & print it
printf("%d", (i>>k)&1);
printf(" : %d\n", j);
z[j++] = i;
}
}
} Combinatorial game theory
The theory of lexicographic codes is closely connected to combinatorial game theory. In particular, the codewords in a binary lexicographic code of distance d encode the winning positions in a variant of Grundy's game, played on a collection of heaps of stones, in which each move consists of replacing any one heap by at most d − 1 smaller heaps, and the goal is to take the last stone.
Notes
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
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