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Home video game console

Stationary video game console


Stationary video game console

A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.

There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically, these consoles have been grouped into generations lasting each about six years based on common technical specifications. , there have been nine console generations, with the current leading manufacturers being Sony, Microsoft, and Nintendo, colloquially known as the "Big 3".

Overview

Main article: Video game console

A home video game console is a pre-designed piece of electronic hardware that is meant to be placed at a fixed location at one's home, connected to a display like a television screen or computer monitor, and to an external power source, to play video games on using one or more video game controllers. This differs from a handheld game console which will have a built-in screen, controller buttons/features, and a power supply like a battery or battery pack.

Earlier home consoles were typically built from a selection of standard and highly customized integrated computer chips, packaged onto circuit boards and cases. Over time, home console design has converged to a degree with personal computers, using similar component and system design, including standardization with main computer chip architecture. Consoles remain as fixed systems, lacking the customization options that personal computer components have, and most consoles include customized components to maximize space and reduce power consumption to provide the best performance for game playing, while lowering costs with reduced storage and memory configurations.

Home video game consoles typically can play a multitude of games, offered either as game cartridges (or ROM cartridges), on optical media like CD-ROM or DVD, or obtained by digital distribution. Early consoles, also considered dedicated consoles, had games that were fixed in the electronic circuitry of the hardware. Some facets may be controlled by switching external controls on the console but the games could not be changed themselves.

Most home consoles require a separate game controller, and may support multiple controllers for multiplayer games. Some console games can only be played with special, unconventional game controllers, such as light guns for rail shooters and guitar controllers for music games. Some consoles also possess the ability to connect and interface with a particular handheld game system, which certain games can leverage to provide alternate control schemes, second screen gameplay elements, exclusive unlockable content or the ability to transfer certain game data.

History

Main article: History of video game consoles, Home video game console generations

The first commercial video game console was the Magnavox Odyssey, developed by a team led by Ralph H. Baer and released commercially in 1972. It was shortly followed by the release of the home version of Pong by Atari Inc. in 1975 based on the arcade game. A number of clones of both systems rushed to fill the nascent home console market and the video game industry suffered a small recession in 1977 due to this.

The Fairchild Channel F, released in 1976, was the first console to use game cartridges, which was then used by the Atari VCS and several other consoles of the second generation and led to a second boom in the video game industry in the United States and around the globe. During this time, Atari Inc. had been sold to Warner Communications, and several programmers left the company and founded Activision, becoming the first third-party developer. Activision's success led to a rush of new developers creating games without any publishing controls for these systems. The market became flooded with games, and combined with the rising popularity of the personal computer and the economic recession of the early 1980s, led to the video game crash of 1983 in the U.S. market. Nintendo, which had released its Family Computer console in Japan that year, took several cautionary steps to limit game production to only licensed games, and was able to introduce it, rebranded as the Nintendo Entertainment System (NES) in 1985 into the U.S. market. The NES helped to revive the console market and gave Nintendo dominance during the late 1980s.

Sega took advantage of the newfound U.S. growth to market its Sega Genesis against the Super Nintendo Entertainment System in the early 1990s in the so-called "console wars" and emphasized the notion of "bits" as a major selling point for consumers. The consumer adoption of optical discs with larger storage capacity in the mid-1995 led many console manufactures to move away from cartridges to CD-ROMs and later to DVDs and other formats, with Sony's PlayStation line introducing even more features that gave it an advantage in the market; the PlayStation 2, released in 2000, remains the best-selling console to date with over 155 million units sold. Microsoft, fearing that the PlayStation 2 was threatening the competitive edge of the personal computer, entered the console space with its Xbox line in 2001. Internet connectivity had become commonplace by the mid-2000s, and nearly all home consoles supported digital distribution and online service offerings by the 2010s.

With Sony and Microsoft's dominance in hardware capabilities, most other major manufacturers have since dropped out of the hardware business, but maintain a presence in the game development and licensing space. Nintendo remains the only competitor having taken a blue ocean strategy by offering more original console concepts such as motion sensing in the Wii and the hybrid design of the Nintendo Switch.

Within the home video game console market, the leading consoles have often been grouped into generations, consoles that were major competitors in the marketplace. There have been nine generations of consoles since the 1970s, with a new generation appearing about every five years.

List of home video game consoles

There are more than 1000 home video game consoles known to exist, the vast majority of which were released during the first generation: only home video game consoles were released between the second and current generation, and were canceled. This list is divided into console generations which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.

This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they are not individually listed here. The list also includes unreleased systems. If a series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete.

This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size; microconsoles, which are usually low-cost Android-based devices that rely on downloading; retro style consoles; or dedicated consoles past the first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.

The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles, those that were generally game consoles for a single dedicated game, such as home Pong consoles. Documented consoles of this generation can be found at list of first generation home video game consoles.

Released systems

NameRelease dateManufacturerUnits soldCPU"Bits"Fairchild Channel FRCA Studio IIBally AstrocadeAtari 2600APF-MP1000Champion 2711Interton VC 4000Palladium Tele-Cassetten Game1292 Advanced Programmable Video SystemMagnavox Odyssey 2APF Imagination MachineBandai Super Vision 8000IntellivisionVTech CreatiVisionEpoch Cassette VisionArcadia 2001 and its variants and clonesSHG Black PointColecoVisionAtari 5200VectrexCompact Vision TV BoyVideopac+ G7400My VisionPyuuta Jr.Sega SG-1000NES/Family Computer (Famicom)PV-1000Epoch Super Cassette VisionBridge CompanionVideo ArtZemmixSega Mark III/Master SystemFamily Computer Disk SystemVideosmartsAtari 7800Atari XEGSVideo ChallengerAction MaxView-Master Interactive VisionTerebikkoVTech SocratesVideo DriverAmstrad GX4000Commodore 64 Games SystemPC Engine/TurboGrafx-16Sega Genesis/Mega DriveTurboGrafx-CD/CD-ROM²PC Engine2/SuperGrafxNeo-Geo AESSuper NES/Super FamicomCommodore CDTVCD-iSega CD/Mega CDMemorex VISSega PicoPicnoPioneer LaserActiveNeo-Geo CDSatellaviewSuper A'CanFM Towns MartyAmiga CD323DO Interactive MultiplayerAtari JaguarCPS ChangerPlaydiaSega 32XSega SaturnSony PlayStationPC-FXApple Bandai PippinAtari Jaguar CDCasio LoopyNintendo 64DreamcastNintendo 64DDNuonPlayStation 2GameCubeXboxDVD KidsXavix PORTV.SmileAdvanced Pico BeenaV.Smile Baby Infant Development SystemGame Wave Family Entertainment SystemXbox 360V.FlashHyperScanPlayStation 3WiiSport ViiEVO Smart ConsoleZeeboCT510Wii UPlayStation 4Xbox OneNintendo SwitchXbox Series X/SPlayStation 5Atari VCSPolymegaEvercade VSNintendo Switch 2
Fairchild (U.S.)Fairchild F88-bit (CPU)
RCA (U.S.)RCA 18028-bit (CPU)
Midway (U.S.)?Zilog Z808-bit (CPU)
Atari Inc. (U.S.)MOS Technology 65078-bit (CPU)
APF (U.S.)Motorola 68008-bit (CPU)
Unisonic (U.S.)?General Instrument CP161016-bit (CPU)
Interton (Germany)?Signetics 2650A8-bit (CPU)
Palladium (Germany)?
Audiosonic?Signetics 2650AI8-bit (CPU)
Magnavox (U.S.) / Philips (Netherlands)2 millionIntel 80488-bit (CPU)
APF (U.S.)?Motorola 68008-bit (CPU)
Bandai (Japan)?NEC D780C8-bit (CPU)
Mattel Electronics (U.S.)General Instrument CP161016-bit (CPU)
VTech (Hong Kong)?Rockwell 65028-bit (CPU)
Epoch (Japan)NEC uPD77xx?
(Arcadia 2001)Emerson Radio (U.S.)?Signetics 26508-bit (CPU)
1982Süddeutsche Elektro-Hausgeräte GmbH & Co. KG (Germany)???
Coleco (U.S.)Zilog Z808-bit (CPU)
Atari Inc. (U.S.)MOS 6502C @ 1.79 MHz8-bit (CPU)
GCE/Milton Bradley Company (U.S.)?Motorola MC68A098-bit/16-bit (CPU)
Gakken (Japan)Motorola MC68018-bit (CPU)
Philips (Netherlands)?Intel 8048 @ 5.91 MHz8-bit
Nichibutsu (Japan)??
Tomy (Japan)TMS999516-bit
Sega (Japan)Zilog Z80 @ 3.58 MHz8-bit
Nintendo (Japan)Ricoh 2A03 processor (MOS Technology 6502 core) @1.79 MHz8-bit
Casio (Japan)?Z80A clocked at 3.579 MHz8-bit
Epoch (Japan)NEC PD7801G8-bit (CPU)
BBC/Heber (UK)?Zilog Z808-bit
LJN (U.S.)Thompson EF6805 (Motorola 6800-based)?
Daewoo Electronics (South Korea)Zilog Z808-bit
Sega (Japan), Tec Toy (Brazil)Zilog Z80 @ 4 MHz8-bit
Nintendo (Japan)Ricoh 2A03 processor (MOS Technology 6502 core) @1.79 MHz8-bit
Connor Electronics (U.S.) (1986–1988), VTech (Hong Kong) (1989–1990)???
Atari Corporation (U.S.)Atari SALLY8-bit
Atari Corporation (U.S.)MOS Technology 6502C
Tomy/Bandai (Japan)??
Worlds of Wonder (U.S.)HD4010108-bit
View-Master Ideal Group, Inc. (U.S.)?
Bandai (Japan)?
VTech (Hong Kong)Zilog Z80A8-bit (CPU)
Sega (Japan)?
Amstrad (UK)Zilog Z80 @ 4 MHz8-bit
Commodore (Canada)MOS Technology 8500 @ 0.985 MHz
NEC/Hudson Soft (Japan)Hudson Soft HuC628016-bit (8-bit CPU, 16-bit graphics)
Sega (Japan)Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz16-bit (16/32 bit processor, 16 bit graphics)
NEC (Japan)?16-bit (8-bit processor, 16-bit graphics)
NEC (Japan)Hudson Soft HuC628016-bit (8-bit CPU, 16-bit graphics)
SNK (Japan)Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz24-bit (16/32 bit processor, 24 bit graphics)
Nintendo (Japan)Ricoh 5A22 @ 3.58 MHz16-bit
Commodore (Canada)Motorola 68000 @ 7 MHz16-bit
VariousPhilips SCC68070 @ 15.5 MHz16-bit (could be upgraded to 32-bit)
Sega (Japan)Motorola 68000 @ 12.5 MHz16-bit (16/32 bit processor, 16 bit graphics)
Memorex/Tandy Corp (U.S.)Intel 80286 @ 12 MHz16-bit
Sega/Majesco Entertainment (Japan)Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz16-bit
1992Konami(Japan)???
Pioneer Corporation (Japan)?
SNK (Japan)Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz16-bit
Nintendo (Japan)?16-bit
Funtech (Taiwan)?Motorola 68000 @ 10.738635 MHz
Fujitsu (Japan)AMD 386SX at 16 MHz32-bit
Commodore (Canada)Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC)
Panasonic/Sanyo (Japan) GoldStar (South Korea) The 3DO Company (United States)RISC CPU ARM60 based on ARM architecture @ 12.5 MHz
Atari Corporation (U.S.)Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz64-bit (64-bit graphics, 32-bit processor)
Capcom (Japan)?Motorola 68000 @ 10 MHz16-bit
Bandai (Japan)Toshiba TMP87C800F8-bit
Sega (Japan)2 × SH-2 32-bit RISC @ 23 MHz32-bit
Sega (Japan)2× Hitachi SH-2 @ 28.6 MHz32-bit
Sony (Japan)R3000 @ 33.8688 MHz32-bit
NEC (Japan)NEC V81032-bit
Bandai (Japan)/Apple Inc. (U.S.)PowerPC 603 RISC (66 MHz)
Atari Corporation (U.S.)??64-bit (uses Jaguar processors)
Casio (Japan)RISC SH-1 (SH7021)32-bit
Nintendo (Japan)NEC VR4300 @ 93.75 MHz64-bit
Sega (Japan)Hitachi SH-4 32-bit RISC @ 200 MHz128-bit (32-bit processor, 128-bit graphics)
Nintendo (Japan)?32-bit co-processor (uses 64-bit N64 processor as main processor)
VM Labs (U.S.) Motorola/RCA (United States) Samsung (South Korea) Toshiba (Japan)Nuon MPE hybrid stack processor128-bit (SIMD)
Sony (Japan)Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models)128-bit (SIMD)
Nintendo (Japan)IBM PowerPC Gekko @ 486 MHz32-bit (CPU)
Microsoft (U.S.)Custom 733 MHz Intel Pentium III "Coppermine-based" processor32-bit (CPU)
20023-Plus (Iceland)???
SSD COMPANY LIMITED (Japan)8-bit,16-bit and 32-bit (depending on game cartridge)
VTech (Hong Kong)?Sunplus SPG2xx16-bit
Sega (Japan)ARM7TDMI clocked at 81 MHz32-bit (CPU)
VTech (Hong Kong)??128-bit
ZAPiT (Canada)Mediamatics 8611
Microsoft (U.S.)Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon64-bit CPU
VTech (Hong Kong)?ARM-932-bit
Mattel (U.S.)Sunplus SPG29032-bit
Sony (Japan)3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs64-bit CPU with set of 128-bit registers
Nintendo (Japan)(as of December 31, 2016)PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS32-bit (CPU)
JungleTac (China)300,000Sunplus SPG24316-bit (CPU)
November 20, 2008Envizions (USA)AMD 64x2 @ 2.9 GHz64-bit (CPU)
Zeebo Inc. (U.S.) / TecToy (Brazil)?ARM11 / QDSP-5 in Qualcomm MSM SoC running at 528 MHz32-bit (CPU)
April 29, 2012eedoo?Unknown dual core at 1.8 GHz
Nintendo (Japan)PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso"32-bit (CPU)
Sony (Japan)Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU)64-bit (CPU)
Microsoft (U.S.)Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules)64-bit (CPU)
Nintendo (Japan)Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz64-bit (CPU)
Microsoft (U.S.){{ublCustom 8-core AMD Zen 2;Series X: 3.8 GHz, 3.6 GHz with SMTSeries S: 3.6 GHz, 3.4 GHz with SMT}}64-bit (CPU)
Sony (Japan)Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz64-bit (CPU)
June 10, 2021Atari, Inc. (U.S.)14 nm AMD R1606G Zen processor with 2 cores and 4 threads @ 2.6 GHz (up to 3.5 GHz)64-bit (CPU)
September 12, 2021Playmaji, Inc (U.S.)?Unknown Intel Coffee Lake64-bit (CPU)
December, 2021Blaze Entertainment (UK)?Unknown ARM Cortex-A7 4-core at 1.5 GHz32-bit (CPU)
June 5, 2025Nintendo (Japan)?64-bit (CPU)

Unreleased systems

NameRelease dateManufacturerCPU"Bits"Intellivision AmicoKFConsole
TBAIntellivision Entertainmenttitle=Amico Tech Specs — Intellivision Entertainmenturl=https://www.intellivisionamico.com/amico-tech-specspublisher=Intellivision Entertainmentaccess-date=January 7, 2020}}
TBACooler Master/KFC U.K./IrelandAsus RTX 2070 Intel Nuc 9 Extreme Compute Element 2 Seagate Barracuda 1TB SSDs

Canceled systems

NameRelease dateManufacturerCPU"Bits"Atari Game BrainAtari 2700Video Arcade SystemRDI HalcyonControl-VisionKrokhaKonix MultisystemAtari PantherWOWOWSNES-CDSega NeptuneIndrema Entertainment System/L600Panasonic M2PhantomChameleon
cancelled (supposed to be released in June 1978)Atari (U.S.)??
cancelled (supposed to be released in 1981)Atari, Inc. (U.S.)MOS Technology 65078-bit (CPU)
cancelled (supposed to be released in 1983)Ultravision (U.S.)??
cancelled (supposed to be released in January 1985)RDI Video Systems (U.S.)Zilog Z808-bit (CPU)
cancelled (supposed to be released in 1989)Digital Pictures & Hasbro (U.S.)??
cancelled(Russia)K580VM80A 2 MHz?
cancelled (supposed to be released in August 1989)Konix (UK)Intel 8086 based processor16-bit (CPU)
cancelled (supposed to be released in 1991)Atari Corporation (U.S.)Motorola 6800032-bit
cancelled (supposed to be released in 1992)Taito (Japan)Motorola 6800016-bit / 32-bit (CPU)
cancelled (development stopped in 1993)Nintendo (Japan)?16-bit
cancelled (supposed to be released in Fall 1995)Sega (Japan)?32-bit
cancelled (development stopped in April 2001)Indrema (U.S.)x86 @ 600 MHz (later a 750 MHz AMD Duron-based processor)32-bit
cancelled (supposed to be released in 1997)Panasonic (Japan)Dual PowerPC 602 Processors @ 66 MHz64-bit (dual 32-bit)
cancelled (supposed to be released in September 2005)Phantom (U.S.)??
cancelled (supposed to be released in 2016)Coleco Holdings Retro??

See also

  • List of best-selling game consoles
  • List of game controllers
  • List of video game console emulators
  • Lists of video game consoles
    • List of dedicated video game consoles
    • List of handheld game consoles
    • List of microconsoles
    • List of retro style video game consoles
    • Lists of video games

Notes

References

References

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  33. (June 29, 2021). "What the heck's an Intellivision Amico? Console's leaky dev portal offers hints". Ars Technica.
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  35. "Archived copy".
  36. (2015-08-12). "Wowow: The 1990s Taito Console That Never Was".
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