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Heavy Iron Studios

American video game developer


Summary

American video game developer

FieldValue
nameHeavy Iron Studios, Inc.
logoHeavy Iron Studios.png
typeSubsidiary
industryVideo games
predecessorChemistry Entertainment
founded
hq_location_cityManhattan Beach, California
hq_location_countryUS
key_peopleLyle Hall (president, CEO)
productsSee
num_employees43
num_employees_year2020
parent
website

Heavy Iron Studios, Inc. is an American video game developer based in Manhattan Beach, California. It was founded in August 1999 within THQ after the publisher acquired Steve Gray's Chemistry Entertainment. As part of a series of cost reductions within THQ, Heavy Iron Studios was spun off as an independent company in June 2009. Keywords Studios acquired the developer in January 2021.

History

Early during his career, Steve Gray worked for the visual effects companies Robert Abel and Associates, Rhythm & Hues, and Digital Domain. As Digital Domain was trying to get into the video game industry, Gray and the company's chief financial officer, Chris McKibbin, pitched their services to various larger video game companies. Although they were turned down due to Digital Domain's lack of experience in the field, Gray and McKibbin were offered positions at the game developer, EA Canada, which both accepted. Gray quickly discovered his dislike the studio's sports games and soon switched to Square USA, where he managed the development team for Parasite Eve. As the game was completed, Gray and several of the game's developers believed they could easily obtain publishing contracts from outside companies if they set up their own studio. In 1997, Gray established Chemistry Entertainment. The studio worked on several unreleased games, including a Godzilla game for Electronic Arts. Chemistry Entertainment was briefly part of Rainmaker Entertainment Group, which also housed Rainmaker Digital Effects, as Rainmaker Interactive. Eventually, the studio landed a deal with THQ for a game based on the Evil Dead franchise. Gray sold his studio to THQ, which then established Heavy Iron Studios as an internal developer on August 31, 1999. The finished game, Evil Dead: Hail to the King, was released in late 2000.

Following significant financial losses at THQ, the company announced that it would spin off several of its developers, including Heavy Iron Studios. The studio's independence was effective on June 1, 2009. Through a series of layoffs, its headcount was reduced from 120 to 60 by December. In September 2020, Keywords Studios announced that it had agreed to acquire Heavy Iron Studios with its 43 employees for . The acquisition was complete on January 13, 2021.

Games developed

Year releasedTitlePlatform(s)
2000Evil Dead: Hail to the KingMicrosoft Windows, Dreamcast, PlayStation
2002Scooby-Doo! Night of 100 FrightsXbox, PlayStation 2, GameCube
2003SpongeBob SquarePants: Battle for Bikini Bottom
2004The SpongeBob SquarePants Movie
The IncrediblesXbox, PlayStation 2, GameCube, Microsoft Windows, Mac OS X
2005The Incredibles: Rise of the Underminer
2007RatatouilleXbox 360, PlayStation 3
2008WALL-EXbox 360, PlayStation 3, Wii
2009Up
SpongeBob's Truth or SquareXbox 360, Wii
2011UFC Personal TrainerXbox 360, PlayStation 3, Wii
2012Family Guy: Back to the MultiverseMicrosoft Windows, Xbox 360, PlayStation 3
Harley Pasternak's Hollywood WorkoutXbox 360, Wii
2015Fat CityMicrosoft Windows, PlayStation 4, Xbox One, Wii U, OS X, PlayStation Vita, PlayStation VR, iOS, Android, Nintendo Switch
2017Amazon OdysseyMicrosoft Windows (Requires HTC Vive)
2020Pac-Man Mega Tunnel BattleStadia

Games co-developed

Year releasedTitlePlatform(s)
2007RatatouilleMicrosoft Windows, Mac OS X, Xbox, PlayStation 2, GameCube, Wii
2008WALL-EMicrosoft Windows, Mac OS X, PlayStation 2, PlayStation Portable
2009Up
2012Epic Mickey 2: The Power of TwoWii U
2013Disney InfinityMicrosoft Windows, Wii U, Wii, iOS
2014South Park: The Stick of TruthMicrosoft Windows, Xbox 360, PlayStation 3, Xbox One, PlayStation 4, Nintendo Switch
Disney Infinity 2.0: Marvel Super HeroesMicrosoft Windows, Wii U, iOS, Android
2015Disney Infinity 3.0
2016Call of Duty: Infinite WarfareMicrosoft Windows, Xbox One, PlayStation 4
The Martian VR ExperienceMicrosoft Windows (Requires either HTC Vive or Oculus Rift), PlayStation VR
2017Call of Duty: WWIIMicrosoft Windows, Xbox One, PlayStation 4
Road Rage
DreadnoughtMicrosoft Windows, PlayStation 4
2018Ocean CasinoiOS, Android
H1Z1Microsoft Windows, PlayStation 4
Star Wars: Jedi ChallengesiOS, Android
2019The Grand Tour GameXbox One, PlayStation 4
2020Marvel's AvengersMicrosoft Windows, Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, Stadia
Crash Bandicoot 4: It's About TimeMicrosoft Windows, Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, Nintendo Switch
Call of Duty: Black Ops Cold WarMicrosoft Windows, Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5
2021Call of Duty: Vanguard
2022Call of Duty: Warzone
2023Call of Duty: Modern Warfare III
2024Call of Duty: Black Ops 6
2025AvowedMicrosoft Windows, Xbox Series X/S

Cancelled games

YearTitlePlatform(s)Notes
2000Scooby-Doo! Night of 100 FrightsPlayStationEarly version of the game with a different plot and gameplay style.
2007Toy Story 3Xbox 360, PlayStation 3, WiiEarly rejected version. Final game was developed by Avalanche Software.
2008SpongeBob SquarePants: Happiness SquaredPlayStation 2, WiiAltered and retooled into SpongeBob's Truth or Square.
2010Saints Row: The CoolerXbox 360, PlayStation 3Fighting game spin-off of the Saints Row series that required the Kinect/PlayStation Move.
Disney’s E-TicketXbox 360Early rejected version of what eventually became Kinect: Disneyland Adventures, developed by Frontier Developments.
Family Guy: Road to DeathXbox 360, PlayStation 3Altered and retooled into Family Guy: Back to the Multiverse.
2011Family Guy: Back to the MultiverseWii, Nintendo 3DSAlternative versions of the game for Nintendo consoles with a different gameplay style.

References

References

  1. Laraque, J.A.. (October 14, 2010). "The Interview: Steve Gray".
  2. (July 25, 2013). "SFCC Panel Lunch: The State of Play: China's Games Industry".
  3. (January 27, 1999). "GIA Interviews Steve Gray, Part Two".
  4. (January 26, 1999). "GIA interviews Steve Gray, Part One".
  5. (May 31, 2019). "Heavy Iron Studios, Inc. Celebrates its 10th Anniversary!". Heavy Iron Studios.
  6. (May 12, 2000). "Evil Dead: Hail to the King".
  7. Radd, David. (March 17, 2009). "THQ Spinning Off Two Developers, Potentially Closing Another".
  8. Plunkett, Luke. (December 21, 2009). "Rumor: Big Layoffs At Heavy Iron Studios [Update]".
  9. Batchelor, James. (September 17, 2020). "Keywords splashes $13.3m on Heavy Iron Studios acquisition".
  10. (January 13, 2021). "Acquisition of Heavy Iron Studios, Inc.". [[Keywords Studios]].
  11. (October 26, 2017). "Amazon Odyssey". Heavy Iron Studios; Vive Studios.
  12. "H1Z1".
  13. "Proto:Scooby-Doo! Night of 100 Frights". [[The Cutting Room Floor (website).
  14. (September 17, 2009). "Toy Story [PS3/X360/Wii – Tech Demo]".
  15. (March 27, 2018). "Toy Story 3 (Xbox 360) demo".
  16. (April 6, 2017). "Toy Story 3 Prototype (Xbox 360)".
  17. (January 27, 2010). "Sponge Bob early video game demo".
  18. Robertson, Liam. (September 29, 2014). "Saints Row: The Cooler [Cancelled – Xbox 360, PS3]".
  19. (March 17, 2018). "SAINTS ROW: THE COOLER demo (unreleased)".
  20. Robertson, Liam. (September 29, 2014). "Disney's E-Ticket [Xbox 360 – Prototype]".
  21. (January 15, 2018). "Prototype Xbox 360 Disneyland E-Ticket Kinect".
  22. (July 31, 2018). "Prototype Xbox 360 Disneyland E-Ticket Kinect – Jungle Cuise".
  23. (March 27, 2018). "Family Guy: Road to Death (Xbox 360)".
  24. (August 22, 2017). "Family Guy: Road to Death Prototype".
  25. (August 22, 2017). "Family Guy: Road to Death trailer".
  26. Robertson, Liam. (October 11, 2014). "Family Guy: Back To The Multiverse [Cancelled – 3DS / Wii]".
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This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

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