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Hack and slash

Tabletop and video game genre


Summary

Tabletop and video game genre

the game genre

Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as guns) as secondary weapons. It is a sub-genre of beat 'em up games, which focuses on melee combat, but developed into a genre of its own. The genre then developed its own branches such as character action games with Devil May Cry.

The term "hack and slash" was originally used to describe a play style in tabletop role-playing games, carrying over from there to MUDs, massively multiplayer online role-playing games, and role-playing video games. In arcade and console style action video games, the term has an entirely different usage, specifically referring to action games with a focus on real-time combat with hand-to-hand weapons as opposed to guns or fists. The two types of hack-and-slash games are largely unrelated, though action role-playing games may combine elements of both.

Types of hack-and-slash games

Action video games

In the context of action video games, the terms "hack and slash" or "slash 'em up" refer to melee weapon-based action games that are a sub-genre of beat 'em ups. Traditional 2D side-scrolling examples include Taito's The Legend of Kage (1985) and Rastan (1987), Sega's arcade video game series Shinobi (1987 debut) and Golden Axe (1989 debut), Data East's arcade game Captain Silver (1987), Tecmo's early Ninja Gaiden (Shadow Warriors) 2D games (1988 debut), Capcom's Strider (1989), the Master System game Danan: The Jungle Fighter (1990), Taito's Saint Sword (1991), Vivid Image's home computer game First Samurai (1991), and Vanillaware's Dragon's Crown (2013). The term "hack-and-slash" in reference to action-adventure games dates back to 1987, when Computer Entertainer reviewed The Legend of Zelda and said it had "more to offer than the typical hack-and-slash" epics.

In the early 21st century, journalists covering the video game industry often use the term "hack and slash" to refer to a distinct genre of 3D, third-person, weapon-based, melee action games. Examples include Capcom's Devil May Cry, Onimusha, and Sengoku Basara franchises, Koei Tecmo's Dynasty Warriors and 3D Ninja Gaiden games, Sony's Genji: Dawn of the Samurai and God of War, as well as Bayonetta, Darksiders, Dante's Inferno, Kingdom Hearts, and No More Heroes. The sub-genre that modernized the hack and slash is sometimes known as a "character action" game, and represents a modern evolution of traditional arcade-action, hack and slash games. This subgenre of games was largely initiated and defined by Hideki Kamiya, creator of the first Devil May Cry, Okami, and Bayonetta. In turn, Devil May Cry (2001) was influenced by earlier hack-and-slash games, including Onimusha: Warlords (2001) and Strider. Other franchises from different genres had some games which left their previous genres or identities and dived into the hack and slash genre such as the Final Fantasy series with Final Fantasy XVI and Final Fantasy Crystal Chronicles.

Role-playing games

The term "hack and slash" itself has roots in "pen and paper" role-playing games such as Dungeons & Dragons (D&D), denoting campaigns of violence with no other plot elements or significant goal. The term itself dates at least as far back as 1980, as shown in a Dragon article by Jean Wells and Kim Mohan which includes the following statement: "There is great potential for more than hacking and slashing in D&D or AD&D; there is the possibility of intrigue, mystery and romance involving both sexes, to the benefit of all characters in a campaign."{{cite journal

Hack and slash made the transition from the tabletop to role-playing video games, usually starting in D&D-like worlds. This form of gameplay influenced a wide range of action role-playing games, including games such as Xanadu and Diablo. Meanwhile, RPG games under the Soulslike theme have originally been referred to as hack and slash RPG games, especially with the release of Bloodborne in 2015 with its similar stylish combat mechanics.

References

References

  1. (May 1992). "Complete Games Guide".
  2. (15 November 1991). "First Samurai".
  3. (4 January 2007). "Taito Legends Power-Up".
  4. (11 May 2020). "10 Awesome Hack and Slash Games That Aren't God of War". [[Screen Rant]].
  5. Greg Kasavin. (30 November 2006). "Golden Axe Review". GameSpot.
  6. Patrick Shaw. (16 May 2008). "Golden Axe: Beast Rider". GamePro.
  7. (9 July 2018). "Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games". [[McFarland & Company]].
  8. (August 1987). "Nintendo Software".
  9. (24 December 2015). "The Story behind Development of "Sengoku BASARA"". Capcom.
  10. (5 November 2013). "Dante's Inferno Review - UGO.com".
  11. Freeman, Will. (6 June 2021). "Heavenly Sword Review".
  12. (7 January 2019). "A Timeless Hack And Slash Historical Adventure: Remembering 'Onimusha: Warlords'". [[Bloody Disgusting]].
  13. (2024-09-18). "Polarizing Hack And Slash Games That Are Still Worth Trying".
  14. Edwards, C.M.. (2024-11-01). "The Best Hack and Slash Games of All Time, Ranked".
  15. Levy, Jerel. (2025-05-31). "These JRPG Combat Systems Are The Best Of All Time".
  16. (10 March 2019 }}{{Dead link). "How Devil May Cry's arcade inspirations shaped character action games". [[Destructoid]].
  17. (December 2001). "Afterthoughts: Devil May Cry".
  18. Fahey, Rob. (1 January 2007). "Strider 1/2".
  19. David Myers. "The attack of the backstories (and why they won't win)".
  20. (18 May 2010). "Hack and Slash: What Makes a Good Action RPG?". [[1UP.com]].
  21. Kruse. (5 September 2008). "Diablo III: Timeline, Expanded RPG Elements, iTunes D3 Music".
  22. Rivera, Alexei. (2015-07-08). "Bloodborne Quick Preview – Must Have PS4 Exclusive Hack & Slash RPG".
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