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Ghost in the Shell (manga)
Japanese manga series by Masamune Shirow
Japanese manga series by Masamune Shirow
| Field | Value |
|---|---|
| name | Ghost in the Shell |
| image | Ghost in the Shell.jpg |
| caption | Cover of the first manga volume, featuring Motoko Kusanagi |
| ja_kanji | 攻殻機動隊 |
| ja_romaji | Kōkaku Kidōtai |
| genre | Cyberpunk |
;Feature films
- Ghost in the Shell
- Innocence
- The New Movie
- Ghost in the Shell (live action) ;Television series
- Ghost in the Shell: Stand Alone Complex
- S.A.C. 2nd GIG
- Solid State Society
- SAC_2045
- Ghost in the Shell: Arise
- Alternative Architecture
- The Ghost in the Shell (2026) ;Video game
- Ghost in the Shell
Ghost in the Shell is a Japanese cyberpunk manga series written and illustrated by Masamune Shirow. It was first serialized in Kodansha's ja manga magazine Young Magazine Zōkan Kaizokuban from 1989 to 1990, and was then compiled in a single ja volume. Shirow produced two sequels: Ghost in the Shell 1.5: Human-Error Processor and Ghost in the Shell 2: Man-Machine Interface. Set in the mid-21st-century, the manga tells the story of the fictional counter-cyberterrorist organization Public Security Section 9, led by protagonist Major Motoko Kusanagi.
The manga contain Shirow's thoughts on design and philosophy, including sociological issues, the consequences of technological advances and themes on the nature of consciousness and identity. Several artbooks have been released to detail the concept art and the world of Ghost in the Shell.
All three volumes have received mainly positive reviews. The manga spawned a media franchise of the same name, starting with the 1995 anime feature film Ghost in the Shell. Starting in 2019, a collaborative manga by Junichi Fujisaku (writer) and Yuki Yoshimoto (illustrator), titled Ghost in the Shell: The Human Algorithm, was made as the sequel to GiTS 1.5.
Synopsis
Setting
Primarily set in the mid-twenty-first century in the fictional Japanese city of The real world Niihama is located in Ehime Prefecture, and its name is written differently in Japanese. otherwise known as the manga and the many anime adaptations follow the members of Public Security Section 9, a special-operations task-force made up of former military officers and police detectives. Political intrigue and counter-terrorism operations are standard fare for Section 9, but the various actions of corrupt officials, companies, and cyber-criminals in each scenario are unique and require the diverse skills of Section 9's staff to prevent a series of incidents from escalating.
In this cyberpunk iteration of a possible future, computer technology has advanced to the point that many members of the public possess cyberbrains, technology that allows them to interface their biological brain with various networks. The level of cyberization varies from simple minimal interfaces to almost complete replacement of the brain with cybernetic parts, in cases of severe trauma. This can also be combined with various levels of prostheses, with a fully prosthetic body enabling a person to become a cyborg. The heroine of Ghost in the Shell, Major Motoko Kusanagi, is such a cyborg, having had a terrible accident befall her as a child that ultimately required that she use a full-body prosthesis to house her cyberbrain. This high level of cyberization, however, opens the brain up to attacks from highly skilled hackers, with the most dangerous being those who will hack a person to bend to their whims.
Story
Main article: List of Ghost in the Shell characters{{!}}List of ''Ghost in the Shell'' characters
begins in 2029, and features Section 9, led by Chief Daisuke Aramaki and Major Motoko Kusanagi, as they investigate the Puppeteer, a cyber-criminal wanted for committing a large number of crimes by proxy through "ghost hacking" humans with cyberbrains. As the investigation continues, Section 9 discovers that the Puppet Master is actually an advanced artificial intelligence created by a department of the Japanese government, taking up residence in a robot body. After destroying the latest host of the Puppeteer, Section 9 believes all is well, until the Major discovers the Puppet Master in her own mind. After hearing the Puppeteer's wishes to reach its next step in evolution, Kusanagi allows it to become one with her own ghost.
In the Major leaves Section 9 to work as a private contractor, with the remaining members of the unit, Batou, Togusa, Ishikawa, Saito, Paz, Borma and Azuma, continuing their work as covert operatives, occasionally meeting up with the Major only in the chapter "Drive Slave".
This story is set four years and five months after Motoko Kusanagi fused with a sentient life form and left Public Security Section 9. The fused being of Motoko and the Puppeteer have been traveling the sea of the Net, merging with other ghosts and creating isotopes. Among them, Motoko Aramaki, the head of the Investigative Division at Poseidon Industrial, began investigating an incident involving an attack on a pig clone organ cultivation facility owned by its subsidiary, Meditech. As she delved into the investigation, she found herself making contact with other isotopes when infiltrating Motoko Kusanagi in a secretive club known as the "Sleeping Universe," a facility used for the transfer of consciousness.
Production
Creation and development
While writing the manga, Masamune Shirow struggled to make it neither too complex nor too simple. Two official names exist for the works, the first is and the second is "Ghost in the Shell". Masamune Shirow originally wanted to use the name "Ghost in the Shell" for the publication, as an homage to Arthur Koestler's The Ghost in the Machine, from which he drew inspiration. Kōichi Yuri, First Coordinator at Young Magazine, requested a "more flashy" name and Shirow came up with . Shirow requested that "Ghost in the Shell" be included on the title even if it was in small print. Yuri believes that Kōkaku Kidōtai is the mainstream title while "Ghost in the Shell" is the theme. While most Japanese publications use both names, the original publication in Young Magazine used Kōkaku Kidōtai.
When developing Ghost in the Shell 2: Man-Machine Interface, Shirow initially wanted to use a new title by changing the last kanji character meaning "military unit", to the homophonic kanji for "body" so that it would literally translate "Mobile Unit Body Entity", but eventually he decided not to do so. The production of Ghost in the Shell 2: Man-Machine Interface manga was done digitally, which was difficult for Shirow because of troubles including a hard disk failure which resulted in the loss of 16 gigabytes of data, USB hardware troubles and reading manuals related to new application upgrades. Shirow considers the manga a completely different kind of work and not a true sequel of Ghost in the Shell. The original manga revolved around Public Security Section 9 and Ghost in the Shell 2: Man-Machine Interface follows what happens to the Major after she merges with the Puppeteer. Shirow drew the color pages on computer, in which he states was difficult to do due to technical issues with his computer. In the "short-cut" version of the manga, Masamune Shirow made the color darker and softer, but used more contrasting colors in the "standard" version. In the Japanese "Short-cut" version, further changes can be found, most notably an increase in nudity and explicit scenes.
Design and philosophy
Shirow's thoughts and work on Ghost in the Shell contain numerous footnotes and detailed explanations about scenes to give readers an understanding of the sociological differences or technological advances and philosophical discussion of the material. Examples include concepts like the future of hacking techniques, in which a cyberbrain can be hacked to copy information without being detected. Shirow explains instances of spirit channeling in cyborgs with kiko energy. Shirow even wrote that this phenomenon may be related to the "hearing voices" in individuals that suffer from mental disabilities like schizophrenia. This belief is represented in Motoko's reasons for head hunting Togusa for Section 9. Shirow also notes that he believes these channelers do not speak with a human-like god, but instead tap into a phase of the universe which synchronizes with the channeler's functions. Other philosophical stances are represented such as Shirow's personal beliefs regarding death sentences and crime and punishment.
Shirow explains numerous facets of the daily life throughout his notes in Ghost in the Shell. Cyborgs are shown consuming food, but Shirow noted that early in the development would have been pills or paste substance that would have both psychological and physical functions. The Fuchikoma robots also must consume in a sense, requiring replenishment of fluid for their neurochips every two months, but Fuchikoma are not entirely bio-robots. Shirow discussed in his notes how the family of Yano received notification of his death and what would be disclosed, but also notes strategic use and premature notifications exist for various purposes. The advancement of technology in Shirow's vision of the future is rapid, but the advancements are at least partially related to then-current technology. The concepts of a 3-D viewing room were based on "crude" golf simulator technology.
Other personal beliefs of Shirow are represented in the scenes and author's commentary, such as metaphysics, religious references, and other philosophical stances that enter a range of topics including his thoughts on a rotating universe.
Censorship
The removal of a two-page lesbian sex scene in Studio Proteus's localization of Ghost in the Shell was not well received, with readers reacting negatively to the removal of the previously uncensored content that was included in the original Dark Horse release. Toren Smith commented on Studio Proteus's actions claiming that requirement of the "mature readers only" would translate into a 40% loss in sales and likely have caused the immediate cancellation of the series. Shirow, who grew tired of "taking flak" over the pages, opted to remove them and reworked the previous page as necessary.
The sequel volume Ghost in the Shell 2: Man-Machine Interface also featured explicit scenes and an increase in nudity in the "Short-cut" version in Japan.
Publication
Ghost in the Shell ran in the Kodansha's manga anthology Young Magazine Kaizokuban from the April 1989 to the November 1990 issues, and was released in ja format on October 2, 1991. Dark Horse initially published it in English monthly into eight comic issues from March 1, 1995, to October 1, 1995, with the translation of Studio Proteus. It was collected into a trade paperback volume on December 1, 1995. An uncensored version was released by Dark Horse Comics on October 6, 2004. The censored version was later republished by Kodansha Comics in 2009 and 2017.
Masamune Shirow penned the sequel Ghost in the Shell 2: Man-Machine Interface and ran in Weekly Young Magazine in 1997. The chapters were collected into a hardcover volume along with its predecessor in a limited-edition box set titled on December 1, 2000. The box set also contained a booklet titled ManMachine Interface Inactive Module, a poster, and a Fuchikoma robot action figure. The Solid Box version added over 140 pages of new content. The ja version was released on June 26, 2001, and included more changes, such as 24 color pages and over 20 large modifications to existing pages. The manga was then distributed in English by Dark Horse Comics in 11 comic issues from January 29, 2003, to December 31, 2003. Masamune Shirow manually redrew the manga for the English version so that it could be read from left to right. It was collected into a single volume in trade paperback on January 12, 2005. The manga was republished by Kodansha Comics on August 10, 2010.
Four chapters from the sequel's run that were published from 1991 to 1996 and not released in ja format in previous releases were later collected into a single volume titled Ghost in the Shell 1.5: Human-Error Processor. The manga was published on July 17, 2003, by Kodansha. It included a booklet and a CD-ROM featuring the full stories, adding music to the manga scenes, and a screen saver. Dark Horse Comics announced an English version at the 2005 San Diego Comic-Con. The four chapters were each split into two, and released as eight individual comic issues from November 1, 2006, to June 6, 2007, and was the first of the Ghost in the Shell manga released in the United States to read right-to-left. Dark Horse Comics later released it in a single trade paperback volume on October 10, 2007. The manga was later republished by Kodansha Comics on September 25, 2012.
A box set containing the three manga volumes in hardcover and a lithograph by Masamune Shirow was released by Kodansha Comics on December 19, 2017, titled The Ghost in the Shell Deluxe Complete Box Set. Kodansha Comics also compiled the three manga as a single hardcover volume with a new cover art by Masamune Shirow on January 10, 2023, titled The Ghost in the Shell: Fully Compiled.
A sequel to 1.5, written by Junichi Fujisaku and illustrated by Yuki Yoshimoto, titled Ghost in the Shell: The Human Algorithm, started in Kodansha's Comic Days digital platform on September 16, 2019; the manga was also published in Monthly Young Magazine from September 20, 2019, to November 18, 2021. The series is set to end with its eighth volume in 2025. In North America, it is published under Kodansha Comics.
- "01 Prologue"
- "02 Super Spartan – 10.4.2029"
- "03 Junk Jungle – 27.7.2029"
- "04 Megatech Machine 1 – Revolt of the Robots"
- "05 Megatech Machine 2 – The Making of a Cyborg"
- "06 Robot Rondo – 1.10.2029"
- "07 Phantom Fund – 24.12.2029"
- "08 Dumb Barter – 2.5.2030"
- "09 Bye Bye Clay – 15.7.2030"
- "10 Brain Drain – 9.9.2030"
- "11 Ghost Coast – 18.9.2030"
- "Fat Cat" 01 and 02
- "Drive Slave" 01 and 02
- "Mines of Mind" 01 and 02
- "Lost Past"
- "01 Prologue 2035.03.06.AM05:05"
- "02 Underwater 2035.03.06.AM05:45"
- "03 Circuit Weapon 2035.03.06.PM01:12"
- "04 Fly by Orbit 2035.03.06.PM01:12"
- "05 Mold of Life 2035.03.06.PM01:54"
- "06 Epilogue 2035.03.06.05:35AM"
Reception
Ghost in the Shell has received mainly positive reviews. Publishers Weekly praised the manga for its artwork: "Masamune's b&w drawings are dynamic and beautifully gestural; he vividly renders the awesome urban landscape of a futuristic, supertechnological Japan." Leroy Douresseaux of the website ComicBookBin gave the manga an "A" stating: "It is visually potent and often inscrutable, but its sense of wonder and exploration makes its ideas still seem fresh two decades after its debut." Peter Gutiérrez of the website Graphic Novel Reporter praised the manga, writing: "In short, Ghost in the Shell is hard sci-fi of the best possible sort: the type that's so full of both undiluted artfulness and philosophy that it's arguably a must-read even for those who don't usually take to the genre." Greg McElhatton of Read About Comics praised the artwork, however criticized the manga for its story pacing and collection of short adventures stating, "I'm glad I got to experience Shirow's artistic view of the future and am a little interested in the idea of his Intron Depot art books, but on the whole Ghost in the Shell was a massive shell game: flashy and fascinating from a glance, but ultimately empty when you decide to dive in."
Ghost in the Shell 2: Man-Machine Interface has sold over 100,000 copies from its initial printing in Japan. Diamond Comic Distributors ranked the manga #7 in its Top Performing Manga list of 2005. Mike Crandol of Anime News Network criticized the manga for being too complex and overwhelming stating it is "too technical for its own good" but praised the new artwork, stating that Shirow's "canny drawing skills are supplemented by an innovative use of CGI graphics that represent the series' boldest artistic endeavor." Publishers Weekly praised the artwork as "the color and b&w graphics are stunning, brilliantly evoking the nonvisual world of data transmission" but stated that the story can be confusing.
Ghost in the Shell 1.5: Human-Error Processor was ranked #10 in The New York Times Manga Best Seller List on October 19, 2012. Scott Green of Ain't It Cool News praised the manga for its footnotes that "alone are worth the price of admission. The degree to which he apparently takes every aspect seriously and the amount of information he'd like to convey verges on a disorder."
Notes
References
References
- "ORIGINAL COMIC {{!}} Ghost in the Shell Official Global Site".
- "THE GHOST IN THE SHELL – INTRODUCTION {{!}} Ghost in the Shell Official Global Site".
- Loo, Egan. (May 29, 2020). "Ghost in the Shell Manga Gets VR Noh Stage Play in August". [[Anime News Network]].
- "Anime News, Top Stories & In-Depth Anime Insights".
- "Anime News, Top Stories & In-Depth Anime Insights".
- Stedman, Alex. (January 25, 2016). "'Ghost in the Shell' Moves to Paramount From Disney". [[Variety (magazine).
- Hodgkins, Crystalyn. (May 25, 2024). "Ghost in The Shell Gets New TV Anime Series in 2026 by Science Saru". [[Anime News Network]].
- "Ghost in the Shell". [[Publishers Weekly]].
- Douresseaux, Leroy. (November 16, 2009). "The Ghost in the Shell: Volume 1". ComicBookBin.
- Gutiérrez, Peter. "The Ghost in the Shell, Vol. 1". Graphic Novel Reporter.
- Greg. (February 28, 2005). "Ghost in the Shell". Read About Comics.
- "Ghost in the Shell 2—The Dark Horse Interview". [[ICv2]].
- Macdonald, Christopher. (January 23, 2006). "Diamond Announces Top Direct Market Performers". [[Anime News Network]].
- Crandol, Mike. (June 18, 2003). "Ghost in the Shell 2: Man-Machine Interface (manga)". [[Anime News Network]].
- "Ghost in the Shell 2: Man-Machine Interface". [[Publishers Weekly]].
- Hodgkins, Crystalyn. (October 19, 2012). "New York Times Manga Best Seller List, October 7–13". [[Anime News Network]].
- Green, Scott. (September 6, 2007). "AICN Anime-Sci-Fi Reviews of Ghost in the Shell 1.5 and Freedom (Featuring Design by Akira's Katsuhiro Otomo)". [[Ain't It Cool News]].
- "The Ghost in the Shell". [[Kodansha Comics]].
- Masamune, Shirow. (1995). "Ghost in the Shell". Dark Horse.
- "An Interview with Masamune Shirow". Frederick L. Schodt.
- "Toren Smith on Manga Censorship".
- Shirow, Masamune. (2001). "Ghost in the Shell 2: Man-Machine Interface". [[Kodansha]].
- (2003). "Ghost in the Shell: Stand Alone Complex'' Official Log 1''". [[Weekly Young Magazine]].
- "Web Interview Masamune Shirow". Kukaku.free.fr.
- "Comparaison de la version Solid Box et Standard de Man Machine Interface (Koukaku Kidoutai 2) de Masamune Shirow".
- "The differences between the two editions of Man Machine Interface: The Solid Box version, or Short-cut and The Standard version.".
- {{cite press release. link. Basic Inc.. (October 31, 2013)
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- "Ghost in the Shell #1 (of 8)". [[Dark Horse Comics]].
- "Ghost in the Shell #8 (of 8)". [[Dark Horse Comics]].
- "Ghost in the Shell 1 2nd Edition TPB". [[Dark Horse Comics]].
- "Ghost in the Shell Volume 1". [[Kodansha Comics]].
- (July 30, 2013). "Kodansha Comics". [[Kodansha Comics]].
- Kodansha USA Publishing. (February 21, 2017). "The Ghost in the Shell Deluxe Editions are here".
- "Ghost in the Shell 2: Man-Machine Interface". [[ICv2]].
- "Ghost in the Shell Volume 2". [[Kodansha Comics]].
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- "Ghost in the Shell TPB". [[Dark Horse Comics]].
- "Ghost in the Shell 2: Man-Machine Interface #1". [[Dark Horse Comics]].
- "Ghost in the Shell 2: Man-Machine Interface #11". [[Dark Horse Comics]].
- "Ghost in the Shell Volume 2: Man-Machine Interface TPB". [[Dark Horse Comics]].
- Christopher, Macdonald. (July 14, 2005). "Dark Horse Comic-Con Announcements". [[Anime News Network]].
- "Ghost in the Shell 1.5: Human-Error Processor #1". [[Dark Horse Comics]].
- "Ghost in the Shell 1.5: Human-Error Processor #8". [[Dark Horse Comics]].
- "Ghost in the Shell 1.5: Human-Error Processor TPB". [[Dark Horse Comics]].
- "Ghost in the Shell 1.5". [[Kodansha Comics]].
- "The Ghost in the Shell Deluxe Complete Box Set". [[Kodansha Comics]].
- "The Ghost in the Shell: Fully Compiled (Complete Hardcover Collection)". [[Kodansha Comics]].
- (August 23, 2019). "Ghost In the Shell Is Launching a New Manga: The Human Algorithm". [[cbr.com]].
- Pineda, Rafael Antonio. (August 20, 2019). "Ghost in the Shell Gets New Manga Set After GITS 1.5". [[Anime News Network]].
- (March 19, 2020). "Kodansha USA Publishing Reveals Summer & Fall 2020 Debuting Print Titles". [[Anime News Network]].
- (November 18, 2021). "Monthly Young Magazine Combines With Yanmaga Web, Rebrands". [[Anime News Network]].
- (November 24, 2024). "Ghost in the Shell: The Human Algorithm Manga to End in 8th Volume". [[Anime News Network]].
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- Pineda, Rafael Antonio. (February 17, 2015). "Ghost in the Shell: Arise's Broadcast to Add 2 New Episodes". [[Anime News Network]].
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