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Eversion (video game)

2008 video game


Summary

2008 video game

FieldValue
titleEversion
imageEversion-logo.jpg
developerZaratustra Productions
publisherZaratustra Productions
designerGuilherme S. Tows
releasedMicrosoft WindowsMac OS X, Linux
genrePlatform
modesSingle-player
platforms
composerMatthew Steele
Miroslav Malesevic

Miroslav Malesevic

Eversion is a platform game by British indie studio Zaratustra Productions for Microsoft Windows. It was originally released as freeware in 2008, with a high-definition remake being released on Steam and Humble Bundle in 2010.

Gameplay

Eversion is a side-scrolling platform game in which the player's flower-like avatar is tasked with collecting gems scattered throughout the stages and reaching the flag that marks the stage's end. At specific points, the player may activate an "eversion" ability that changes the state of the stage by removing obstacles and creating platforms, making it a necessary tool for progress. The game includes a bare-bones narrative centering on the rescue of a captured princess and initially presents a colorful and whimsical atmosphere. However, as use of the eversion ability increases, the visuals become unsettling and nightmarish. As such, a note indicating that the game is not "for children or those of a nervous disposition" is posted on the official website and within the game. The high-definition version includes a new ending and a competitive "time attack" mode.

Development and release

Eversion was created in 2008 by indie developer Zaratustra as part of indie game community TIGSource's 2008 Commonplace Book Competition. The competition's name and concept were derived from a commonplace book kept by American author H. P. Lovecraft, in which he would jot down strange and often disjointed story ideas, generally lacking in context. Eversion was particularly inspired by an entry that reads "sounds - possibly musical - heard in the night from other worlds or realms of being".

Legacy

Doki Doki Literature Club! creator Dan Salvato cited Eversion as a source of inspiration for his game's horror elements.

References

References

  1. Feit, Daniel. (July 12, 2010). "Spooky Platformer ''Eversion'' Gets Polished Up for Steam". [[Condé Nast]].
  2. Dinicola, Nick. (October 24, 2014). "Indie Horror Month 2014: ''Eversion''".
  3. "''Eversion''". Zaratustra Productions.
  4. Davis, Justin. (February 28, 2012). "Free Game of the Day: ''Eversion''".
  5. Salvato, Dan (2017) ''Doki Doki Literature Club!'' Concept Art Booklet, p. 3
Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

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