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Eighth generation of video game consoles

Gaming generation since 2012


Gaming generation since 2012

The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.

The generation offered few signature hardware innovations. Sony and Microsoft continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of virtual reality (VR), with Sony introducing the PlayStation VR in 2016. Sony focused heavily on its first-party developers and console exclusives as key selling points, while Microsoft expanded its gaming services, creating the Xbox Game Pass subscription service for Xbox and Windows computers, and its xCloud game streaming service. Microsoft and Sony consoles saw mid-generation refreshes, with high-end revisions PlayStation 4 Pro and the Xbox One X, and lower-cost PlayStation 4 Slim and Xbox One S models that lacked some features. As of September 2023, the PlayStation 4 and Xbox One families had sold an estimated 117 and 58 million units, respectively.

Nintendo remained on a separate strategic path from Sony or Microsoft. The Wii U was designed to be a more robust Wii to appeal to dedicated gamers, but its means and intended use cases were lost in how it was marketed. The Wii U substantially undersold Nintendo's projections, selling only 13.5 million units by its discontinuation in 2017, which drove Nintendo to release the Nintendo Switch by 2017, its design and marketing accounting for several of the faults of the Wii U while meeting a broad range of global demographics and possible gaming configurations, including hybrid use between a home and handheld console. Later, Nintendo released the Nintendo Switch Lite, a version that lacked the Switch's docking capabilities but had other component optimizations and was otherwise compatible with all games, and the Nintendo Switch – OLED Model, a mid-lifetime refreshed model that featured an OLED screen with a built-in Ethernet port for a wired internet connection, though it did not introduce any performance improvements. By June 2025, all Switch models have shipped over 158.92 million units, outselling the Wii and ranking third in all-time console sales.

Handheld consoles fought against increasing pressure of mobile gaming. The Nintendo 3DS and 2DS succeeded the Nintendo DS line, while the PlayStation Vita was the successor to the PlayStation Portable. Combined shipped units of the Nintendo 3DS/2DS family had reached 75 million by September 2019, but the Vita was estimated to have only sold about 10 million by the end of 2015. Sony discontinued the unit in 2019 and stated it had no present plans for handheld systems. Nintendo discontinued the Nintendo 3DS in 2020, ending the Nintendo DS families of systems. The Switch Lite acts as its de facto handheld successor.

The eighth-generation console market was also influenced by the lifting of China's ban on video game consoles in 2015, as well as the growth of the mobile gaming sector. A number of retro microconsoles were also released during this period.

In November 2020, Sony and Microsoft released the PlayStation 5 and Xbox Series X and Series S respectively. Considered to be their highly anticipated next-generation systems, they continue the trend from the eighth generation with overall general improved computational performance, graphical output, and strong backward compatibility support to minimize the disruption of upgrading to the new platform.

Background

This generation was predicted to face competition from smartphones, tablets, and smart TVs. In 2013, gaming revenue on Android overtook portable game console revenue, while remaining a distant second to iOS gaming revenue. In fiscal year (FY) 2013 (ending early 2013), Nintendo sold 23.7 million consoles, while Apple sold 58.2 million iPads in FY 2012 (ending late 2012). One particular threat to the traditional console game sales model has been the free-to-play model, wherein most users play free, and either a small number of dedicated players spend enough to cover the rest, or the game is supported by advertising.

The PlayStation 4, Xbox One, and Wii U all use AMD GPUs, and two of them (PS4 and XBO) also use AMD CPUs on an x86-64 architecture, similar to common personal computers (as opposed to the IBM PowerPC Architecture used in the previous generation). Microsoft, Nintendo, and Sony were not aware that they were all using AMD hardware until their consoles were announced. This shift was considered to be beneficial for multi-platform development, due to the increased similarities between PC hardware and console hardware. It also provided a boost in market share for AMD (which had faced increased competition from Intel in the PC market).

Various microconsoles (which are smaller and mostly Android-based) have been released since 2012, although they are seldom referred to as being part of the eighth (or any) generation of video game consoles. These microconsoles have included the Ouya, Nvidia Shield Console, Amazon Fire TV, PlayStation TV, MOJO, Razer Switchblade, GamePop, GameStick, and PC-based Steam Machine consoles. A number of microconsoles that were modeled as scaled-down versions of consoles from previous generations, running a selection of games from that console, were also released. These included the NES Classic Edition, the SNES Classic Edition, the PlayStation Classic, and the Sega Genesis Mini.

Cloud gaming options for the consoles also were developed in the eighth generation. PlayStation Now enables cloud gaming of PlayStation 2, 3, and 4 games to current PlayStation consoles and personal computers. Microsoft began developing a comparable service xCloud for Xbox and Windows games. Google released Stadia, a dedicated cloud gaming platform designed around reduced latency and advanced features not typical of these other cloud gaming options.

Transition

While earlier console generations generally lasted five to six years, the shift from seventh to eighth generation lasted about eight. Unusually, the prior generation's best-selling unit, the Wii, was the first to be replaced in the eighth generation. In 2011, Microsoft and Sony officials said they considered themselves only halfway through a ten-year lifecycle for their seventh-generation offerings. The companies also said the addition of cameras and motion-based controllers like Xbox's Kinect and PlayStation Move extended these systems' lifetimes. Nintendo president Satoru Iwata said that his company would release the Wii U due to declining sales of seventh-generation home consoles and that "the market is now waiting for a new proposal for home consoles". Sony considered making its next console a digital download-only machine, but decided against it due to concerns about the inconsistency of internet speeds available globally, especially in developing countries.

The introduction of the high-end PlayStation 4 Pro and Xbox One X in 2016 and 2017, respectively, led to some journalists to call these machines part of a "half generation" step within the 8th generation, new consoles that would continue to drive sales without introducing a significantly different line of hardware that would segment their consumer base.

In 2020, Microsoft and Sony released their 9th-generation consoles: Xbox Series X and PlayStation 5. Both said they wanted a soft transition, meaning that the new hardware plays most or all of the platform's previous games. Microsoft said Xbox Series X can play all Xbox One games, including games from the Xbox 360 and original Xbox console that are playable on the Xbox One, and introduced its Smart Delivery program to update some Xbox One games to enable play on the Xbox Series X. Sony has said the "overwhelming majority" of PlayStation 4 games play on the PlayStation 5, and that many run at higher frame rates and resolutions.

Chinese market

Main article: Video gaming in China#History

The eighth generation of consoles also saw manufacturers re-enter the Chinese market. Since 2000, the Chinese government had banned the sale and distribution of video game consoles, citing concerns on their effect on youth. The ban led console gaming to a niche sector, including a black market for the purchase of these consoles, while also causing personal computing gaming to take off within China, including the spread of Internet cafes and PC bangs. This ban lasted through January 2014, where the Chinese government first opened up to allow the sale of consoles in the Shanghai Free-Trade Zone (FTZ). By July 2015, the ban on video game consoles was wholly lifted. Access to the Chinese video game market is lucrative, having an estimated 500 million potential players and representing over in revenues as of 2016.

Microsoft and Sony quickly took advantage of the lifting of the ban, announcing sales of the Xbox One and PlayStation 4 platforms within the FTZ shortly after the 2014 announcement. Microsoft established a partnership with BesTV New Media Co, a subsidiary of the Shanghai Media Group, to sell Xbox One units in China, with units first shipping by September 2014. Sony worked with Shanghai Oriental Pearl Media in May 2014 to establish manufacturing in the FTZ, with the PlayStation 4 and PlayStation Vita shipping into China by March 2015. CEO of Sony Computer Entertainment Andrew House explained in September 2013 that the company intended to use the PlayStation Vita TV as a low-cost alternative for consumers in an attempt to penetrate the Chinese gaming market.

Nintendo did not initially seek to bring the Wii U into China; Nintendo of America president Reggie Fils-Aimé stated that China was of interest to the company after the ban was lifted, but considered that there were similar difficulties with establishing sales there as they had recently had with Brazil. Later, Nintendo had teamed up with Tencent by April 2019 to help sell and distribute the Nintendo Switch as well as aid its games through the Chinese government approval process led by National Radio and Television Administration.

Home consoles

Wii U

Main article: Wii U

In November 2010, Nintendo of America CEO Reggie Fils-Aimé stated that the release of the next generation of Nintendo would be determined by the continued success of the Wii. Nintendo announced its successor to the Wii, the Wii U, at the Electronic Entertainment Expo 2011 on June 7, 2011. After the announcement, several journalists classified the system as the first eighth generation home console. However, prominent sources have disputed this because of its comparative lack of power and older disc media type with respect to the announced specifications for PlayStation 4 and the Xbox One.

The Wii U's main controller, the Wii U GamePad, features an embedded touchscreen that can work as an auxiliary interactive screen in a fashion similar to the Nintendo DS/3DS, or if compatible with "Off TV Play", can even act as the main screen itself, enabling games to be played without the need of a television. The Wii U is compatible with its predecessor's peripherals, such as the Wii Remote Plus, the Nunchuk, and the Wii Balance Board.

The Wii U was released in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It came in two versions, the white Basic Model and the black Deluxe/Premium Model, at the price of $299 and $349 US Dollars, respectively. On August 28, 2013, Nintendo announced the production of the Basic model has ended and expected supplies to be exhausted by September 20, 2013. On October 4, 2013, the Deluxe/Premium model was price cut from US$349 to US$299.

The Wii U was initially expected to have lifetime sales of about over 100 million, comparable to the Wii. However, it only managed to have lifetime sales of about only 13 million, in sharp contrast with the Wii. This financially hurt Nintendo, with several financial quarters running at a loss through 2014. Nintendo had anticipated the Wii U would sell similarly to the Wii, but it ended up selling worse than the GameCube and became Nintendo's least successful home console to date. Nintendo officially discontinued the Wii U on January 31, 2017, due to its commercial failure, to make way for its second competitor, the Nintendo Switch, released one month later.

PlayStation 4

Main article: PlayStation 4

On February 20, 2013, Sony announced the PlayStation 4 during a press conference in New York City. The console places an emphasis on features surrounding social interaction. Gameplay videos can be shared via the PlayStation Network and other services. Users can stream games being played by themselves or others (either through the console, or directly to Twitch). The DualShock 4 is similar to the previous DualShock 3 controller with the addition of a touchpad and a "Share" button along with a Light-emitting diode bar on the front to allow motion tracking. The PlayStation Camera camera accessory is offered for the system, with stereo camera lenses up to 1280×800px resolution with support for depth sensing similar to Microsoft's Kinect. It also remains compatible with the PlayStation Move peripherals. Second screen capabilities are available through mobile apps and the PlayStation Vita, as well as cloud gaming streaming through the Gaikai service.

The PlayStation 4 was released on November 15, 2013, in North America and November 29, 2013, in Australia and Europe at US$399.99, A$549 and €399 respectively.

Xbox One

Main article: Xbox One

On May 21, 2013, Microsoft announced the Xbox One at an event in Redmond, Washington. The console focuses on entertainment, including the ability to pass television programming from a set-top box over HDMI and use a built-in electronic program guide, and the ability for computer multitasking by snapping applications (such as Skype and Internet Explorer) to the side of the screen, similarly to Windows 8. The controller has "Impulse Triggers" that provide Haptic technology feedback, and the ability to automatically record and save highlights from gameplay. An updated version of Kinect was developed with a 1080p camera and expanded voice controls. Originally bundled with the console it has since been excluded.

The Xbox One was released in North America, Europe, and Australia on November 22, 2013, at a launch price of US$499.99, €499 and A$599 respectively with Japan, and was later released in 26 other markets in 2014. It had two mid-generation upgrades, one cheaper option released in 2016 called the Xbox One S, and the other called the Xbox One X which added 4K gaming. Microsoft claimed that the Xbox One X was the "World's most powerful console" and 40% more powerful than any other console at the time of its release.

Production of the Xbox One family of consoles were discontinued shortly after the launch of their successor, the Xbox Series X and S, at the end of 2020.

Nintendo Switch

Main article: Nintendo Switch

Due to the commercial failure of the Wii U, along with competition from mobile gaming, then-president Satoru Iwata sought to revitalize the company by creating a new strategy for Nintendo that included embracing mobile gaming, and developing new hardware that would be attractive to a wider range of audiences. The hardware product was announced under the codename NX in a press conference held with DeNA on March 17, 2015, and fully revealed as the Nintendo Switch on October 20, 2016. It was released worldwide on March 3, 2017, competing with the Xbox One and PlayStation 4.

The Switch is considered by Nintendo a home console that has multiple ways to play. The main unit, the Console, is a tablet-sized device with a touch-sensitive screen. It can be inserted into a Docking Station which allows games to be played on a connected television. Alternatively, two Joy-Con, motion-sensitive controllers comparable to the Wii Remotes, can be slotted onto the sides of the Console so the unit can be played as a handheld. Further, the Console can be set on a kickstand, allowing multiple players to see the screen and play games with separate Joy-Con. Additionally, Nintendo built the Switch on standard industry components, allowing for ease of porting games onto the system using standard software libraries and game engines rather than Nintendo's usual proprietary approaches. This enabled them to bring several third-party and independent game developers on board prior to launch to assure some third-party games in their software library.

Despite the Switch being significantly weaker in terms of processing power than its competitors, it was met with critical praise and commercial success. Nintendo had anticipated selling about 10 million Switches in the first year of release but ended up exceeding this projection with total first-year sales of over 17 million units, exceeding the Wii U's lifetime sales. In late 2017, the Nintendo Switch was the fastest selling console in US history, and in November 2018 it was the fastest selling of all the 8th generation consoles in the US.

A hardware revision, the Switch Lite, was announced on July 10, 2019, and was released on September 20, 2019. The unit integrates the Joy-Con onto the main console with a smaller form-factor, making the unit strictly handheld rather than a hybrid system. Further details are described below under Handhelds. A refreshed model, the Nintendo Switch – OLED Model, was announced on July 6, 2021, and was released on October 8, 2021, featuring a 7-inch OLED screen, a wider and adjustable stand, enhanced audio, a wired LAN port built into the dock, and 64 GB of internal storage.

Comparison

This table lists all major consoles and subsequent mid-generation releases, and does not include minor revisions or hardware changes, such as the "slim" revision of the PlayStation 4.

ConsoleWii UNintendo SwitchNintendo Switch – OLED ModelPlayStation 4PlayStation 4 ProXbox OneXbox One SXbox One XLogo[[File:WiiU.svgx40pxframelessupright=0.6]][[File:Nintendo Switch logo, horizontal.pngx40pxframelessupright=0.5]][[File:PlayStation 4 logo and wordmark.svgx40pxframelessupright=0.8]][[File:X Box One logo.svgx40pxframelessupright=0.8]]ManufacturerImageRelease datesLaunch pricesUS$GBPA$JP¥Current pricesUS$GBPA$JP¥DiscontinuedSalesShippedSoldBest-selling gameMediaGame mediaOtherRegional lockoutBackward compatibilityCPUTypeISAClock speedL1 cacheL2 cacheL3 cacheProcessSecondaryGPUTypeClock speedStream processorsTFLOP/sTMUsTexture rateROPsPixel rateCompute unitsProcessMemoryMainClock speedBandwidthReservedSecondaryStorageInternalExternalGame InstallationNetworkWirelessWiredDimensionsWeightPowerIncluded accessoriesVideoOutputIntegrated 3DTV supportSecond screenRemoteAudioPeripheral abilitiesControllerTouch capabilityCameraOnline servicesNetworkDownloadsSubscriptionGame DVRImageVideoLive streamingList of gamesSystem softwareOSUpdates
NintendoSony InteractiveMicrosoft
[[File:Wii U Gamepad schwarz.JPG55pxframelessupright=0.6alt=A Deluxe Set black Wii U GamePad]][[File:Nintendo-Wii-U-Console-FL.jpg65pxframelessupright=0.6alt=A Deluxe Set black Wii U console]] [[File:Wii U Console and Gamepad.png85pxframelessupright=0.6alt=A Basic Set white Wii U console and GamePad]][[File:Nintendo-Switch-Console-Docked-wJoyConRB.jpgNintendo-Switch-Console-Docked-wJoyConRB85pxframelessupright=0.6alt=A Nintendo Switch in docked mode with Neon Blue & Neon Red Joy-Con controllers in grip]] [[File:Nintendo-Switch-wJoyCons-BlRd-Standing-FL.jpg85pxframelessupright=0.6alt=A Nintendo Switch in handheld mode with Neon Blue & Neon Red Joy-Con controllers]][[File:Nintendo Switch OLED Model 3-18-2025.pngNintendo Switch OLED85pxframelessupright=0.6alt=A Nintendo Switch – OLED Model in docked mode with White Joy-Con controllers in grip]] [[File:Nintendo Switch – OLED-Modell-Konsole 20230506 HOF01643 RAW-Export.pngNintendo Switch OLED85pxframelessupright=0.6alt=A Nintendo Switch – OLED Model in handheld mode with White Joy-Con controllers]][[File:PS4-Console-wDS4.jpg85pxframelessupright=0.6alt=A PlayStation 4 console and DualShock 4 controller]] [[File:PlayStation 4 Slim 8504.jpg85pxframelessupright=0.6alt=A white PlayStation 4 Slim console and a white DualShock 4 controller]][[File:Sony-PlayStation4-Pro-Console-FL.jpg85pxframelessupright=0.6alt=A PlayStation 4 Pro console]][[File:Microsoft-Xbox-One-Console-Set-wKinect.jpg85pxframelessupright=0.6alt=An Xbox One console, wireless controller and Kinect sensor]][[File:Microsoft-Xbox-One-S-Console-wController-L.jpg85pxframelessupright=0.6alt=An Xbox One S console and controller]][[File:Microsoft-Xbox-One-X-Console-Set.jpg85pxframelessupright=0.6alt=An Xbox One X console]]
PlayStation 4
PlayStation 4 Slim
(all digital edition)
PlayStation 4
PlayStation 4 Slim
PlayStation 4
PlayStation 4 Slim
PlayStation 4
PlayStation 4
PlayStation 4
Discontinued}}{{cite newslast=Rothfirst=Emmadate=1 August 2025title=Nintendo Switch prices are going up after this weekendwork=The Vergepublisher=Vox Mediaaccess-date=3 August 2025}}Same as launch prices}}Discontinued}}Discontinued}}
Same as launch prices}}
In production}}
(All-Digital version discontinued July 16, 2020)
13.56 million153.10 million (all models)117.2 million58 million
Not reported}}113.5 million
Mario Kart 8, 8.46 millionMario Kart 8 Deluxe, 48.41 millionGod of War (2018), 19.50 millionPlayerUnknown's Battlegrounds, 8.00 million
List of best-selling Wii U video gamesList of best-selling Nintendo Switch video gamesList of best-selling PlayStation 4 video gamesList of best-selling Xbox One video games
{{Unbulleted listWii U Optical Disc (25 GB) (5x CAV)Nintendo Switch game card (1-32 GB)Blu-ray (25/50 GB) (6x CAV)Blu-ray (25/50/66/100 GB)
Wii Optical Disc (4.7/8.5 GB) (6x CAV)colspan="2"Blu-ray, DVDBlu-ray, DVD, CDUltra HD Blu-ray, Blu-ray, DVD, CD
Unrestricted}}Almost fully}}
Only DLC is region lockedUnrestricted}}
Select games from previous generations are available for digital purchase and download on Nintendo's eShop. This is limited to games published by third parties, or specifically ported to the Nintendo Switch. No Virtual Console system exists, and no legacy games purchased on previous consoles may be transferred to the Nintendo Switch, as they could be from the Wii to the Wii U.}}PlayStation Now cloud support for selected PlayStation 3 games began in January 2015 for North America. Subscription required.}}Select Xbox 360 and Xbox games; Requires download of digital version of game at no additional charge to existing owners of the game.}}
Tri-Core IBM PowerPC EspressoQuad-core ARM Cortex-A57, quad-core ARM Cortex-A53Octa-core AMD Jaguar-basedOcta-core AMD Jaguar-basedOcta-core AMD Jaguar-basedOcta-core AMD Jaguar-based
PowerPCARMv8-Ax86-641.24 GHz1.02 GHz1.60 GHz2.13 GHz1.75 GHz2.30 GHz
192kB576kB512kB512kB
3 MB eDRAM @ 1.24 GHz (CPU)2.5MB4MB4MB
32MB eDRAM @ 550MHz (70.4GB/s)rowspan="2" colspan="2"rowspan="2" colspan="2"32MB eSRAM @ 853MHz (204GB/s)32MB eSRAM @ 914MHz (219GB/s)url=https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpiotitle=How The Removal of eSRAM Will Help Games Development On Xbox One Scorpioaccess-date=February 8, 2019archive-date=February 9, 2019archive-url=https://web.archive.org/web/20190209180107/https://gamingbolt.com/how-the-removal-of-esram-will-help-games-development-on-xbox-one-scorpiourl-status=live}}
3MB eSRAM
45nm20nm16nmPlayStation 4
28nm
PlayStation 4 Slim
16nm16nm28nm16nm
ARM9 processor (for background tasks)colspan="2"ARM processor (for background tasks)colspan="3"
AMD Radeon-based "Latte"Nvidia GM20B Maxwell-basedAMD Radeon-based "Liverpool"url=https://www.techpowerup.com/gpu-specs/playstation-4-pro-gpu.c2876title=AMD Playstation 4 Pro GPU Specswebsite=TechPowerUpaccess-date=February 10, 2019archive-date=March 24, 2023archive-url=https://web.archive.org/web/20230324060812/https://www.techpowerup.com/gpu-specs/playstation-4-pro-gpu.c2876url-status=live}}AMD Radeon-based "Durango"AMD Radeon-based "Scorpio Engine"
550 MHz307.2-768 MHz800 MHz800 MHz911 MHz853 MHz914 MHz1,172 MHz
32025611522304768url=http://www.anandtech.com/show/11250/microsofts-project-scorpio-more-hardware-details-revealedtitle=Microsoft's Project Scorpio: More Hardware Details Revealedfirst=Ianlast=Cutresswork=AnandTechaccess-date=June 21, 2017archive-date=July 1, 2017archive-url=https://web.archive.org/web/20170701101600/http://www.anandtech.com/show/11250/microsofts-project-scorpio-more-hardware-details-revealedurl-status=dead}}
0.3520.157-0.3931.8434.1981.3101.4046.001
16167214448160
8.8GTexel/s4.9-12.3GTexel/s57.6GTexel/s131.2GTexel/s40.9GTexel/s43.8GTexel/s187.5GTexel/s
81632641632
4.4GPixel/s4.9-12.3GPixel/s25.6GPixel/s29.15GPixel/slast=Demerjianfirst=Charlietitle=XBox One details in picturesurl=http://semiaccurate.com/2013/08/26/xbox-one-details-in-pictures/work=SemiAccuratedate=August 26, 2013access-date=August 27, 2013archive-date=August 26, 2013archive-url=https://web.archive.org/web/20130826182317/http://semiaccurate.com/2013/08/26/xbox-one-details-in-pictures/url-status=live}}14.6GPixel/s37.5GPixel/s
5218361240
40nm20nmPlayStation 4
28nm
PlayStation 4 Slim
16nm16nm28nm16nm
2GB DDR3 SDRAM4GB LPDDR4 SDRAM8GB GDDR5 SDRAM8GB GDDR5 SDRAM8GB DDR3 SDRAM12GB GDDR5 SDRAM
800MHz (1600MHz effective)1600MHz (3200MHz effective)1700MHz (6800MHz effective)1375MHz (5500MHz effective)1700MHz (6800MHz effective)1066.5MHz (2133MHz effective)1700MHz (6800MHz effective)
12.8GB/s25.6GB/s176.0GB/s217.6GB/s68.3GB/s326.4GB/s
1GB1GB3.5GB3GB
colspan="2"256MB DDR3 RAM1GB DDR3 RAMcolspan="3"
8GB/32GB eMMC flash memory (non-replaceable)
1GB flash memory (reserved for the OS)32GB eMMC NAND flash memory (non-replaceable)64GB eMMC NAND flash memory (non-replaceable)500GB HDD or 1TB HDD (user replaceable)1TB HDD or 2TB (user replaceable)500GB HDD, 1TB HDD (non-replaceable)
8GB flash memory (reserved for the OS)500GB HDD, 1TB HDD, 2TB HDD (non-replaceable)
8GB flash memory (reserved for the OS)1TB HDD, (non-replaceable)
8GB flash memory (reserved for the OS)
Supports up to 32GB SDHC cards
Supports up to 2TB USB HDD (Wii U Mode only)Supports microSD/microSDHC/microSDXC up to 2 TBSupports USB HDD over 240 GB up to 8TB (with System Software 4.50 or higher)Supports USB 3.0 HDD larger than 256GB up to 16 TB
Only downloaded games can be installed to storageDownloaded games can be installed to internal memory or SD cardAll games must be installed to a connected HDDAll games must be installed to a connected HDD
802.11 a/b/g/n/ac Wi-Fi @ 2.4and 5.0GHzPlayStation 4
802.11b/g/n Wi-Fi @ 2.4GHz
PlayStation 4 Slim
802.11b/g/n/ac Wi-Fi @ 2.4GHz802.11a/b/g/n/ac Wi-Fi 2.4GHz/5GHz802.11a/b/g/n dual-band Wi-Fi @ 2.4GHz and 5.0GHz802.11a/b/g/n/ac dual-band Wi-Fi @ 2.4GHz and 5.0GHz
Fast EthernetFast EthernetGigabit EthernetGigabit EthernetGigabit Ethernet
When lying down on its side:
Width: 172mm (6.7in)
Height: 46mm (1.8in)
Length: 268.5mm (10.5in)
(can be oriented vertically using a stand)Console laying flat:
Width: 102 mm
Height: 13.9 mm
Length: 203.1 mm (Console only)
239 mm (Joy-Con attached)
(must be oriented vertically)Console laying flat:
Width: 102 mm
Height: 13.9 mm
Length: 203.1 mm (Console only)
239 mm (Joy-Con attached)
(must be oriented vertically)PlayStation 4
When lying down on its side:
Width: 275mm (10.8in)
Height: 53mm (2.0in)
Length: 305mm (12.0in)
(can be oriented vertically using a stand)
PlayStation 4 Slim
When lying down on its side:
Width: 265mm (10.4in)
Height: 39mm (1.5in)
Length: 288mm (11.3in)
(can be oriented vertically using a stand)When lying down on its side:
Width: 295mm (11.6in)
Height: 55mm (2.2in)
Length: 327mm (12.9in)
(can be oriented vertically using a stand)When lying down on its side:
Width: 309mm (12.1in)
Height: 83mm (3.2in)
Length: 258mm (10.1in)
(must be oriented horizontally)When lying down on its side:
Width: 295mm (11.6in)
Height: 64mm (2.5in)
Length: 227mm (8.9in)
(can be oriented vertically using a stand)When lying down on its side:
Width: 300mm (11.8in)
Height: 60mm (2.4in)
Length: 240mm (9.4in)
(can be oriented vertically using a stand)
1.5 kg0.297 kg (Console only)
0.398 kg (Joy-Con attached)0.319 kg (Console only)
0.420 kg (Joy-Con attached)PlayStation 4
2.8 kg
PlayStation 4 Slim
2.1 kg3.3 kg3.2 kg2.9 kg3.8 kg
75W (external power supply)4,310mAh, 3.7V lithium-ion batteryPlayStation 4
Max. 223W (internal power supply)
PlayStation 4 Slim
Max. 163W (internal power supply)(PSU)}}
Max. 220W (external power supply)Max. 125W (internal power supply)Max. 245W (internal power supply)
1080p, 1080i, 720p, 480p720p (undocked)720p (undocked)1080p, 1080i, 720p, and 480p4K 2160p, 1080p, 1080i, 720p, and 480purl=http://www.pcworld.com/article/3112749/heres-how-the-xbox-one-s-stacks-up-to-the-original.htmltitle=Here's how the Xbox One S stacks up to the original It's smaller and supports 4K video streaming, but not 4K gamingfirst=Franklast=Blairwork=PC Worldaccess-date=August 28, 2016archive-date=August 28, 2016archive-url=https://web.archive.org/web/20160828064419/http://www.pcworld.com/article/3112749/heres-how-the-xbox-one-s-stacks-up-to-the-original.htmlurl-status=live}}
colspan="2"colspan="2"url=https://www.extremetech.com/gaming/188205-august-xbox-one-system-update-brings-3d-remote-downloadstitle=August Xbox One system update brings 3D, remote downloads – ExtremeTechlast=Brunnerfirst=Grantdate=August 18, 2014website=ExtremeTecharchive-url=https://web.archive.org/web/20170805024409/https://www.extremetech.com/gaming/188205-august-xbox-one-system-update-brings-3d-remote-downloadsarchive-date=August 5, 2017url-status=liveaccess-date=March 28, 2018}}
Wii U GamePad (bundled with console)colspan="2"PlayStation Vita
PlayStation App on iOS and Android devicesXbox Console Companion on Android, iOS, Windows 8, Windows 8.1, Windows 10, Windows Phone
Local game streaming via Off-TV Play to Wii U GamePad for some gamescolspan="2"Local and remote game streaming via Remote Play to PS Vita, macOS and Windows, or selected Sony Xperia smartphone for all games,
except those that require the PS Camera or PS MoveLocal game streaming via Xbox App to Windows 10 PC
Wii U GamePad includes an integrated resistive touchscreenConsole includes multi-touch capacitive touchscreenDualShock 4 controller includes an integrated 2 point capacitive touchpadcolspan="3"
Wii U GamePad camera (bundled with all consoles)colspan="2"PlayStation CameraKinectKinect (adapter required to use)
Nintendo NetworkNintendo Switch OnlinePlayStation NetworkXbox Live
Downloads games and automatic updates in the background via SpotPassDownloads automatic updates in the backgroundDownloads games and automatic updates in the backgroundDownloads games and automatic updates in the background
1=Paid Nintendo Switch Online subscription required for online multiplayer, except for free-to-play titles}}1=Paid PlayStation Plus subscription required for online multiplayer and cloud saves except for free-to-play titles}}1=Paid Xbox Live Gold subscription required for online multiplayer, except for free-to-play titles free cloud saves}}
Screenshots with Miiverse integration (can be shared to Facebook, Twitter, Google Plus and Tumblr)Screenshots with Facebook and Twitter integrationScreenshots with Twitter integrationScreenshots with Twitter integration
Gameplay replays with YouTube integration (select games only)Up to 30 seconds of gameplay with Facebook and Twitter integrationUp to 1 hour of gameplay with Dailymotion, Facebook, Twitter and YouTube integration; 720p for all PS4 models, 1080p for PS4 ProUp to 5 minutes of gameplay; 1080p for all Xbox One models, 4K for Xbox One X (external storage required)
colspan="2"Live streaming with Dailymotion, Twitch, Ustream and YouTube Gaming integrationLive streaming with Mixer and Twitch integration
Free}}Free}}Paid subscription to Xbox Live Gold required}}
List of Wii U gamesList of Nintendo Switch gamesList of PlayStation 4 gamesList of Xbox One games
Wii U system softwareNintendo Switch system softwarePlayStation 4 system softwareXbox One system software
Updates are downloaded and installed automatically in Standby ModeAutomatic updates can be enabled by turning on Automatic Software Updates in System SettingsUpdates are downloaded and installed automatically in Rest ModeUpdates are downloaded and installed automatically in Instant-on Mode

;Notes

Handheld systems

A trend starting from the eighth generation of handheld systems was the general shift from dedicated handheld gaming consoles to mobile gaming on smart devices, such as smartphones and tablets. As such, smart devices had eroded sales of dedicated handheld gaming consoles, with analysts of the time predicting that smart devices would have replaced handheld gaming consoles.

Nintendo 3DS

Main article: Nintendo 3DS

The Nintendo 3DS is a portable game console produced by Nintendo. It is the successor to the Nintendo DS. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software. Announcing the device in March 2010, Nintendo officially unveiled it at E3 2010, with the company inviting attendees to use demonstration units. The console succeeds the Nintendo DS series of handheld systems, which primarily competes with PlayStation Portable. It competes with Sony's handheld, the PlayStation Vita.

The Nintendo 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011; and in Australia on March 31, 2011. On July 28, 2011, Nintendo announced a major price drop starting August 12. In addition, as of September 2011 consumers who bought the system at its original price have access to ten Nintendo Entertainment System games before they are available to the general public, after which the games may be updated to the versions publicly released on the Nintendo eShop. In December 2011, ten Game Boy Advance games were made available to consumers who bought the system at its original price at no charge, with Nintendo stating it has no plans to release to the general public.

On June 21, 2012, Nintendo announced a bigger model of the 3DS called the Nintendo 3DS XL. Both screens are 90% larger than the original 3DS, but the resolution is the same. It also has a slightly longer battery life. It was released on July 28, 2012, in Europe and August 19, 2012, in North America as well as Australasia on August 23, 2012, and Brazil on September 1, 2012.

On August 28, 2013, Nintendo announced a low cost, 2D version of the 3DS called the Nintendo 2DS. This redesign plays all Nintendo DS and Nintendo 3DS games, albeit without a stereoscopic 3D option. Unlike previous machines of the DS family, the Nintendo 2DS uses a slate-like design instead of a clamshell one. The console launched on October 12 in both Europe and North America as well as Australasia.

On August 29, 2014, Nintendo announced an enhanced revision of the 3DS called the New Nintendo 3DS and New Nintendo 3DS XL. The newer system uses microSD cards rather than full-sized and has a second analog "nub" input, the C-stick, Super-Stable 3D™ (face-tracking technology that allows the glasses-free stereoscopic 3D display to constantly adapt to the user's exact eye position as the player shifts his or her arms and body) and an upgraded processor that allows for more advanced NN3DS-exclusive games (e.g., a 3D port of acclaimed Wii game Xenoblade Chronicles) which cannot be played on the original Nintendo 3DS/2DS, although New Nintendo 3DS can still be played with all 3DS and most DSi games. It was released in Japan on October 11, 2014; in Australasia on November 21, 2014; in Europe on February 13, 2015; in North America on February 13, 2015, for the XL version. The smaller version for North America was released on September 25, 2015, bundled with the game Animal Crossing: Happy Home Designer. In April 2017, Nintendo announced the New Nintendo 2DS XL, released in Japan on July 13, 2017, and in North America on July 28, 2017. It is a streamlined version of the New Nintendo 3DS XL, with identical screen sizes, but with a thinner build and without stereoscopic 3D.

The 3DS family was formally discontinued in September 2020.

PlayStation Vita

Main article: PlayStation Vita

The PlayStation Vita is the second handheld game console developed by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011 and was released in Europe and North America on February 22, 2012.

The handheld includes two analog sticks, a 5 in OLED/LCD multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the PS Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit (GPU), as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.

The device is backward-compatible with a subset of the PSP and PS One games digitally released on the PlayStation Network via the PlayStation Store. The graphics for PSP releases are upscaled, with a smoothing filter to reduce pixelation.

Lifetime sales of the Vita have not been released by Sony but have been estimated between 15 and 16 million. Sony discontinued the PlayStation Vita on March 1, 2019, and has no plans for a successor.

Nintendo Switch Lite

Main article: Nintendo Switch Lite

Nintendo released the Nintendo Switch Lite, a hardware revision of the Switch, worldwide on September 20, 2019. Designed as a less expensive version of the Switch, the Switch Lite integrates the Joy-Con onto the hardware unit itself, eliminating some of the Joy-Con's features, which prevents a small number of games in the Switch's library that exclusively require television or tabletop modes from being used on the Switch. Additionally, the Switch Lite cannot be docked. The unit is smaller and lighter than the main Switch console, and uses updated lower-powered hardware that improves its battery performance. It otherwise supports all other features of the Switch, including its communication capabilities.

Handheld comparison

Product lineNintendo 3DS familyPlayStation VitaNintendo Switch LiteConsoleNintendo 3DS/
Nintendo 3DS XLNintendo 2DSNew Nintendo 3DS/
New Nintendo 3DS XL /
New Nintendo 2DS XLPCH-1000 /
PCH-2000Nintendo Switch LiteLogo[[File:Nintendo 3DS logo.svgframeless120pxclass=skin-invert]][[File:PlayStation Vita logo.svgframeless120pxclass=skin-invert]][[File:Nintendo Switch logo.svgframeless100pxclass=skin-invert]]ManufacturerImageRelease datesLaunch pricesCurrent pricesDiscontinuedUnits shippedBest-selling gameRegional lockoutBackward compatibilityDisplayAutostereoscopy (3D)CPUGPURAMCameraAudioStorageMediaUser interfaceBatteryConnectivityConsole ConnectionStylusWeightDimensionsOnline servicesPreloaded applicationsList of gamesSystem software
NintendoSony (SCE/SIE)Nintendo
[[File:Nintendo-3DS-AquaOpen.jpg100px]] [[File:Nintendo-3DS-XL-angled.jpg100px]][[File:Nintendo-2DS-angle.jpg100px]][[File:New Nintendo 3DS.png100pxNew Nintendo 3DS]] [[File:New-3DS-XL-Black.jpg100pxNew Nintendo 3DS XL]] [[File:New Nintendo 2ds XL.png95pxNew Nintendo 2DS XL]][[File:PlayStation-Vita-1101-FL.jpg100px]] [[File:PlayStation-Vita-2001-FL.jpg100px]][[File:Nintendo Switch Lite representation.pngNintendo Switch Lite representation120px]]
Nintendo 3DS: Nintendo 3DS XL:New Nintendo 3DS:PCH-1000:
Wi-Fi / Wi-Fi+3G:US$229.99
{{NoNew Nintendo 3DS: July 2017
75.94 million21.02 million
Mario Kart 7, 18.97 million units ()
Uncharted: Golden Abyss, 500,000 unitsMario Kart 8 Deluxe, 45.33 million units
Region locked}}
Nintendo DS / Nintendo DSiPlayStation Portable (digitally downloaded games only)
Top Screen:Top Screen:Top Screen:PCH-1000: 5 in OLED capactive touchscreen 960 × 544 px
PCH-2000: 5 in IPS LCD capacitive touchscreen 960 × 544 px
Approximately 16.77 million colorsApproximately 16.77 million colorsApproximately 16.77 million colors
5 brightness levels}}
Yes
Yes, with 'Super Stable 3D' technologyNoYes (New 3DS, New 3DS XL only)
No (New 2DS XL only)NoNo
Dual-core ARM11 MPCore & Dual-core VFP Co-ProcessorQuad-core ARM11 MPCore & Quad-core VFP Co-Processorurl=http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/title=Sony outs tech specs for NGPpublisher=VG247date=January 27, 2011access-date=August 4, 2011archive-date=January 30, 2011archive-url=https://web.archive.org/web/20110130043127/http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/url-status=live }}Quad-core Cortex-A57 + quad-core Cortex-A53 @ 1.02 GHz
Digital Media Professionals PICA200PowerVR SGX543MP4+Nvidia GM20B Maxwell-based GPU
128 MB FCRAM, 6 MB VRAM256 MB FCRAM, 10 MB VRAMurl=http://www.sys-con.com/node/1947549title="PlayStation®Vita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communicationspublisher=SYS-CON Mediadate=August 17, 2011access-date=September 4, 2011archive-date=September 17, 2011archive-url=https://web.archive.org/web/20110917052726/http://www.sys-con.com/node/1947549url-status=live}}4 GB LPDDR4
One front-facing and a set of two rear-facing 3D 0.3 MP (VGA) camera sensorsFront and rear 0.3 MP (VGA) camera sensors
1 GB internal flash memory1 GB internal flash memory (PCH-2000 only)32 GB eMMC
Supports up to 32 GB SD/SDHC cardsSupports up to 32 GB microSD/microSDHC cardsSupports 4 GB, 8 GB, 16 GB, 32 GB and 64 GB proprietary removable memory cardsSupports up to 2 TB microSD/HC/XC cards
2 GB SD card included (3DS only)
4 GB SDHC card included (3DS XL)4 GB SDHC card included4 GB microSDHC card included
Nintendo 3DS Game Card (1–8 GB) / Nintendo DS Game Card (8–512 MB)
Digital distributionPlayStation Vita Game Card (2–4 GB)
Digital distributionNintendo Switch Game Card
3570 mAh lithium-ion battery
3–7 hours
Determined by screen brightness, Wi-Fi, sound volume, and whether 3D is active (3DS models only)}}
Wii / Wii UPlayStation 3 / PlayStation 4
3DS: Extendable up to 100 mm long
3DS XL: 96 mm long96 mm longNew 3DS: 76.5 mm long
New 3DS XL/New 2DS XL: 86 mm long
3DS: 235 g
3DS XL: 336 g260 gNew 3DS: 253 g
New 3DS XL: 329 g
New 2DS XL: 260 gWi-Fi: 260 g
Wi-Fi+3G: 279 g
PCH-2000: 219 g280 g
Nintendo NetworkSony Entertainment NetworkNintendo Switch Online
Full game download/installation and automatic updates in the background via SpotPassFull game download/installation in the backgroundFull game download/installation and automatic updates in the background
colspan="3"
Nintendo eShop
List of Nintendo 3DS gamesList of PlayStation Vita gamesList of Nintendo Switch games
Can only play games that support handheld mode
Nintendo 3DS system softwarePlayStation Vita system softwareNintendo Switch system software

Other handhelds

File:GCW Zero Front.png|GCW Zero File:NvidiaShieldPortable.jpg|Nvidia Shield Portable File:GPD XD running Virtua Fighter 2 (uoYabause emulator).png|GPD XD File:GPD Win.png|GPD Win File:Sony-Xperia-Play-Open-FL.jpg|Xperia Play File:Evercade Original Handheld Console SwitchedOff.jpg|Evercade

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