Skip to content
Surf Wiki
Save to docs
science/mathematics

From Surf Wiki (app.surf) — the open knowledge base

Edge (geometry)

Line segment joining two adjacent vertices in a polygon or polytope


Line segment joining two adjacent vertices in a polygon or polytope

In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope. In a polygon, an edge is a line segment on the boundary, and is often called a polygon side. In a polyhedron or more generally a polytope, an edge is a line segment where two faces (or polyhedron sides) meet. A segment joining two vertices while passing through the interior or exterior is not an edge but instead is called a diagonal.

An edge may also be an infinite line separating two half-planes. The sides of a plane angle are semi-infinite half-lines (or rays).

Relation to edges in graphs

In graph theory, an edge is an abstract object connecting two graph vertices, unlike polygon and polyhedron edges which have a concrete geometric representation as a line segment. However, any polyhedron can be represented by its skeleton or edge-skeleton, a graph whose vertices are the geometric vertices of the polyhedron and whose edges correspond to the geometric edges. Conversely, the graphs that are skeletons of three-dimensional polyhedra can be characterized by Steinitz's theorem as being exactly the 3-vertex-connected planar graphs.{{citation | editor-last = Gorini | editor-first = Catherine A.

Number of edges in a polyhedron

Any convex polyhedron's surface has Euler characteristic

:V - E + F = 2,

where V is the number of vertices, E is the number of edges, and F is the number of faces. This equation is known as Euler's polyhedron formula. Thus the number of edges is 2 less than the sum of the numbers of vertices and faces. For example, a cube has 8 vertices and 6 faces, and hence 12 edges.

Incidences with other faces

In a polygon, two edges meet at each vertex; more generally, by Balinski's theorem, at least d edges meet at every vertex of a d-dimensional convex polytope. Similarly, in a polyhedron, exactly two two-dimensional faces meet at every edge, while in higher dimensional polytopes three or more two-dimensional faces meet at every edge.

Alternative terminology

In the theory of high-dimensional convex polytopes, a facet or side of a d-dimensional polytope is one of its (d − 1)-dimensional features, a ridge is a (d − 2)-dimensional feature, and a peak is a (d − 3)-dimensional feature. Thus, the edges of a polygon are its facets, the edges of a 3-dimensional convex polyhedron are its ridges, and the edges of a 4-dimensional polytope are its peaks.{{citation

References

References

  1. Ziegler, Günter M.. (1995). "Lectures on Polytopes". Springer.
  2. Weisstein, Eric W. "[http://mathworld.wolfram.com/PolygonEdge.html Polygon Edge]". From Wolfram MathWorld.
  3. Weisstein, Eric W. "[http://mathworld.wolfram.com/PolytopeEdge.html Polytope Edge]". From Wolfram MathWorld.
  4. Wylie, C. R. Jr.. (1964). "Foundations of Geometry". McGraw-Hill.
  5. Senechal, Marjorie. (2013). "Shaping Space: Exploring Polyhedra in Nature, Art, and the Geometrical Imagination". Springer.
  6. Balinski, M. L.. (1961). "On the graph structure of convex polyhedra in ''n''-space". Pacific Journal of Mathematics.
  7. Wenninger, Magnus J.. (1974). "Polyhedron Models". Cambridge University Press.
Info: Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

Want to explore this topic further?

Ask Mako anything about Edge (geometry) — get instant answers, deeper analysis, and related topics.

Research with Mako

Free with your Surf account

Content sourced from Wikipedia, available under CC BY-SA 4.0.

This content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.

Report