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DICE (company)

Swedish video game developer owned by Electronic Arts


Summary

Swedish video game developer owned by Electronic Arts

FieldValue
nameEA Digital Illusions CE AB
logo[[File:DICE logo.svgframelessclass=skin-invert]]
logo_captionLogo used since 2006
imageFatburen, kontorsfastighet, 2017.jpg
image_captionHeadquarters in Stockholm
trade_nameDICE
former_names{{Unbulleted list
typeSubsidiary
industryVideo games
founded, in Växjö, Sweden
founders{{Unbulleted list
hq_location_cityStockholm
hq_location_countrySweden
key_peopleRebecka Coutaz (general manager)
products{{Unbulleted list
num_employees714
num_employees_year2020
parentElectronic Arts (2006–present)
divisionsFrostbite Labs
website

| Digital Illusions HB (1992–1993) | Digital Illusions CE AB (1993–2006) | Olof Gustafsson | Markus Nyström | Fredrik Liljegren | Andreas Axelsson | Games | Battlefield series | Mirror's Edge series | Star Wars Battlefront series | Game engines | Frostbite EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the Battlefield, Mirror's Edge and Star Wars: Battlefront series. Through their Frostbite Labs division, the company also develops the Frostbite game engine.

History

Foundation and early years (1992–2000)

Digital Illusions was founded in May 1992 by Olof "Olle" Gustafsson, Markus Nyström, Fredrik Liljegren and Andreas Axelsson, four friends and former members of The Silents, a demogroup that developed for Amiga systems. The four studied at Växjö University, thus DICE was established in Växjö.

Expansion (2000–2004)

In 2000, DICE acquired developer Refraction Games (developers of Codename Eagle). From the acquisition, DICE inherited the in-development Battlefield 1942. Patrick Söderlund, who had founded Refraction Games in 1997, subsequently joined DICE as chief executive officer. This was followed with the merger of Sandbox Studios in April 2001. Sandbox Studios added 50 employees to DICE's staff, amounting to 150 total employees, with the studio being renamed as Digital Illusions Canada. In September 2004, DICE also merged with Trauma Studios in New York City. Trauma Studios employed nine people at the time.

Acquisition by Electronic Arts (2006–present)

In November 2004, Electronic Arts (EA) announced their intent to purchase all outstanding shares in DICE at a price of per share, with the deal's closing deadline scheduled for 27 December. At the time, EA owned 18.9% in DICE. Initially, the offer was rejected by shareholders representing 28% of DICE's ownership on 15 December, after which EA adjusted its offer on 20 December, intending to only purchase 44.5% at the same price per share, extending the offer deadline to 20 January 2005. On 25 January 2005, shareholders agreed to the acquisition, and EA raised their ownership in DICE to 59.8%.

In March 2006, EA announced a new plan to acquire all outstanding shares in DICE for per share. The acquisition was completed on 2 October, with 2.6 million shares in DICE transferred to EA in exchange for a total of . Shortly following the acquisition, on 5 October, EA closed Digital Illusions Canada, DICE's Ontario-based studio. The 25 employees working at the studio at the time were given the option to transfer to DICE's headquarters in Stockholm or any other EA studio. DICE co-founder Liljegren announced on 16 October that he established RedJade as a successor to Digital Illusions Canada.

In May 2013, EA opened a new Los Angeles-based division for DICE known as DICE LA, helmed by former senior staff of EA's previously closed studio Danger Close Games. DICE LA had generally been involved with support of DICE and other EA games and had not generated any title on their own. Vince Zampella of Respawn Entertainment (another EA studio) was named as the studio's new lead in January 2020. Zampella had indicated at this time that they would likely become separate from DICE, and change their name to reflect this. DICE LA announced their new name, Ripple Effect Studios, in July 2021, but otherwise under management by Zampella, and while they will finish work on Battlefield 2042, will move in a new direction following its release.

On 2 December 2021, Electronic Arts announced that Vince Zampella, co-founder of Respawn Entertainment and head of Ripple Effect Studios, will oversee the Battlefield series going forward, with Ripple Effect leading the way in developing the franchise's "new experiences", instead of DICE. Along with the announcement, it was reported that DICE General Manager Oskar Gabrielson would be leaving EA, with Rebecka Coutaz, formerly Managing Director of Ubisoft Annecy, taking his place in the role.

Games developed

YearTitlePlatform(s)
1992Pinball DreamsAmiga
Pinball FantasiesAmiga, Amiga CD32
1993AmiganoidAmiga
1994BenefactorAmiga, Amiga CD32
1995Pinball IllusionsAmiga, Amiga CD32, MS-DOS
1997True PinballPlayStation, Sega Saturn
S40 RacingMicrosoft Windows
1998MotorheadMicrosoft Windows, PlayStation
1999Swedish Touring Car ChampionshipMicrosoft Windows
2000Swedish Touring Car Championship 2
Riding Champion: Legacy of Rosemond Hill
Michelin Rally Masters: Race of ChampionsMicrosoft Windows, PlayStation
NASCAR HeatPlayStation
2002RalliSport ChallengeMicrosoft Windows, Xbox
Battlefield 1942macOS, Microsoft Windows
V8 ChallengeMicrosoft Windows
2003Battlefield 1942: The Road to RomemacOS, Microsoft Windows
Midtown Madness 3Xbox
Battlefield 1942: Secret Weapons of WWIImacOS, Microsoft Windows
2004RalliSport Challenge 2Xbox
2005Battlefield 2Microsoft Windows
Battlefield 2: Modern CombatPlayStation 2, Xbox, Xbox 360
2006Battlefield 2142macOS, Microsoft Windows
2008Battlefield: Bad CompanyPlayStation 3, Xbox 360
Mirror's EdgeMicrosoft Windows, PlayStation 3, Xbox 360
2009Battlefield HeroesMicrosoft Windows
Battlefield 1943PlayStation 3, Xbox 360
2010Battlefield: Bad Company 2iOS, Microsoft Windows, PlayStation 3, Xbox 360
Need for Speed: Hot PursuitAndroid, iOS, Microsoft Windows, PlayStation 3, Wii, Windows Phone, Xbox 360
Battlefield OnlineMicrosoft Windows
Medal of HonorMicrosoft Windows, PlayStation 3, Xbox 360
2011Battlefield Play4FreeMicrosoft Windows
Battlefield 3iOS, Microsoft Windows, PlayStation 3, Xbox 360
2013Battlefield 4Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
2015Battlefield: Hardline
Star Wars BattlefrontMicrosoft Windows, PlayStation 4, Xbox One
2016Mirror's Edge Catalyst
Battlefield 1
2017Star Wars Battlefront II
2018Battlefield V
2019UltracoreMega Sg, Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, Xbox Series X/S
2021Battlefield 2042Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
2025Battlefield 6Microsoft Windows, PlayStation 5, Xbox Series X/S

Notes

  1. Co-developed with Easy Studios
  2. Co-developed with Criterion Games
  3. Co-developed with Neowiz Games
  4. Co-developed with Danger Close Games
  5. Co-developed with Visceral Games
  6. Co-developed with Criterion Games, Motive Studio and Ripple Effect Studios, as part of Battlefield Studios
  7. Cancelled in 1994 but eventually revived by Strictly Limited Games and released in 2019

References

References

  1. (November 2021). "Game Developer Index 2021". Dataspelbranchen.
  2. Gunner. (9 September 2017). "Digital Illusions fyller 25 år".
  3. nnirvi. (2 November 2006). "Digital Illusions – taisteluni".
  4. Crecente, Brian. (14 August 2018). "EA Chief Design Officer Patrick Soderlund Leaves Company".
  5. IGN Staff. (6 April 2001). "Digital Illusions and Sandbox Studios Merge".
  6. IGN Staff. (11 April 2001). "Digital Illusions Nabs Sandbox Studios".
  7. Carless, Simon. (1 September 2004). "Digital Illusions Acquires Trauma Studios".
  8. Goldstein, Maarten. (1 September 2004). "DICE Buys Trauma Studios".
  9. Adams, David. (1 September 2004). "Digital Illusions Embraces Trauma".
  10. Adams, David. (15 November 2004). "EA to Buy Digital Illusions".
  11. GamesIndustry International. (15 November 2004). "EA tables bid to take over Digital Illusions".
  12. Fahey, Rob. (15 December 2004). "Digital Illusions shareholders reject EA buyout".
  13. Brunes, Andrew. (20 December 2004). "EA Adjusts Offer For Digital Illusions".
  14. Bloodworth, Daniel. (25 January 2006). "EA Gains Controlling Interest of Digital Illusions".
  15. Fahey, Rob. (26 January 2006). "Digital Illusions shareholders accept EA offer".
  16. Bramwell, Tom. (17 March 2006). "EA and DICE announce new merger plan".
  17. Thorsen, Tor. (2 October 2006). "EA rolls DICE for $23 million".
  18. Martin, Matt. (2 October 2006). "EA completes DICE acquisition".
  19. Martin, Matt. (5 October 2006). "EA confirms DICE Canada closure".
  20. Adams, David. (5 October 2006). "Digital Illusions Canada Closes".
  21. GamesIndustry International. (16 October 2006). "REDJADE Opens for Business".
  22. Dyer, Mitch. (May 16, 2013). "DICE LA: From the Ashes of Medal of Honor".
  23. Marten, Todd. (January 2, 2020). "From 'Titanfall' to 'Star Wars,' the evolution of game studio Respawn mirrors our search for story". [[Los Angeles Times]].
  24. Bailey, Kat. (July 7, 2021). "Exclusive: EA's DICE LA is Changing Its Name to Ripple Effect Studios And Developing An Unannounced Game". [[IGN]].
  25. Tolbert, Samuel. (December 2, 2021). "Respawn head Vince Zampella now leading Battlefield franchise, announces connected universe".
  26. Peters, Jay. (December 2, 2021). "EA puts Apex Legends boss in charge of Battlefield as part of internal shakeup".
  27. Wilde, Tyler. (December 2, 2021). "The Battlefield series is now in the hands of Respawn co-founder Vince Zampella".
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