Skip to content
Surf Wiki
Save to docs
general/board-games-introduced-in-2001

From Surf Wiki (app.surf) — the open knowledge base

Cosmic Coasters

Board game


Board game

FieldValue
subject_nameCosmic Coasters
image_link
image_caption
designerAndrew Looney
publisherLooney Labs
players2-4
ages
setup_time1-2 minutes
playing_time10 minutes
random_chanceMedium
skillsStrategic thought

subject_name=Cosmic Coasters | image_link= | image_caption= | designer=Andrew Looney| publisher=Looney Labs| players= 2-4| ages= | setup_time= 1-2 minutes| playing_time= 10 minutes| random_chance=Medium | skills=Strategic thought | footnotes = Cosmic Coasters is a board game designed by Andrew Looney and published by Looney Labs. In 2002, Cosmic Coasters won the Origins Award for Best Abstract Board Game of 2001.

The game is played on custom bar coasters bearing the image of a Galilean moon on one side and a rules summary on the other. The coasters are designed for use as actual coasters as well as game boards, and the game does not use anything unlikely to be in a bar (such as dice).

Gameplay

Each coaster represents a space colony with four "factories", four "control points" and one "teleporter". Each player takes seven distinctive counters - for example, coins of the same denomination - and places them on their coaster.

Players take turns to move. Each turn, they may Teleport, Build, or Move.

;Teleport:So long as a player is the only player to control (have a counter on) two or more of the control points on a coaster, they may teleport a counter from that coaster's teleporter onto another coaster, or out of the game. If they teleport onto another counter, that counter is destroyed. ;Build:So long as a player controls the two control points adjacent to an empty factory, and they have spare counters, they may put one of their spare counters on that factory. ;Move:The player may move one of their counters to an adjacent space. If the space is occupied, attacker and defender play one round of "Rock, Paper, Scissors" to determine the outcome: ;*Attacker wins - The defender is removed and the attacker moves into the space. ;*Tie - The defender is removed but the attacker does not move into the space. ;*Defender wins - The defender is not removed and the attacker does not move into the space. The turn is wasted.

Each player has a special power, depending on their coaster. The first player to teleport a counter back onto their own coaster wins.

Reviews

  • Pyramid

References

References

  1. "Origins Award Winners (2001)". Academy of Adventure Gaming Arts & Design.
  2. "Pyramid: Pyramid Review: Cosmic Coasters".
Info: Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

Want to explore this topic further?

Ask Mako anything about Cosmic Coasters — get instant answers, deeper analysis, and related topics.

Research with Mako

Free with your Surf account

Content sourced from Wikipedia, available under CC BY-SA 4.0.

This content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.

Report