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Attribute-oriented programming
Attribute-oriented programming (@OP) is a technique for embedding metadata, namely attributes, within program code.
Attribute-oriented programming in various languages
C++
C++ has support for attributes. C++11 added attributes, which can indicate extra information to the compiler. C++26 added annotations for reflection.
C#
The C# language has supported attributes from its very first release. These attributes was used to give run-time information and are not used by a preprocessor. Currently with source generators, you can use attributes to drive generation of additional code at compile-time.
Hack
The Hack programming language supports attributes. Attributes can be attached to various program entities, and information about those attributes can be retrieved at run-time via reflection.
Java
Java has support for annotations. With the inclusion of Metadata Facility for Java (JSR-175) into the J2SE 5.0 release it is possible to utilize attribute-oriented programming right out of the box. XDoclet library makes it possible to use attribute-oriented programming approach in earlier versions of Java.
In Java, annotations are used for code generation and reflection.
UML
The Unified Modeling Language (UML) supports a kind of attribute called stereotypes.
Tools
- Annotation Processing Tool (apt)
- Spoon, an Annotation-Driven Java Program Transformer
- XDoclet, a Javadoc-Driven Program Generator
References
- {{cite web | access-date = 2006-03-21 | url-status = live | archive-url = https://web.archive.org/web/20160303170619/http://www.cs.umb.edu/~jxs/pub/models05.pdf | archive-date = 2016-03-03
- {{cite web |url-status=dead
References
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
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