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Active Exploits


FieldValue
titleActive Exploits
imageActive exploits cover.jpg
captionActive Exploits diceless roleplaying
publisherPrecis Intermedia Gaming
designerBrett M. Bernstein
date2002-2003
genreUniversal
systemDiceless

Active Exploits is a diceless set of role-playing game rules by Precis Intermedia Gaming. The core rules (which contain no setting) are distributed for free as a PDF file, or for a fee as a printed book. There are a number of published game settings and official game conversions which use these rules.

The system is considered innovative, but more in common with GURPS and Unisystem, rather than other diceless games such as Amber and Nobilis{{Cite web

The game has options for freeform and live action role-playing, as well as for converting the game to other systems. Ample conversion rules allow the adaptation of the engine to a number of commercial systems.

Published Settings and Official Conversions

Active Exploit has converted other published RPGs into diceless versions.

  • Sengoku: Chanbara, a role-playing game based in Feudal Japan.{{Cite web
  • Dreamwalker, a setting taking place in others' dreams.{{Cite web
  • Blood Island Diceless, swashbuckling adventures on the high seas.{{Cite web
  • CORPS Diceless, based on CORPS, a conspiracy themed RPG about UFOs, vampires, secret societies, etc.{{Cite web
  • Bloodshadows (3rd Edition) core book has Active Exploits conversion rules.

Awards

The game won an Indie RPG award in 2003 for free game of the year and best support.{{Cite web

Modes of Play

Basic Exploits

This is an introductory version of the rules, intended for those who are new to the system or prefer something less involved.{{Cite web

Advanced Exploits

This presents both advanced and optional rules which players can selectively use. Some examples of advanced elements are:

  • Flairs: These zoom in on character's abilities.
  • Fields of Expertise: These replace the need for skills by generalizing occupational knowledge.
  • Convictions: These expand on the basic concept of Principles (in Basic Exploits) by utilizing Revelation and Dementia.
  • Threads: These define group dynamics and help encourage more character-oriented roleplaying.
  • Vehicles: Rules for using vehicles, from motorcycles to starships.

Live Exploits

These are guidelines from the Basic and Advanced Exploits sections which are optimized for live action role-playing.

Adaptive Exploits (Special Edition Softcover only)

A framework for converting characters from other game systems for use with Active Exploits, and adapting other ability/skill-based systems for diceless play.

Other features

Setting Specifics, which add new rules for magic and the occult, and martial arts.

References

Info: Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

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