From Surf Wiki (app.surf) — the open knowledge base
Active Exploits
| Field | Value |
|---|---|
| title | Active Exploits |
| image | Active exploits cover.jpg |
| caption | Active Exploits diceless roleplaying |
| publisher | Precis Intermedia Gaming |
| designer | Brett M. Bernstein |
| date | 2002-2003 |
| genre | Universal |
| system | Diceless |
Active Exploits is a diceless set of role-playing game rules by Precis Intermedia Gaming. The core rules (which contain no setting) are distributed for free as a PDF file, or for a fee as a printed book. There are a number of published game settings and official game conversions which use these rules.
The system is considered innovative, but more in common with GURPS and Unisystem, rather than other diceless games such as Amber and Nobilis{{Cite web
The game has options for freeform and live action role-playing, as well as for converting the game to other systems. Ample conversion rules allow the adaptation of the engine to a number of commercial systems.
Published Settings and Official Conversions
Active Exploit has converted other published RPGs into diceless versions.
- Sengoku: Chanbara, a role-playing game based in Feudal Japan.{{Cite web
- Dreamwalker, a setting taking place in others' dreams.{{Cite web
- Blood Island Diceless, swashbuckling adventures on the high seas.{{Cite web
- CORPS Diceless, based on CORPS, a conspiracy themed RPG about UFOs, vampires, secret societies, etc.{{Cite web
- Bloodshadows (3rd Edition) core book has Active Exploits conversion rules.
Awards
The game won an Indie RPG award in 2003 for free game of the year and best support.{{Cite web
Modes of Play
Basic Exploits
This is an introductory version of the rules, intended for those who are new to the system or prefer something less involved.{{Cite web
Advanced Exploits
This presents both advanced and optional rules which players can selectively use. Some examples of advanced elements are:
- Flairs: These zoom in on character's abilities.
- Fields of Expertise: These replace the need for skills by generalizing occupational knowledge.
- Convictions: These expand on the basic concept of Principles (in Basic Exploits) by utilizing Revelation and Dementia.
- Threads: These define group dynamics and help encourage more character-oriented roleplaying.
- Vehicles: Rules for using vehicles, from motorcycles to starships.
Live Exploits
These are guidelines from the Basic and Advanced Exploits sections which are optimized for live action role-playing.
Adaptive Exploits (Special Edition Softcover only)
A framework for converting characters from other game systems for use with Active Exploits, and adapting other ability/skill-based systems for diceless play.
Other features
Setting Specifics, which add new rules for magic and the occult, and martial arts.
References
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about Active Exploits — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report