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3Xtreme
1999 video game
1999 video game
| Field | Value |
|---|---|
| title | 3Xtreme |
| image | 3Xtreme Cover.jpg |
| developer | 989 Sports |
| publisher | 989 Sports |
| producer | Joe Brisbois |
| designer | |
| programmer | |
| composer | Chuck Doud |
| series | Extreme Games |
| released | |
| genre | Racing |
| modes | Single-player, multiplayer |
| platforms | PlayStation |
3Xtreme is a 1999 combat racing video game developed and published by 989 Sports for the PlayStation. As with 2Xtreme, 3Xtreme contains skateboarding, skating, and cycling options to reach the goal before opponents, with the optional ability for offensive physical attacks.
Gameplay
In 3Xtreme, the players take part in specific events using skateboards, BMX or inline skates. With the simplistic nature of each stage, the focus is on doing tricks instead of pure driving. There are more than 22 courses, They include parks, subways, mountains and islands. Some of them are rail slides, board grabs and 360 degree turns. 3Xtreme rewards doing trick moves as good as possible by giving points, judging by how well they were performed. They can be used afterwards to upgrade the vehicles. The game contains several modes: exhibition (is used to prepare for the race against the opponents), freestyle (competition in who gets the most trick points), and season (playing through three circuits which unlocks some equipment and extra tracks).
Development
3Xtreme was developed by 989 Sports, with Ed Loonam as the product manager. The idea was to incorporate the speed pace from ESPN Extreme Games, while keeping some fighting elements from 2Xtreme. Unlike the previous games in the series which used sprites, every in-game object was fully polygonal and all tracks were designed to be longer. The vehicles were based on real-life models from several manufacturers, such as Trek Bicycle Corporation, K2 Sports, GT Bicycles and Tum Yeto.
Sony spent millions of dollars marketing the game.
Reception
The game received unfavorable reviews according to the review aggregation website GameRankings. Next Generation said that the game was "yet another formula 'don't do much for the sequel, because they're gonna buy it anyway' production."
Notes
References
References
- (April 19, 1999). "989 Studios Rolls Out 3Xtreme On Skateboards, Bikes And Blades".
- Curtis, Aaron. (June 14, 1999). "Gamers' Corner". [[Los Angeles Times]].
- (May 1999). "Gamers' Republic Sports: 3 Xtreme". Millennuim Publications Inc..
- Chapman, Paul. (June 27, 1999). "3Xtreme game same old, same old". [[Postmedia Network]].
- Manning, Ric. (April 27, 1999). "Test extreme moves with video game". [[Gannett Company]].
- Gelmis, Joseph. (May 11, 1999). "New Playstation [sic] games send competitors on a wild chase". [[Tribune Publishing]].
- Bailey, Steven. (June 11, 1999). "3Xtreme is disappointment". [[Lee Enterprises]].
- Gelmis, Joseph. (April 28, 1999). "Hot Dogs On Wheels, In Tanks". [[Newsday]].
- "3Xtreme for PlayStation Review". [[CBS Interactive]].
- Marriott, Scott Alan. "3Xtreme - Review". [[All Media Network]].
- Chick, Tom. (June 8, 1999). "3Xtreme". [[CNET]].
- (June 1999). "3Xtreme". [[Ziff Davis]].
- (June 1999). "3Xtreme". Shinno Media.
- Air Hendrix. (May 1999). "3Xtreme Review for PlayStation on GamePro.com". [[International Data Group.
- MacDonald, Ryan. (May 4, 1999). "3Xtreme Review [date mislabeled as "April 28, 2000]". [[Red Ventures]].
- Perry, Douglass C.. (April 21, 1999). "3Xtreme". Ziff Davis.
- (July 1999). "3Xtreme". [[Future US.
- Rybicki, Joe. (June 1999). "3Xtreme".
- (June 1999). "Review: 3Xtreme". Imagine Media.
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