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1978 in video games
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1978 saw the release of new video games such as Space Invaders. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System (Atari VCS).
Financial performance
Highest-grossing arcade games
Space Invaders was the top-grossing video game worldwide in 1978. The following table lists the top-grossing arcade games of 1978 in Japan, the United Kingdom, United States, and worldwide.
| Market | Title | Gross revenue | Inflation | Cabinet sales | Developer | Distributor | Genre | Ref | Worldwide | Space Invaders | Taito | Shoot 'em up |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Japan | Space Invaders | $670,000,000 | 100,000 | Taito | Taito | Shoot 'em up | ||||||
| United Kingdom | Space Invaders | Taito | Midway Manufacturing | Shoot 'em up | ||||||||
| United States | Space Wars | 10,000 | Cinematronics | Cinematronics | Shooter |
Japan
In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual Game Machine chart, which lists both arcade video games and electro-mechanical games (EM games) on the same arcade game chart. Taito's Space Invaders was the first video game to become highest-grossing overall arcade game on the annual Game Machine charts, after the two previous charts were topped by an EM game, F-1 by Namco.
| Arcade video games | Arcade electro-mechanical games (EM games) | Rank | Title | #1 | #2 | #3 | Points | Rank | Title | #1 | #2 | #3 | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Space Invaders | 48 | 7 | 4 | 1 | F-1 | 2 | 4 | 0 | ||||
| 2 | Super Speed Race V | 1 | 18 | 8 | 2 | Shoot Away | 0 | 2 | 7 | ||||
| 3 | 4 | 9 | 8 | 3 | 1 | 3 | 1 | ||||||
| 4 | Scratch | 3 | 4 | 5 | 4 | Mogura Taiji (Whac-A-Mole) | 1 | 2 | 2 | ||||
| 5 | Speed Race DX | 3 | 4 | 3 | 5 | Submarine | 0 | 3 | 2 | ||||
| 6 | Cosmic Monsters | 2 | 3 | 0 | 6 | 1 | 1 | 1 | |||||
| 7 | Acrobat | 1 | 2 | 2 | 7 | 0 | 1 | 1 | |||||
| 8 | Gee Bee | 1 | 1 | 3 | 8 | 1 | 0 | 0 | |||||
| 9 | Super Breakout | 0 | 2 | 2 | 9 | Clay Champ | 0 | 0 | 2 | ||||
| 10 | (Sankyo) | 0 | 1 | 2 | 0 | 1 | 0 |
The following titles were the highest-grossing games on each Game Machine arcade chart. Nintendo's EVR Race was the highest-grossing medal game for the third year in a row.
| Chart | Top title | Gross revenue | Inflation | Cabinet sales | Manufacturer | Genre | Ref | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Arcade game | Space Invaders | last1=Cohen | first1=Daniel | title=Video Games | date=1982 | publisher=Pocket Books | location=New York | isbn=0-671-45872-8 | page=15 | url=https://archive.org/details/book_video_games/page/n21}} | 100,000 | Taito | Shoot 'em up | title=Can Asteroids Conquer Space Invaders? | magazine=Electronic Games | date=Winter 1981 | volume=1 | issue=1 | pages=30–33 (31) | url=http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf#page=31 | access-date=12 February 2021}} | |
| Medal game | EVR Race | Nintendo | Racing |
United States
In the United States, the following titles were the top ten highest-grossing arcade video games of 1978, in terms of coin drop earnings according to the annual Play Meter and RePlay charts.
| Rank | Play Meter | RePlay | Cabinet sales |
|---|---|---|---|
| 1 | Space Wars | 10,000 | |
| 2 | Sprint 2 | rowspan="9" | |
| 3 | Sea Wolf | Sprint 1 | |
| 4 | Sea Wolf II | Sea Wolf | |
| 5 | Super Bug | Breakout | |
| 6 | Starship 1 | Super Bug | |
| 7 | Circus | Starship 1 | |
| 8 | Breakout | Sea Wolf II | |
| 9 | Night Driver | Smokey Joe | |
| 10 | Sprint 1 | LeMans |
Best-selling home systems
| Rank | System(s) | Manufacturer(s) | Type | Generation | Sales | Ref | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Atari Video Computer System (Atari VCS) | Atari, Inc. | Console | Second | ||||||||||||
| Bandai Baseball | Bandai | Handheld | ||||||||||||||
| 3 | TRS-80 | Tandy Corporation | Computer | 8-bit | 150,000 | last=Reimer | first=Jeremy | date=2005-12-15 | title=Total share: 30 years of personal computer market share figures | url=https://arstechnica.com/features/2005/12/total-share/ | url-status=live | access-date=2021-11-27 | website=Ars Technica | language=en-us | archive-url=https://web.archive.org/web/20120607023023/http://arstechnica.com:80/features/2005/12/total-share/ | archive-date=June 7, 2012}} |
| 4 | Commodore PET | Commodore International | Computer | 8-bit | 30,000 | |||||||||||
| 5 | Apple II | Apple Inc. | Computer | 8-bit | 20,000 | date=May 1979 | title=BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Business | url=https://archive.org/details/byte-magazine-1979-05/page/n118 | magazine=BYTE | volume=4 | issue=5 | page=117}} | ||||
| 6 | IMSAI 8080 | IMS Associates, Inc. | Computer | 8-bit | 5,000 | |||||||||||
| IBM 5110 | IBM | Computer | 5,000 | |||||||||||||
| 8 | Altair 8800 | MITS | Computer | 8-bit | 4,000 | |||||||||||
| HP 9800 series | Hewlett-Packard | Computer | 4,000 | |||||||||||||
| 10 | Pertec/MITS 300 | Pertec Computer | Computer | 8-bit | 3,000 |
Events
- Consumer-oriented video game journalism begins with the golden age of arcade video games, soon after the success of Space Invaders, leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines.
- In North America, the first regular consumer-oriented column about video games, "Arcade Alley" in Video magazine, is penned by Bill Kunkel, Arnie Katz, and Joyce Worley.
Business
- New companies: Automated Simulations (later Epyx), Koei, Muse, Supersoft, Synergistic, U.S. Games.
- The American arcade game market earns a revenue of $1 billion (equivalent to $ in ).
- The American home video game market is worth $200 million.
Notable releases
Games
;Arcade
- June – Taito releases Space Invaders in Japan. The worldwide success of Space Invaders marks the beginning of the golden age of arcade video games. It sets the template for the fixed shooter genre and influences most subsequent shooters.
- October – Midway gives Space Invaders a wide release in North America.
- October – Namco releases their first arcade video game, Gee Bee, in Japan.
- Atari, Inc. popularizes the trackball controller with Football.
- Atari, Inc. releases Super Breakout, the multi-directionall scrolling game Fire Truck, Canyon Bomber, and Avalanche. Avalanche later inspires Activision's Kaboom!
- Konami Corporation releases their first arcade video game, Block Game.
- Nintendo releases their first arcade video game, Computer Othello.
;Computer
- The book BASIC Computer Games, microcomputer edition, is released.
Hardware

;Computer
- Elektor releases the TV Games Computer.
;Console
- December – Magnavox launches the Odyssey².
- APF Electronics releases the APF-M1000.
- Bally/Midway releases the Bally Professional Arcade.
- Entreprex releases the Apollo 2001.
- Interton releases the VC 4000.
Notes
References
References
- (4 February 1988). "After ''Pong''".
- (1982). "The Winners' Book of Video Games". New York: [[Warner Books]].
- (November 1978). "Video Games".
- (1982). "Video Invaders". Arco Publishing.
- (February 1979). "人気マシン・ベスト3". [[:ja:アミューズメント通信社.
- (15 February 1981). "調査対象5年間のベスト1". [[:ja:アミューズメント通信社.
- (1982). "Video Games". [[Pocket Books]].
- (Winter 1981). "Can Asteroids Conquer Space Invaders?".
- (1978). "The 'Winners' of '78: Top Arcade Games".
- Rubin, Michael. (2006). "Droidmaker: George Lucas and the Digital Revolution". Triad Publishing Company.
- "昔(1970年代)のテレビゲームは何台売れた?".
- (May 1979). "BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Business".
- (March 1982). "Players Guide To Electronic Science Fiction Games". [[Electronic Games]].
- Kohler, Chris. (September 6, 2011). "Bill Kunkel, Original Gaming Journalist, Dies at 61".
- (1998). "Coin-Op history – 1975 to 1997 – from the pages of RePlay".
- Yuko Aoyama & Hiro Izushi (2003), [https://www.scribd.com/doc/133240085/Aoyama-Izushi-2003-RP-T-Cultural-Japan-Video-Game Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry] {{Webarchive. link. (March 6, 2016 , ''Research Policy'' '''32''': 423-44)
- "Essential 50: Space Invaders". [[1UP.com]].
- Edwards, Benj. "Ten Things Everyone Should Know About Space Invaders". [[1UP.com]].
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