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1978 in video games

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1978 in video games

Summary

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1978 saw the release of new video games such as Space Invaders. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System (Atari VCS).

Financial performance

Highest-grossing arcade games

Space Invaders was the top-grossing video game worldwide in 1978. The following table lists the top-grossing arcade games of 1978 in Japan, the United Kingdom, United States, and worldwide.

MarketTitleGross revenueInflationCabinet salesDeveloperDistributorGenreRefWorldwideSpace InvadersTaitoShoot 'em up
JapanSpace Invaders$670,000,000100,000TaitoTaitoShoot 'em up
United KingdomSpace InvadersTaitoMidway ManufacturingShoot 'em up
United StatesSpace Wars10,000CinematronicsCinematronicsShooter

Japan

In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual Game Machine chart, which lists both arcade video games and electro-mechanical games (EM games) on the same arcade game chart. Taito's Space Invaders was the first video game to become highest-grossing overall arcade game on the annual Game Machine charts, after the two previous charts were topped by an EM game, F-1 by Namco.

Arcade video gamesArcade electro-mechanical games (EM games)RankTitle#1#2#3PointsRankTitle#1#2#3Points
1Space Invaders48741F-1240
2Super Speed Race V11882Shoot Away027
34983131
4Scratch3454Mogura Taiji (Whac-A-Mole)122
5Speed Race DX3435Submarine032
6Cosmic Monsters2306111
7Acrobat1227011
8Gee Bee1138100
9Super Breakout0229Clay Champ002
10(Sankyo)012010

The following titles were the highest-grossing games on each Game Machine arcade chart. Nintendo's EVR Race was the highest-grossing medal game for the third year in a row.

ChartTop titleGross revenueInflationCabinet salesManufacturerGenreRef
Arcade gameSpace Invaderslast1=Cohenfirst1=Danieltitle=Video Gamesdate=1982publisher=Pocket Bookslocation=New Yorkisbn=0-671-45872-8page=15url=https://archive.org/details/book_video_games/page/n21}}100,000TaitoShoot 'em uptitle=Can Asteroids Conquer Space Invaders?magazine=Electronic Gamesdate=Winter 1981volume=1issue=1pages=30–33 (31)url=http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf#page=31access-date=12 February 2021}}
Medal gameEVR RaceNintendoRacing

United States

In the United States, the following titles were the top ten highest-grossing arcade video games of 1978, in terms of coin drop earnings according to the annual Play Meter and RePlay charts.

RankPlay MeterRePlayCabinet sales
1Space Wars10,000
2Sprint 2rowspan="9"
3Sea WolfSprint 1
4Sea Wolf IISea Wolf
5Super BugBreakout
6Starship 1Super Bug
7CircusStarship 1
8BreakoutSea Wolf II
9Night DriverSmokey Joe
10Sprint 1LeMans

Best-selling home systems

RankSystem(s)Manufacturer(s)TypeGenerationSalesRef
1Atari Video Computer System (Atari VCS)Atari, Inc.ConsoleSecond
Bandai BaseballBandaiHandheld
3TRS-80Tandy CorporationComputer8-bit150,000last=Reimerfirst=Jeremydate=2005-12-15title=Total share: 30 years of personal computer market share figuresurl=https://arstechnica.com/features/2005/12/total-share/url-status=liveaccess-date=2021-11-27website=Ars Technicalanguage=en-usarchive-url=https://web.archive.org/web/20120607023023/http://arstechnica.com:80/features/2005/12/total-share/archive-date=June 7, 2012}}
4Commodore PETCommodore InternationalComputer8-bit30,000
5Apple IIApple Inc.Computer8-bit20,000date=May 1979title=BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Businessurl=https://archive.org/details/byte-magazine-1979-05/page/n118magazine=BYTEvolume=4issue=5page=117}}
6IMSAI 8080IMS Associates, Inc.Computer8-bit5,000
IBM 5110IBMComputer5,000
8Altair 8800MITSComputer8-bit4,000
HP 9800 seriesHewlett-PackardComputer4,000
10Pertec/MITS 300Pertec ComputerComputer8-bit3,000

Events

  • Consumer-oriented video game journalism begins with the golden age of arcade video games, soon after the success of Space Invaders, leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines.
  • In North America, the first regular consumer-oriented column about video games, "Arcade Alley" in Video magazine, is penned by Bill Kunkel, Arnie Katz, and Joyce Worley.

Business

  • New companies: Automated Simulations (later Epyx), Koei, Muse, Supersoft, Synergistic, U.S. Games.
  • The American arcade game market earns a revenue of $1 billion (equivalent to $ in ).
  • The American home video game market is worth $200 million.

Notable releases

Games

;Arcade

  • June – Taito releases Space Invaders in Japan. The worldwide success of Space Invaders marks the beginning of the golden age of arcade video games. It sets the template for the fixed shooter genre and influences most subsequent shooters.
  • October – Midway gives Space Invaders a wide release in North America.
  • October – Namco releases their first arcade video game, Gee Bee, in Japan.
  • Atari, Inc. popularizes the trackball controller with Football.
  • Atari, Inc. releases Super Breakout, the multi-directionall scrolling game Fire Truck, Canyon Bomber, and Avalanche. Avalanche later inspires Activision's Kaboom!
  • Konami Corporation releases their first arcade video game, Block Game.
  • Nintendo releases their first arcade video game, Computer Othello.

;Computer

  • The book BASIC Computer Games, microcomputer edition, is released.

Hardware

[[Bally Astrocade

;Computer

  • Elektor releases the TV Games Computer.

;Console

  • December – Magnavox launches the Odyssey².
  • APF Electronics releases the APF-M1000.
  • Bally/Midway releases the Bally Professional Arcade.
  • Entreprex releases the Apollo 2001.
  • Interton releases the VC 4000.

Notes

References

References

  1. (4 February 1988). "After ''Pong''".
  2. (1982). "The Winners' Book of Video Games". New York: [[Warner Books]].
  3. (November 1978). "Video Games".
  4. (1982). "Video Invaders". Arco Publishing.
  5. (February 1979). "人気マシン・ベスト3". [[:ja:アミューズメント通信社.
  6. (15 February 1981). "調査対象5年間のベスト1". [[:ja:アミューズメント通信社.
  7. (1982). "Video Games". [[Pocket Books]].
  8. (Winter 1981). "Can Asteroids Conquer Space Invaders?".
  9. (1978). "The 'Winners' of '78: Top Arcade Games".
  10. Rubin, Michael. (2006). "Droidmaker: George Lucas and the Digital Revolution". Triad Publishing Company.
  11. "昔(1970年代)のテレビゲームは何台売れた?".
  12. (May 1979). "BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Business".
  13. (March 1982). "Players Guide To Electronic Science Fiction Games". [[Electronic Games]].
  14. Kohler, Chris. (September 6, 2011). "Bill Kunkel, Original Gaming Journalist, Dies at 61".
  15. (1998). "Coin-Op history – 1975 to 1997 – from the pages of RePlay".
  16. Yuko Aoyama & Hiro Izushi (2003), [https://www.scribd.com/doc/133240085/Aoyama-Izushi-2003-RP-T-Cultural-Japan-Video-Game Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry] {{Webarchive. link. (March 6, 2016 , ''Research Policy'' '''32''': 423-44)
  17. "Essential 50: Space Invaders". [[1UP.com]].
  18. Edwards, Benj. "Ten Things Everyone Should Know About Space Invaders". [[1UP.com]].
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