Skip to content
Surf Wiki
Save to docs
general/origins-award-winners

From Surf Wiki (app.surf) — the open knowledge base

Ravenloft: Realm of Terror

1990 role-playing game accessory


Summary

1990 role-playing game accessory

FieldValue
nameRavenloft: Realm of Terror
imageTSR1053 Ravenloft Realm of Terror.jpg
authorBruce Nesmith and Andria Hayday
genreRole-playing game
publisherTSR
release_date1990
media_typeBoxed set

Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.

Contents

Ravenloft: Realm of Terror is a supplement of rules for including Gothic horror in Dungeons & Dragons. The supplement describes each of the 34 domains, or "countries", of Ravenloft, now expanded from the 1st Edition which only featured the castle of the vampire Strahd von Zarovich in Barovia. The domains, described in varying degrees of detail, are each "ruled by an incredibly evil individual". The module outlines the six reward levels a player can receive from pursuing evil deeds from a hit point boost to rule of a small land. The product comprises the following aspects: Fear and horror checks (a la Call of Cthulhu), the altered effects of spells and magic items, new monsters, exciting information about gypsies and fortune-telling in RPGs, and information about the individual domains and their rulers.

Publication history

Ravenloft: Realm of Terror was written by Bruce Nesmith and Andria Hayday, with a cover by Clyde Caldwell, and was published by TSR in 1990 as a boxed set with a 144-page book, four large color maps, 24 cardstock sheets, and a transparent map overlay.

The supplement was previewed in Dragon #160 and Dragon #162. Published in June 1990, Ravenloft: Realm of Terror was the first boxed set for the Ravenloft campaign setting and the fifth major world for Dungeons & Dragons. It was created by Bruce Nesmith with Andria Hayday. The supplement contained Dungeons & Dragons first fear and horror check rules; "this sort of 'psychological saving throw' originated with Call of Cthulhu's sanity checks and soon become *de * for the horror genre". It also contained variant monster rules, new rules for curses and fortune-telling, and outlined consequences for characters slipping into the evil alignment. The supplement introduced the Demiplane of Dread, outlined the different domains within it including Barovia and Mordent, and added the quirk that the demiplane acts as a changeable living realm. Similar to Spelljammer, the supplement also contained "a way to crossover all the existing TSR settings. Gates from the Forgotten Realms, Greyhawk, Krynn, and the Oriental Adventures realm of Kara-Tur are all detailed in this book, while some of the domain lords are also crossovers from those settings".

Shannon Appelcline, author of Designers & Dragons, highlighted that Ravenloft: Realm of Terror focused on Gothic horror unlike other RPG horror competitors which focused on cosmic horror or modern horror. Appelcline wrote that "a year after the release of Ravenloft, White Wolf's Vampire: The Masquerade (1991) appeared. [...] Its popularity caused TSR management to request that Ravenloft move 'toward a darker, more psychologically sinister outlook'. The Ravenloft designers refused, and the success of that decision would soon become obvious. The Ravenloft line ran for a decade and a half through three major editions".

Reception

Stewart Wieck reviewed the product in a 1990 issue of White Wolf. He rated the game overall at a 4 out of 5 points, just missing a perfect score—primarily due to an excessive number of domains. He stated a positive as the "advice that the authors give on running a true gothic horror campaign or adventure".

In 1991, it won the Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1990.

Lawrence Schick, in his 1991 book Heroic Worlds, describes the set's fold-up castles as "scary".

In 2013, Alex Lucard, for Diehard GameFAN, wrote that he felt Ravenloft: Realm of Terror was "far more accessible than Domains of Dread, which was the hardcover re-launch of the campaign setting post the Grand Conjunction. Domains of Dread requires you to know what happened in the Dark Domain before the Grand Conjunction [...]. Realm of Terror is simply easier for gamers of all levels to appreciate, more accessible by far and, well, it features better art in my opinion. [...] Realm of Terror gave you everything you needed to delve into the Ravenloft campaign setting. You had a 144-page softcover book which gave you in-depth information about the Dark Domain, all of its locations and various Darklords, and it was simply a wonderfully fresh take on 2e D&D. [...] Words cannot express how much I would love to see this thing be made electronically".

Reviews

  • Challenge #46 (1990)
  • Casus Belli #61

References

References

  1. Schick, Lawrence. (1991). "Heroic Worlds: A History and Guide to Role-Playing Games". Prometheus Books.
  2. Appelcline, Shannon. "Ravenloft: Realm of Terror (2e) {{!}} Product History".
  3. Wieck, Stewart. (October–November 1990). "Ravenloft, Realm of Terror".
  4. (1990). "The 1990 Origins Awards". The Game Manufacturers Association.
  5. Lucard, Alex. (May 27, 2013). "The Top Ten Advanced Dungeons & Dragons Second Edition Releases I'd Like To See on DNDClassics.com".
  6. "GDW Challenge #46".
  7. (1991). "Casus Belli #061".
Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

Want to explore this topic further?

Ask Mako anything about Ravenloft: Realm of Terror — get instant answers, deeper analysis, and related topics.

Research with Mako

Free with your Surf account

Content sourced from Wikipedia, available under CC BY-SA 4.0.

This content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.

Report