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Hamtaro: Ham-Hams Unite!

2001 video game

Hamtaro: Ham-Hams Unite!

Summary

2001 video game

FieldValue
titleHamtaro: Ham-Hams Unite!
imageHamtaro HamHams Unite.jpg
captionCover art for Hamtaro: Ham-Hams Unite!
altThe image depicts the game's protagonist Hamtaro in front of a sunflower as well as Game Boy Color, Nintendo, and ESRB logos.
developerPax Softnica
publisherNintendo
producerShigeru Miyamoto
Kenji Miki
Masahiro Tatemoto
designerSuzumu Tomizawa
directorMariko Yumoto
composerSatoko Yokota
released
genreAction
modesSingle-player
platformsGame Boy Color
seriesHamtaro

Kenji Miki Masahiro Tatemoto

Hamtaro: Ham-Hams Unite! is an action video game developed by Pax Softnica and Nintendo and published by for the Game Boy Color handheld video game console. It is based on the Hamtaro anime and features much of the same characters. It launched in Japan in 2001, and later came to North America and Europe in 2002 and 2003 respectively. It was the final video game published on the Game Boy Color by Nintendo. Players control the hamster Hamtaro, who is tasked with gathering his friends and returning them to the clubhouse as well as collecting words missing from the Hamchat dictionary.

The game received generally positive reception, with reviewers such as IGN and Eurogamer noting its success as both a game for children and a game that could appeal to older audiences. It was the seventh best-selling game for the Game Boy Color in Japan. The successor of the 2000 Game Boy Color game Tottoko Hamtaro: Tomodachi Daisakusen Dechu, it was followed by Hamtaro: Ham-Ham Heartbreak in 2003 for the Game Boy Advance which featured similar gameplay mechanics.

Gameplay and premise

Hamtaro using the &quot;Hif-Hif&quot; command to sniff a hole in some greenery.]] ''Hamtaro: Ham Hams Unite'' is an [[action game]] based on the [[anime]] series ''[[Hamtaro]]''.<ref name=&quot;allgame-overview&quot; /> Players control protagonist Hamtaro as they seek out the various members of his clubhouse and attempts to fill in the Hamchat dictionary. He is tasked to do this by Boss, who also teaches him basic Hamchat words. Several of the characters from the anime, such as Bijou and Oxnard, are featured in the game as characters Hamtaro must seek out. Players do this using the appropriate dialogue options to solve puzzles and appease other hamsters. Players have four Hamchat words as options by default: &quot;Hamha&quot; for talking, &quot;Digdig&quot; for digging, &quot;Tack-Q&quot; for tackling, and &quot;Hif-Hif&quot; for sniffing, all of which allow players to interact with characters and environments and may help progress the story.<ref name=&quot;ign&quot;/>
Players can use dialogue options to have Hamtaro interact with characters and environments. The visuals were praised by critics.

Hamchat words are accompanied by gestures. There are other words that players learn throughout the game that can be used in contextual situations. Characters may require words that are not yet available, indicated by question marks included in the dialogue choices, in order to fully interact with them. These words are unlocked by interacting with other characters. Sunflower seeds are a currency that can be exchanged for clothing items which Hamtaro can wear, which players can trade with each other using the Game Boy Color's infra-red port. The game features mini-games, including Ham-Jam where players can dance to the game's music using different Hamchat words, and Tack-Q Bowling.

Development

Hamtaro: Ham-Hams Unite! was developed by Pax Softnica and Nintendo and published by Nintendo for the Game Boy Color. It was released in Japan on April 21, 2001, It was the final video game released for the Game Boy Color by Nintendo. French localizers made attempts to make the language options in the game as explicit as possible to help players learn. It is a sequel to the 2000 Game Boy Color release Tottoko Hamtaro: Tomodachi Daisakusen Dechu. It was followed by Hamtaro: Ham-Ham Heartbreak for the Game Boy Advance in 2003, likewise developed by Pax Softnica and published by Nintendo, featuring similar gameplay.

Reception

Hamtaro: Ham-Hams Unite! is the seventh best-selling Game Boy Color game in Japan, with 497,061 copies sold. The four reviewers in Famitsu complimented the games, particularly the animations and actions as exceeding their expectations. Two reviewers said the game may have too much dialogue for some younger players to be able read and comprehend while another reviewer said that younger players will still enjoy the dress-up and dance parts of the game.

Outside of Japan, Hamtaro: Ham-Hams Unite! has received generally positive reception since its release.

Footnotes

References

References

  1. "Hamtaro: Ham-Hams Unite!". [[Allgame]].
  2. Harris, Craig. (April 4, 2003). "Hamtaro: Ham-Ham Heartbreak". IGN.
  3. Romendil, L'avis de. (March 27, 2003). "Test: Hamtaro". [[Jeux Video]].
  4. "とっとこハム太郎2 ハムちゃんず大集合でちゅ".
  5. "Hamtaro: Ham-Hams Unite! for Game Boy Color". [[GameRankings]].
  6. Bramwell, Tom. (February 17, 2003). "Hamtaro: Ham-Hams Unite!". [[Eurogamer]].
  7. "とっとこハム太郎2 ハムちゃんず大集合でちゅ".
  8. ''Famitsu'' staff. (2002). "Game Boy". [[Enterbrain]].
  9. Bro Buzz. (December 2, 2002). "Hamtaro: Ham-Hams Unite! Review for Game Boy Color on GamePro.com".
  10. Harris, Craig. (November 4, 2002). "Hamtaro: Ham-Hams Unite!". [[IGN]].
  11. (November 2002). "Now Playing". Nintendo of America.
  12. Ty Shughart. (December 5, 2002). "Hamtaro: Ham Hams Unite". Nintendo World Report.
  13. Concepcion, Miguel. (December 9, 2002). "'Hamtaro: Ham Hams Unite' (GBC) Review". [[X-Play]].
  14. (2018-10-21). "【GBC20周年企画(2)】いちばん売れたゲームボーイカラー専用ソフトは『遊☆戯☆王DM4』! では2位は? GBC専用ソフト販売ランキングTOP10!". [[Enterbrain]].
  15. Whritenour, Jacob. (October 10, 2014). "Pocket Power: Hamtaro: Ham-Hams Unite!". Hardcore Gamer.
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