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18 Wheeler: American Pro Trucker
1999 video game
1999 video game
| Field | Value | ||
|---|---|---|---|
| title | 18 Wheeler: American Pro Trucker | ||
| image | 18 Wheeler American Pro Trucker cover art.jpg | ||
| caption | Arcade flyer | ||
| developer | Sega AM2 | ||
| publisher | Sega | ||
| director | Keiichi Matsunami | ||
| producer | Yu Suzuki | ||
| composer | Keisuke Tsukahara | ||
| Tomoya Koga | |||
| platforms | Arcade, Dreamcast, PlayStation 2, GameCube | ||
| released | {{Collapsible list | title=December 1999 | ArcadeDreamcastPlayStation 2GameCube |
| genre | Vehicle simulation, action | ||
| modes | Single-player, multiplayer | ||
| arcade system | Sega NAOMI |
Tomoya Koga 18 Wheeler: American Pro Trucker is an arcade game developed by Sega AM2 and distributed by Sega. The game was released in arcades in 1999 and ported to the Dreamcast in 2000. It was released for the PlayStation 2 in 2001 and GameCube in 2002 by Acclaim Entertainment. Sega followed up on the success of 18 Wheeler with a sequel, The King of Route 66, which was released in the arcades in 2002 and ported to the PlayStation 2. This was one of the final arcade games to be ported to the Dreamcast after its discontinuation, before Sega became a third-party developer.
Gameplay
The main purpose of the game is to make it to the finish line with the truck's cargo. Players are given a set amount of time, but can ram into special vans that will add three seconds to the timer. There are several characters to choose from, each with a unique truck and attributes.
The game starts out in New York City, New York and players travel across the United States of America, ending in San Francisco, California. After Stage 1, the game gives the player a choice of trailer. One trailer is harder to haul, but provides a bigger payoff while the other choice is easier to haul but provides a smaller payoff. Money is deducted from the total when the trailer is hit. Players can sound the truck's horn to make other cars on the road yield and slipstream behind large vehicles to gain a momentary speed boost.
In addition to the time limit, players also compete with a rival trucker named Lizard Tail. Crossing the finish line before Lizard Tail yields additional money. In between levels, players can park the truck in a minigame to earn more cash and upgrades for their truck, such as an improved horn.
Ports
The first port of the game was released on the Dreamcast. Released by Sega, it is faithful to its arcade counterpart, but the voice actors for the characters were changed and it lacks the arcade's cross-country map loading screens. One of the selectable truckers in the arcade version, Nippon Maru, was now made available as an unlockable character. A split-screen multiplayer mode was added, allowing two players to race against each other. The game was released by Acclaim Entertainment on the PlayStation 2 and GameCube after Sega stopped making consoles and became a software based company.
Reception
The home versions of the game received "mixed or average reviews" according to the review aggregation website Metacritic. Ten issues later, however, Pong Sifu said of the GameCube version, "Is 18 Wheeler worth renting or playing at a friend's house? Sure. Does it warrant a $50 price tag? No way." Rob Smolka of NextGen said that the former console version was "definitely worth a weekend rental, but its lack of online play and limited number of stages in the arcade game flatten its tires." In Japan, Famitsu gave the same console version 29 out of 40.
Also in Japan, Game Machine listed the arcade version as the second most successful dedicated arcade game of March 2000. Jon Thompson of AllGame gave the same arcade version three stars out of five and wrote that it "does have a fairly thorough scoring system that some will take to, but it lacks the gameplay that great arcade titles such as Crazy Taxi possess. That isn't to say it's a bad game: it's beautiful to behold and [it] will give you short term thrills, but it isn't one that you'll find yourself coming back to again and again after you've thrown down a couple of dollars playing it. In the end, it's a fun but short ride." He later gave the Dreamcast version two stars out of five, saying, "The game's graphics are crisp, although not as impressive as the arcade version. The music is fun, and the voices that come over the 'CB radio' are fairly entertaining. Still, the decent aural and visual package have little to do with the gameplay, and become dressing on a title with limited entertainment value. It is hard to even recommend this title for a rental -- those who wish to try it out are advised to find it at a local arcade instead." Scott Alan Marriott gave the GameCube version a similar score of two stars out of five, saying, "Without at least ten more routes in the main game, additional modes of play, bonus vehicles, or incentive to attain high scores other than for posterity, 18 Wheeler cannot be recommended for a purchase. The simple, straightforward nature of gameplay is over far too quickly and the appealing aspect of smashing into buildings and cars is largely neglected. In the end, this payload is too basic to keep players occupied for the long haul."
Notes
References
References
- "''18 Wheeler American Pro Trucker''".
- Gerstmann, Jeff. (November 9, 2000). "Sega Gamer's Day 2000: Sega Announces US Release of ''18 Wheeler''".
- "June releases".
- (November 13, 2001). "ACCLAIM ENTERTAINMENT, INC. HAULS HOME NEXT-GEN HOLIDAY FUN WITH '18 WHEELER AMERICAN PRO TRUCKER(TM)'".
- (February 20, 2002). "ACCLAIM ENTERTAINMENT, INC. HAULS HOME ARCADE ACTION WITH '18 WHEELER AMERICAN PRO TRUCKER(TM)' FOR NINTENDO GAMECUBE(TM)".
- "18 Wheeler: American Pro Trucker critic reviews (DC)". [[Fandom (website).
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- Surette, Tim. (April 4, 2002). "18 Wheeler: American Pro Trucker Review - GameCube [score mislabeled as "4/10"]".
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